Jerm
Account Details
SteamID64 76561198027288558
SteamID3 [U:1:67022830]
SteamID32 STEAM_0:0:33511415
Country Philippines
Signed Up August 28, 2014
Last Posted September 20, 2016 at 10:13 PM
Posts 539 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1000
Resolution
640x480
Refresh Rate
 
Hardware Peripherals
Mouse G100s
Keyboard  
Mousepad  
Headphones  
Monitor  
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#54 ESEA-O Predictions and MATHEMATICALS: Episode 4 "In fair Viaduct" in News
aim-I still don't understand why csgo gets 16 rounds for a forfeit, but we only get 2.

CS:GO guarantees a minimum of 15 rounds in the first half, and 1 in the second
TF2 doesn't truly guarantee either side scoring in either half, besides koth maps - so I'm assuming they're just giving 1 round per half so that there aren't 0s all around.

posted about 10 years ago
#31 top ranked spies in the world in TF2 General Discussion

http://www.k6-geometric-shapes.com/image-files/triangle-isosceles.jpg

posted about 10 years ago
#7 Mouse DPI? in Q/A Help

http://support.logitech.com/product/3131#download
The first Setpoint (without version numbers) supports M525 - might be what you're looking for

I got the G100s today and the equivalent of Setpoint would be Logitech Gaming Software, and you can set your DPI + disable DPI switching, if that's something you're interested in.

posted about 10 years ago
#122 TF2 update for 1/27/15 in TF2 General Discussion
deszaSo is there a way to hide viewmodels that doesn't cause the bug (for in the meantime)?

Have you tried to keep a regular viewmodel_fov, like 90, and only toggled r_drawviewmodel? It'll leave tracers, but that's what I do and I don't crash or get invisible players / props.

posted about 10 years ago
#10 Team Fortress 2 Open Source in Projects
cirloBut with our development team and your gameplay, feedback, and enthusiasm, we will be well on our way to producing a version of TF2 that this community can come to love and enjoy!RoksEventually all of these ideas were met with a bit of skepticism and conclusion that all that would only create a bigger gap between the general tf2 and comp tf2 populations, which is crucial to avoid to maintain a growing comp community.

It's rad that you guys 'acquired' the source code and are looking to make your own version of TF2 for comp - and good luck with that - but having to download a bootleg version of TF2 to play comp, I think, is pretty sketchy and alienating.

posted about 10 years ago
#70 1/25/15 New Open teams, how are you doing? in TF2 General Discussion

I'm basically the first to die at every mid, no matter how early or late I get there

I'm on Roamer because Marcato and ESEA's routing clashed, and having my first season on Roamer be in Open is pretty rough tbh

posted about 10 years ago
#22 How did you come up with your name in Off Topic

I assured my friends I knew what I was doing even if I didn't.
"Trust me, I'm a doctor"

posted about 10 years ago
#2 Streching Windowed Borderless in Q/A Help

Have you tried -h [height of your monitor] -w [width of your monitor] in launch options?

posted about 10 years ago
#16 chocolate rain guy does tf2 in TF2 General Discussion

Someone get him to cast an Invite match

posted about 10 years ago
#35 giving away an awp asiimov battle scarred in Off Topic

Man, you either have loads of faith in the underdog or balls of steel. or both.

posted about 10 years ago
#66 New Years Resolutions in Off Topic

Threw out a bunch of shoes destroyed by skateboarding.

Hoping to get better at video games and rehabilitating the leg I broke so I can skate around summertime. and get $$

posted about 10 years ago
#78 song that describes you in Off Topic

https://www.youtube.com/watch?v=BYwWKEc8c88

posted about 10 years ago
#41 song that describes you in Off Topic

https://www.youtube.com/watch?v=DE5rIpDSz0g

posted about 10 years ago
#636 HUD editing: short questions, quick answers in Customization
manaDrJeremyNoFapGuys, tell me please how to add Mannpower support to a hud.
I can't figure it out either
Looking at the latest commit to the base HUD (thanks Mana), you need to add the PlayerStatus_ runes that point to /Effects/powerup_[rune type]_hud - but there's no Effects folder?

Halp
I might've accidentally just left it out. I'll take a look either tonight or tomorrow night.

False alarm, my bad - I should've known they were in a vpk (still in an odd place)

To look into a vpk, you need GCFScape, and if you look in tf\tf2_misc_dir.vpk, you can extract the rune icons from materials\effects like JarateKing said.

I think if you put them into a custom HUD's resource\Effects folder you'll be good - but you might need the vtfs as well.

posted about 10 years ago
#633 HUD editing: short questions, quick answers in Customization
NoFapGuys, tell me please how to add Mannpower support to a hud.

I can't figure it out either
Looking at the latest commit to the base HUD (thanks Mana), you need to add the PlayerStatus_ runes that point to /Effects/powerup_[rune type]_hud - but there's no Effects folder?

Halp

posted about 10 years ago
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