JB
Account Details
SteamID64 76561198050605830
SteamID3 [U:1:90340102]
SteamID32 STEAM_0:0:45170051
Country Germany
Signed Up September 26, 2014
Last Posted May 14, 2020 at 6:58 PM
Posts 107 (0 per day)
Game Settings
In-game Sensitivity 0.85
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1728x1080
Refresh Rate
120
Hardware Peripherals
Mouse Zowie FK1
Keyboard WASD v2 105 Mechanical Keyboard
Mousepad SteelSeries QcK Heavy
Headphones HyperX Cloud II
Monitor EIZO FG2421
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#3315 HUD editing: short questions, quick answers in Customization

What files are used for the animation in matchmaking and casual 10 seconds before the game starts? (Closing doors)
My game crashs everytime the timer reaches 10 seconds, so I asume it's caused by that animation.

I replaced the part in hudanimations_tf, but it's still happening.

posted about 8 years ago
#3284 HUD editing: short questions, quick answers in Customization

Does anyone know why these two gray boxes appear?
http://i.imgur.com/xhUX496.jpg

I don't even have a mainmenuoverride.res, I asume it might be caused by my sourcessheme.res but I have no idea what to look for. :/

edit: its hard to see, but there is a second gray box around the notifications button.

posted about 8 years ago
#30 Matchmaking Bugs in TF2 General Discussion

Not sure if it's intended, but last time I played I could see classes of dead players on the other team in the teamstatus next to the round timer.

posted about 8 years ago
#3 hud crosshair help in Customization

Add a zpos to that element and add a higher zpos to hudcrosshair, also in your hudlayout.res.

Didn't test it, but should work.

posted about 8 years ago
#54 GUIDE: Weapon-specific Custom Crosshairs in Customization
Lazyweapon_stickylauncher instead of weapon_stickybomblauncher
no idea about the milk. what do you have the jarate vtf file named as?

The jarate file is called weapon_jarate.

For some reason, changing it to stickylauncher didn't fix it. It's still not showing.

Edit: I just tried it with the file from #51 and it's not working either.

Maybe anything in my cfg that might cause it?
The tf_weapon_pipebomblauncher in my no explosion smoke folder overrode the one in my hud folder.

posted about 8 years ago
#52 GUIDE: Weapon-specific Custom Crosshairs in Customization
ripBenNZLI made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

https://www.youtube.com/watch?v=otGfeCiU_mU

I really liked this idea and I didn't see a download link so I've completed this if anybody is interested.

Download

The only downside is that multiple unlocks share the same tf_weapon_....ctx file as seen here so I could only use one image for those.

I tried something similar and it's working fine for the most part, except the sticky launcher and the mad milk.
I did the same for all files and can't find any mistakes..
Here it's working for the grenade launcher:

Show Content

For the sticky launcher, it still uses the crosshair for some reason.

Show Content

The mad milk uses the image for the jarate somehow.

Show Content

Here are my files
https://www.dropbox.com/s/cdanlmm3xaw4gut/custom.zip?dl=0

help?

posted about 8 years ago
#2782 HUD editing: short questions, quick answers in Customization
keepertonWhat element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.

It's a new file called hudteamstatus.res. Right now it is only active in matchmaking as far as I know.

posted about 8 years ago
#2730 HUD editing: short questions, quick answers in Customization

For the tournament spectator hud.

On an other hud I worked on, I had two files (spec_red and spec_blue) in vgui/replay/thumbnails to edit the background of the player info while spectating a tournament match.
I tried doing the same with a hud from scratch today, but adding the file doesn't have any effect in game.
Do the files need to have a specific size in pixels, do I need to add an element to my SpectatorTournament.res or was the way it works changed?

posted about 8 years ago
#370 Comanglia's Config / FPS Guide in Customization

Is there any difference between the dx9 levels in terms of fps?

posted about 8 years ago
#2395 HUD editing: short questions, quick answers in Customization
extracrispyJBHow can I remove that white bar from hudtournamentsetup?
probably an image button somewhere

There are no images buttons in my hudtournamentsetup.res

I even copied a hudtournamentsetup.res from an other hud and replaced the elements with my huds elements and the white box was gone, when I restarted the game the next it was back.

posted about 8 years ago
#2388 HUD editing: short questions, quick answers in Customization

How can I remove that white bar from hudtournamentsetup?

http://i.imgur.com/knD5dP3.jpg?1

also happens in the class menu

posted about 8 years ago
#2315 HUD editing: short questions, quick answers in Customization
Rawrsoranyone know how to remove ping from the scoreboard after the update? If I set it to a high value like 1000, it makes the name column short and the class/score columns super close together. Also, is there a way to remove the player list background?

before update:
http://puu.sh/m1Two/d382c5493f.jpg
http://puu.sh/m1Tur/514679ed58.jpg

Did you find a fix for this?

Also, how can the green stat numbers in the scoreboard be fixed to not change color?

posted about 8 years ago
#5 Tough Break Update Files? in Customization
Widespread_PanicNokkhttps://github.com/SteamDatabase/GameTracking/commit/9e69a8e32b9189f6af9fce5b0c2ac58b76046868
no idea what to do with this, any guidance would be greatly appreciated. I only know how to do basic edits to huds.
JBWidespread_PanicCould someone possibly link me the code to add to my hud for the Tough Break Update? Im using a custom edit of Hudas Iscariote and its not being updated any more.
I didn't check which of these are the events for the new contract, but replacing all of the already existing contract events in hudanimations_tf.txt made contracts work for me. Not sure if they added any other hud files.
The contract events should be at the bottom of the file, below the event "CollectionCrafting_WaitForItemsOnly".
Also, my computer crashed the first time I clicked "submit contract" but it worked just fine after that.

http://pastebin.com/Gku5aWEv

Im not seeing "CollectionCrafting_WaitForItemsOnly" in that pastebin

Yeah, it should be in your hudanimations_tf. The pastebin contains the events for the contracts only. I added them below CollectionCrafting_WaitForItemsOnly in my hud_animationstf.txt file.

Edit: If you can pastebin your hudanimations_tf file, I can add it for you.

posted about 8 years ago
#2 Tough Break Update Files? in Customization
Widespread_PanicCould someone possibly link me the code to add to my hud for the Tough Break Update? Im using a custom edit of Hudas Iscariote and its not being updated any more.

I didn't check which of these are the events for the new contract, but replacing all of the already existing contract events in hudanimations_tf.txt made contracts work for me. Not sure if they added any other hud files.
The contract events should be at the bottom of the file, below the event "CollectionCrafting_WaitForItemsOnly".
Also, my computer crashed the first time I clicked "submit contract" but it worked just fine after that.

http://pastebin.com/Gku5aWEv

posted about 8 years ago
#4 Hitsound problem in Customization
RainmanMake sure your hitsound.wav is in the ui folder in soundnanimalMake Sure you are putting the hitsround in the correct folder .The destination folder for hitsounds is: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\my_custom_stuff\sound\ui

http://i.imgur.com/HUWTqmT.png

I removed it and added it again and it's working now.

posted about 8 years ago
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