I don't think he's really considered classical but fuck Sousa that guy tortures french horn players.
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SteamID64 | 76561198025044742 |
SteamID3 | [U:1:64779014] |
SteamID32 | STEAM_0:0:32389507 |
Country | United States |
Signed Up | September 9, 2013 |
Last Posted | April 21, 2024 at 12:58 AM |
Posts | 825 (0.2 per day) |
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Alright at this point these updates are just a social experiment.
mustardoverlordso I was still on that list even though I told my dad to cancel it at the time (it was on his paypal cuz I first got esea premium literally like 11 years ago)
turns out he missed it because they're now called "turtle entertainment online" on paypal receipts??
Yeah it has been that way for a while. I definitely remember it being called that while we were still playing in esea though I can't say how far back.
I'm saying I do or don't think eli cheats, but the second clip looks like he was just looking that way during the taunt and then once the taunt ended the stv corrected to show his actual direction.
Dude hades is so fun.
I'm not really sure I understand shaming people for playing a lot of tf2 on a forum about competitive tf2. Big respect to you grinders I wish I still had your passion for the game.
I refuse to believe you are a human.
Having played tf2 and rollback fighting games at 150 ping I'd say that they are similarly playable. Projectile is tougher than fighting games but hitscan is probably a bit easier so about the same overall. If I'm not mistaken tf2(and most source games/most fps games in general) do use a form of rollback. The game predicts where enemies will be and when it's wrong it corrects it. Difference is in fighting games when it corrects the other character essentially teleports to their new position/animation and source smoothly moves the character there.
There are a ton of people that know a lot more about how these things work than me so please feel free to correct me/expand.
Morris I love you bro but the balancer is so good for dm.
MenachemIt's incredibly annoying: it happens too often, it is disorienting to switch colors so frequently, and it is both capable of happening invisibly between lives, and of killing you mid life. I am so sick of dying mid jump and mid fight for no reason.
Agreed, it is annoying and that's why steph has adjusted it to happen less often.
MenachemEven worse is that balance is a total non issue in DM, both in practice and in a more literal sense. In practice because even if you're getting steamrolled, you respawn so quickly that you will still get into fights alongside your teammates, get good practice and accrue kills--and then literally, because neither team wins in DM, making the entire concept of team balance irrelevant. Just remove it altogether, please.
Poorly balanced teams in dm leads to the better team sitting either at the center of the map as a blob, or 2 players standing at either choke(badlands) and the worse team repeatedly taking 1/2v4s, dying instantly, and the doing it again. This is bad practice for the worse team because you literally don't live long enough to get more than a couple shots off and bad for the better team because nothing lives long enough to shoot more than a couple shots at.
It seems like maybe your fps is too high. Tf2 get's pretty fucky once you get to really high fps. Try limiting it to something like 300(or the classic double your monitor plus 1 if you like).
For Nick this is pretty likely since it's easy to get high fps on mge servers. Jump servers were how I discovered this.
Na (combo preferably)scout lft probably around the top end of division 2 of etf2l skill level if I'm understanding the etf2l website correctly. If there is a better place to advertise feel free to let me know.
People freak out over any character added to smash it's just a little bigger with steve because everyone knows minecraft. Other than that I don't really think there is much significance.
God virgil is such a noob