wonderlandhttp://tf2pug.me maybe
jaeger playing tf2 :^)
Thanks, tryin it.
THEBILLDOZERhttp://i.imgur.com/PJncl7b.png
wanna hang out sometime
That's pretty creepy dude.
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SteamID64 | 76561197968403639 |
SteamID3 | [U:1:8137911] |
SteamID32 | STEAM_0:1:4068955 |
Country | United States |
Signed Up | November 24, 2012 |
Last Posted | August 21, 2015 at 8:35 PM |
Posts | 8 (0 per day) |
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wonderlandhttp://tf2pug.me maybe
jaeger playing tf2 :^)
Thanks, tryin it.
THEBILLDOZERhttp://i.imgur.com/PJncl7b.png
wanna hang out sometime
That's pretty creepy dude.
I went on tf2lobby shit is shutdown by the government wtf lol.
I sat in a tf2center lobby for 2 hours, about 30 minutes as medic.
I went on irc on gamesurge and geeks and there are like 10 people total in there.
If you need a ringer/standin whatever message me I'm bored.
kounterpartsi hope you guys know this is almost 90% 3rd party, and outsourced. Valve I assume did almost nothing with the gamemode, so really you cant blame valve, theyre still working on whatever they have.
making things up is fun eh
FYI I'm a programmer for Escalation Studios.
keekerdcJaegerabove
1 outta 3 aint bad. :)
What do you feel are larger problems?
6 man teams.
Prize pools, travel, lodging, motivation, in-game stalemates, class diversity, etc all suffer. The standard 6 class lineup is so much stronger than any other option. So many hitpoints to heal help make classes like heavy all but useless. Waiting around for everyone to get heals and buffs slows the pace of the game down more than necessary.
Defending 5v6 for 30 seconds is very easy when teams are good and turns a single pick into an all but meaningless advantage. You usually have to wait for 2 picks or a significant uber advantage to be able to force things. You should be able to pull people out of position on many maps with smart rotations and feints to break through choke points without uber. But you can almost always just split demo/solly/medic and solly/scout/scout to hold both paths. This makes being out of position isn't nearly as important. Gunboats medic diving is so low risk high reward largely because of the strength of defending 5v6.
As much as you may love gravelpit, it’s super weird this map is still in the rotation, what with the “how’s this work again?” stopwatch scoring system, and the fact that nobody ever defends A. (Yea, it’s meant for a defending side twice the size.)
We defended both.
It’s always been the weird bump on the schedule, along with that King/Hill map you guys insist on playing every season, and they should be cut in favor of 6v6 focused cp_ maps. King/Hill maps in particular are dreadfully boring to watch and commentate.
Koth is very fun to play IMO and can have a good strategic element. I pushed hard for koth_viaduct. It is however a very bad spectator experience, so I agree.
If you want to have a thriving esport, you have to attract an audience; these maps don’t cut it or add unnecessary confusion, and they currently occupy 25% of your schedule every season. They’ve gotta go.
I think there are a lot bigger problems than the maps.
I'll probably be around to play.
Congrats, good luck.