No it's not a real HUD. But I can release the after effects project file. The great thing about it is that it's all scripted using after effects so it's really easy to animate.
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SteamID64 | 76561197990837126 |
SteamID3 | [U:1:30571398] |
SteamID32 | STEAM_0:0:15285699 |
Country | Australia |
Signed Up | November 1, 2012 |
Last Posted | January 18, 2014 at 5:55 AM |
Posts | 119 (0 per day) |
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BSODs? You sure they aren't graphics card related?
Try running some stress tests on your GPU. Google OCCT stress test, and run the program for a few hours, shouldn't crash at all.
Everything about this frag clip is so awful. If there were the equivalent of the ten commandments for video editing and frag movies, you would've broken every single one of them, I don't know how many there'd be, but I think if we looked at this one video, we could get a pretty comprehensive list.
I don't use Sony Vegas so I can't speak for it but I prefer to use After Effects' built in .tga sequencer and importer and just skipping the virtual dub step.
AE is pretty smart when it comes to sequenced files and once you import the sequence all you have to do is speed the footage up (eg, if you filmed at 120 fps but you want your movie to be 30 fps then speed it up by 4x). And then you can layer the audio track on a separate layer and turn on the waveform graph to line it up (find an explosion in the clip, find the waveform of that explosion since it'll be a pretty big peak, line the two up). I find TF2 doesn't record the sound properly, sometimes there'll be a big delay.
Anyway, for me, I use the .vdm function in lawena and it works fine for me, no need to manually start and stop recording.
Simply add the demo file in the VDM tab, put in the tick range you want to record, and then create the vdm file. You can chain together multiple demos and multiple segments within the same demo this way. And then when you launch TF2 you just play the first demo in the vdm sequence and TF2 will auto record all the demos and spit out the TGA sequences for all of them.
There is a bug in demos where there'll be no audio or very faint audio or it only plays certain sounds. AFAIK there's no fix, just a bug to do with skipping forward in demos, so either try rerecording, fast forwarding to the point in the demo (manually) and then recording manually or what I do when it's really pissing me off is just use FRAPS to record, delete the video and just use the audio track. You can set the resolution of FRAPS really low if you want, since you don't need the video, just the audio and FRAPS always records lossless audio anyway.
But in summary, you want to record at over 30 fps, 120 minimum really, and then speeding up the resulting TGA sequence however you want, be it in AE, virtual dub, whatever.
EDIT: standard lawena recording tool doesn't work with VDM because of mat_queue mode. Use epz's updated version:
http://teamfortress.tv/forum/thread/3518-updated-fixed-lawena-recording-tool
BONUS: also fixes koth hud timer bug and control point cap bug.
povohatyou could also read the web site and the readme, unless you find those descriptions too vague
Yup realised after I posted.
Would someone be kind enough to explain what each of the parameters does for someone who's never played quake or used accel in TF2? Everything seems pretty self explanatory except for offset and power.
EDIT: Just saw the post above, nvm, should really read threads in full before posting.
kirbyI know what the rollout is, and it will be kept a secret forever. Seriously though, if you wanna know what it is, you can add me and I'll tell/show you. I dunno of any videos.
You can't post a video? Or make one yourself?
Bump - got quite a few entries, last chance before I begin work.
Please allow us to add in extra launch options.
I'd like to launch TF2 with -insecure mode to load the open plugin.
SalamancerYep, Luke has scenes 1-4 pretty much done. Minor tweaks are happening there while we wait for STV demos to be fixed.
Has it been confirmed that they're working on a fix?
If you're talking about demos being broken by the vaccinator update over christmas, who knows? Last time Valve did fix it I believe but I don't think they've said if they're going to fix it this time. Hopefully it will be.
I made this as a test project/pilot:
http://www.youtube.com/watch?v=3KSsn22GnUE
I want to make Clutch II.
But Valve broke demos over Christmas.
So I need lots of demos, in a short amount of time.
No pugs, serious scrims or matches only. I realise it's just after Christmas/New Year but I want to see what I can get.
Please include your division and your preferred handle if submitting clips.