I guess it's true no one ever quits
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SteamID64 | 76561198364925188 |
SteamID3 | [U:1:404659460] |
SteamID32 | STEAM_0:0:202329730 |
Country | United States |
Signed Up | February 7, 2017 |
Last Posted | July 21, 2024 at 1:52 PM |
Posts | 238 (0.1 per day) |
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AlfieWould be nice if the damage per heal charts had consistent Y axis min and max values. make it for easier visual comparison
Is it not already? All the charts go from 0 to 2.5
CrazyyCowIn the scout med picks vs drops, it shows b4nny got 0 drops. What about the drop on starkie on sunshine in grand finals?
I must've left this out by mistake, thanks for letting me know. I've updated the scout drop chart, ubers/drop chart, and updated the commentary for that section.
TwiggyDid you use any specific tools to compile all those stats?
No tools, the only help I had was the Liquipedia i63 page that links all the matches with their logs stats. Every time I have to manually go through every log page and record the stats in a spreadsheet. The spreadsheet was over 900 rows long this time...
TwiggyAlso what was the repartitions of demos using iron bomber vs stock pipes?
I don't even want to think about combing through the logs again to find this out, sorry
AelkyrSuperb work as usual, I just wanted to point out that the "Most airshots in one match" stat is not really reliable as logs.tf tends to think that players standing on the pipes of Granary last are in the air.
True, I forgot to mention it this time
smzia lot of logs are also broken/ cut off after a couple of minutes so take these stats with a pinch of salt
In the intro I mentioned leaving out golden cap and offclass rounds but I did leave out incomplete rounds as well. For example the log page for Froyo vs 7 Upper Bracket Finals was incomplete so I left it out completely along with a few others. I was careful this time to only record logs for completed rounds.
Previous Articles:
Rewind Lan
i61
SweLAN
Rewind II
The latest in my series on comprehensive lan analyses is for famed international tournament i63 which made its comeback last month as the clash of continents once again. The only major revisions since the last analysis are the removal of the damage-per-kill stat (as the results were generally misleading and inconclusive) and rework of the sniper stat section.
I'd love to hear any and all feedback or suggestions you might have, so don't hesitate to leave a comment!
EDIT: corrected mistake on lan records section at the end
EDIT: corrected some missing drop stats as pointed out by CrazyyCow
I don't play in RGL, but in my opinion banning the top team in your own league with the implication that everyone else is so bad they need an artificial handicap and shitting on the integrity of this league for a one-off experiment that you yourself don't even have the confidence to fully support makes this league seem very unprofessional and indecisive about its future.
Interested in seeing full time Bdonski kritz
No fucking way, cozen medic and steve demo
Honestly none of this matters if valve continues to give us the silent treatment. Most of these points have been reiterated for a long time but valve would rather keep us in the dark. Like they added turbine back into the competitive map pool to the satisfaction of absolutely no one and we've been complaining about it ever since. 10 months later and it's still there.
CaptainZidgelGlad we're getting Rewind III and I get that they had to scale up the venue but I really wish they hadn't moved the venue further from my home. It's not THAT far but still too far for me to make my parents drive me.
Maybe I'll have my own car by January, that would be excellent. But eh, what can you do.
Aren't there plenty of bus routes to take you to Long Beach if you're in the general area?
Next to habib I'd say adysky was incredible the entire series