Cool writeup
John wayne kayc is listed twice lol
Account Details | |
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SteamID64 | 76561198027288558 |
SteamID3 | [U:1:67022830] |
SteamID32 | STEAM_0:0:33511415 |
Country | Philippines |
Signed Up | August 28, 2014 |
Last Posted | September 20, 2016 at 10:13 PM |
Posts | 539 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1000 |
Resolution |
640x480 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | G100s |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Cool writeup
John wayne kayc is listed twice lol
Is it possible to change the colors of non-uber meters? Changing the MeterFG and MeterBG values don't work in either HudItemEffectMeter.res or HudLayout.res -> HudItemEffectMeter
And is it possible to add a dropshadow to ItemEffectMeterLabel? Copying and pasting the entry and adding Shadow didn't work
http://www.firstrows.eu/boxing I've used this site for 2 Pacquiao matches, but no promises
PyromancerWhy is this such a big fight? Like i honestly don't understand it.
You haven't heard of Mayweather dodging Pacman for years? Lol
_vittoEnable replays in valve servers?
Maybe I'm wrong, but I don't think Replay being disabled is a bad bug if a bug at all - I mean, it doesn't affect gameplay to my knowledge.
And I mean, Valve servers are pubs and unrelated to competitive + I think they're doing just fine without Replay.
LuckyLukePost on pcgamer: http://www.pcgamer.com/matchmaking-is-coming-to-team-fortress-2/
Definitely a picture that represents competitive
I'm so tired and between the pending existence of ESEA TF2, Mix^ revival and this, I'm just really shocked and I don't know what to say so here's a video if anyone wants to make a pepperoni pizza https://www.youtube.com/watch?v=HCAPjIVOdJw
Melee probably, all I know about N64 Smash in NJ is that any event is always in some place I've never heard of.
Almost got into Halo 3 MLG Gamebattles back in the day, tried Modern Warfare 2 2v2 GB with a friend and that was just a terrible idea.
A diehard Nicholas Cage fan
w5. I like loli too, lol
http://www.worldofmonopoly.com/custom/winningmoves/wmuk/million/2007/deeds/cornerjail.jpg
SPICYMEMEHello, Does anyone know how to make the crosshair "flash" like in this video
https://www.youtube.com/watch?v=9cXwIEABULM
I'd like to see the copypasta for both hudlayout.res and hudanimatiosn, Thanks :)
First you'll want to add this to scripts/hudlayout.res - what that does is put 2 brackets next to your crosshair.
Then, add this to scripts/hudanimations_tf.txt - this will make your hitmarkers appear on screen when you hit someone.
If you want to change it to match ScottJAw, you can turn them into yellow parentheses by changing labeltext from [ and ] to ( and ) - and then changing fgcolor to "255 255 0 255" instead of TanLight.
If someone could help me out with flashing text using hudanimations_tf.txt, it'd be much appreciated. I've read the instructions, but nothing's clicking.
I'm trying to make text flash pop up when I'm either low on health or ammo. The text comes up if I set the alpha to 255, but won't animate :(
hudlayout.res
hudanimations_tf.txt
MightyActually, can someone explain to me where to put this?which should be found under the font section of the file
and check for this
"12"
{
"font" "resource/Garm3nFont.ttf"
"name" "Garm3nFont"
}
which should be found under the custom fonts section, at the bottom of the file
note:the number 12 is subjective here to ordering
Should be at the bottom of resource\clientscheme.res
I'm pretty sure you're getting a Z because of either an uninstalled font or an undefined font - the latter would be the case if you don't have Garm3nFont defined. If you Do have that, make sure you Have Garm3nFont.ttf and double-click on that.
http://www.ugcleague.net/forum/forumdisplay.php?69-Iron If you want to make your own LFT thread
http://www.ugcleague.net/forum/forumdisplay.php?77-Iron If you want to respond to someone's LFP thread
GL
ghettofishcan u add wayway's crosshairs (the difference between these is that wayway's can change color on damage)
You can already do this in scripts\hudanimations_tf.txt, with event DamagedPlayer. You just have to reference the fieldname of the crosshair that you want to animate.