gr8stalinJohnYou do have to learn how to use skills, though. It's not all guns.tbh this just tells me that we're either going to have to rely on "PRESS R FOR FRAG VIDEO/TO WIN" abilities and multiple engineer classes (who the fuck thought MULTIPLE engineers was a good idea?) to move forward instead of actually playing the game OR whatever competitive community arises will form some sort of unspoken pact never to pick any of the engineer-like classes so games don't last forever and a half.
Nah, not really. From my experience, there was a pretty large pool of counters to whatever strategy a team tries to deploy. For instance, if they go heavy with defensive stuff, you have somebody swap to tracer (you can swap heroes mid-game, by the way), flash in, drop your nade on their turret and the idiots hiding behind it, they go boom and your team pushes in. They did a fairly decent job of giving every hero a REALLY HARD counter, so it comes down to teams being diverse in their strategies and their hero pools more than picking a standard strategy and sticking to it consistently. Obviously, my experience is only from a few hours, but I did get to play with some developers that I'm assuming have a pretty solid grasp of the way the game is going to play out. While they aren't nearly as mechanically skilled as their community is going to be, being able to effectively compete against much younger, mechanically sound players shows that they've built something that requires a lot more than just raw skill and cheese.
I'd imagine that top players are going to have a solid 4-5 heroes that they can play at the highest level so they can swap out as necessary to counter certain strategies and hero compositions.