HuckMaybe wait until all the evidence is released before making up your mind?
http://apps.stlpublicradio.org/ferguson-project/evidence.html
(this isn't to support or refute anyone's argument, just evidence if anyone wants to look at it)
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HuckMaybe wait until all the evidence is released before making up your mind?
http://apps.stlpublicradio.org/ferguson-project/evidence.html
(this isn't to support or refute anyone's argument, just evidence if anyone wants to look at it)
Put <script src="loungeWatch.js"></script> within the head tag to link it (as in, allow the webpage to recognize and call loungeWatch's variables and functions)
If you mean embed as in actually calling the variables and functions, I don't think I can really help you [since I've never worked with node.js]. GL
Turinyou are so wrong lol
Edit: They're right, I'm still dumb
Edit: I'm dumb
phraxswiftshader is a bad idea for 99% of computers, it means all the rendering is done on the CPU instead of on the GPU. Usually even an integrated GPU will do better
I've heard that TF2 uses more CPU power than GPU
nopeInstall swiftshader, it boosts your shader rendering speeds by a lot
I just downloaded it (and I guess I could put it up for download or provide a link if anyone wants) but it came with a 'tutorial.txt' that [Google] translates to
Note : It is not advisable to try to improve the performance of online games because some anti cheats can detect it
+
"Swift Shader modifies TF2's DLL files. The same stuff used to make wallhacks, so that can get you VAC Banned."
I'm not trying to go on a VACation...
DrJeremyPreemptive things:
Bryan Konietzko put out a wall of words worth reading (no spoilers)
with a picture (spoiler)
DaStabajhttp://bryankonietzko.tumblr.com/post/103173899927/a-few-preemptive-words-about-episode-408
For the post as to why they had to make a clips episode. I still enjoyed it.
Treshi believe the reason this episode was a filler episode is because nick canceled the budget.
you might be on to something
Are there any NA servers hosting TF2Kart?
...and are there blue "shells" yet?
Preemptive things:
Bryan Konietzko put out a wall of words worth reading (no spoilers)
with a picture (spoiler)
Check in your [slinfire?]\resource\ui folder for hudplayerclass.res
If you have it -> skip below
If you don't have it -> download it from here http://teamfortress.tv/thread/14102/github-repo-for-tf2s-base-hud and stick it in either the hl2 or custom\[customhudname]\resource\ui folder
Open that in Notepad++ (or any other text editor tbh) and at the top should be "HudPlayerClass".
Set "visible" [and "enabled"] to "1"
Any other HUD editing questions are usually answered here.
Nujabes - Hydeout Productions 2nd Collection
I'd recommend putting these on low if you're studying, otherwise you'll nod your head / tap on things / beatbox more than actual studying.
HuckDrJeremyThat was an all-around solid episodeThey aren't even trying to hide it as this point.
especially becauseShow Content
Show Content
You say that like it's a bad thing
JarateKingIt's not a hudanimations_tf.txt-type animation thing if that's what you're asking, so unless I'm missing something no.
Gotcha, that clears things up a bit, thanks.
I guess the last part I'd like answered is whether you can set labeltext in hudplayerclass animations.
Thanks in advance, too.
nky-ss-
What is this called? I need to edit it because sometimes my ammo ruins my ability to see the charge percent.
tf_hud_target_id_offset <any value> in console, or you can set it in autoexec / config.cfg lol
Unfortunately, that var only controls the Y position, so higher the number, the lower on the screen it will be, so use a negative number if you want to move it up.
So I found "animations" in hudplayerclass.res, and I also found boxrocket.ttf, which is just like crosshair fonts and wingdings / webdings, in that the letters are actually images of things - specifically, some ammo types and weapons (crowbar, gravity gun, etc.).
Has anyone played around with the animations in hudplayerclass.res? Do you think it would be possible to use the boxrocket font with the animations to swap like crosshairs, except they would show whether you're on primary, secondary, or melee? or has anyone come up with something similar besides crosshair colors?
https://www.youtube.com/watch?v=5llXfO0gTio Just noticed audio's a bit loud :T
http://teamfortress.tv/thread/20668/how-long-have-you-been-around
Edit: That thread asked about when people started playing in general, how they found out about competitive, and how long they've been playing competitive, but it's whatever.
One of my friends showed me The Orange Box in 2008 so I got that, then played on PC when it went f2p.