Do these dialogs have a specific file or are they defined somewhere in clientsheme.res?
Account Details | |
---|---|
SteamID64 | 76561198050605830 |
SteamID3 | [U:1:90340102] |
SteamID32 | STEAM_0:0:45170051 |
Country | Germany |
Signed Up | September 26, 2014 |
Last Posted | May 14, 2020 at 6:58 PM |
Posts | 107 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.85 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1728x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK1 |
Keyboard | WASD v2 105 Mechanical Keyboard |
Mousepad | SteelSeries QcK Heavy |
Headphones | HyperX Cloud II |
Monitor | EIZO FG2421 |
lethwhat is the file name to edit the round timer
https://i.gyazo.com/31301ee57c5735fe201b585965c8a5fe.png
The roundtimer is defined in "ObjectiveStatusTimePanel" in ui/Hudmatchstatus.res. The servertimer is "ServerTimeLimitLabel" in ui/hudobjectivetimepanel.
Vipaim using the new version of ahud and there is no map timer, just a round timer. does anyone know how to fix that
Do you have tf_hud_show_servertimelimit set to 1? If you do, check out the element mentioned above.
bioooooooohttps://i.imgur.com/Kzd0pTf.jpg
how can i get the ubercharge meter like that to work for ahud? large font and no "ubercharge:"
https://i.imgur.com/yApQFyc.jpg
tyty
Set up a chat_english.txt and add these lines to remove the "Übercharge: "
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1% (%s2)"
If you don't want names of nonestock mediguns shown either, remove the " (%s2)" from the second line and it will only show the percentage. This also won't show if you're healed by kritz, vaccinator or quickfix though.
If I have the correct version of ahud, the font of "targetdatalabel" in ui/targetid should be NormalCode8. Change it to something like NormalCode20.
collyShow Contentsorry for spamming : ~ )
Could you share your "scores" element from scoreboard.res?
What's the event in hud_animations.tf to slide in the "Mode Selection" menu after clicking the "Find a Game" button?
Can contracts be reactivated to do the bonus tasks? I currently have a contract that's ready to turn in, but I'm missing one bonus objective. I activated an other contract in the mean time and I can't reactivate the first contract now, since it only says "click to turn in". Help?
iodineSilvvymaxxySilvvyGood lord, the main menu UI is somehow so much worse than it used to be
Give us back our huds, dammit. I don't want all this unnecessary shit on my screen
just change ui_version to 2 in info.vdf in your hud folder
Oh...thanks
Now I just feel dumb :L
sorry for the dumb question, but where in the hud do i change ui_version 1 to 2?
info.vdf in Steam\SteamApps\common\Team Fortress 2\tf\custom\YourHudFolder
Where can I find this element from the lobby screens again?
Is there any way to edit the healthbars of the buildings as engie in hud_obj_sentry.res etc. to be simply one bar instead of several separate bars? Or to show the health of the building as a number?
I'm trying to have a little clock symbol next to my respawntimer. Right now I'm using two elements, one for the timer and one for the clock symbol. It's working fine while respawning, but as the clock is a element in spectator.res it also shows all the time when in spec.
Is there any way to make the clock element to also only show while respawning?
Should be huditemeffectmeter_particlecannon.res.
Finally managed to get health bars working the way I wanted them.
http://i.imgur.com/LKnSEfm.jpg
Based of the ones used in Mannterface.
_Kermit#4070
It's done with a bunch of animations that are not sv_pure restricted. It's a super long process and ngl I don't wanna take up a stupid amount of time and space on here typing it out.
Do you happen to know a hud, that's up for download, that has these healthbars so I could look into the animations and figure out how it works?
How do I create horizontal health bars in the tournament spectator hud? (like the ones used in the tf.tv casting hud)
Also are they based on a mod or can I use them with sv_pure?
Is there an event for picking up health/ammo packs in hud_animations.tf or if not, would it be possible to somehow create one?