Jusa
Account Details
SteamID64 76561197999525313
SteamID3 [U:1:39259585]
SteamID32 STEAM_0:1:19629792
Country Finland
Signed Up August 22, 2016
Last Posted June 17, 2024 at 5:30 PM
Posts 58 (0 per day)
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Windows Sensitivity
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#36 koth_jamram in Map Discussion

hotfix

RC2B

-fixed more clipping issues
-added clips to prevent the abuse of bad wallbug spots
-fixed skybox leaking into the blue jam
-blocked the ability to shoot projectiles from spawn to mid

Latest version download (rc2b)

TF2maps.net

[WORKSHOP LINK]

[DIRECT STEAM CLIENT WORKSHOP LINK]

Consider rating it on the workshop if you wish to show support.

posted 5 months ago
#35 koth_jamram in Map Discussion

https://i.imgur.com/cV5xZ3K.jpeg

RC2A

-fixed non jump classes being able to get up on the balconies by teleporter jumping
-clipping fixes
-detailing improvements

Latest version download (rc2a)

TF2maps.net

posted 5 months ago
#33 koth_jamram in Map Discussion

https://i.imgur.com/qa2boDQ.jpeg

RC2

-removed dropdowns as they served no real purpose now, this opened up the area on the right side mid stairs and made it feel a lot less claustrophobic to play around
-fixed clipping issue that allowed snipers to get on top of the mid shacks
-moved the jam flank doors a tiny bit to slightly nerf their effectiveness
-lowered the middle shack roofs a bit to make the height advantage less intimidating
-adjusted the highground areas around shacks
-blockbulleted a few spots that could eat splash
-fixed annoying smaller clipping issues all around the map
-optimization pass

Latest version download (rc2)

TF2maps.net

posted 7 months ago
#32 koth_jamram in Map Discussion

https://steamuserimages-a.akamaihd.net/ugc/2182617108257896888/B3FA81CD73356DC0820F601B2806CA2707BFAF6C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Smismass version out on the Workshop, like and favourite if you wish to show support!

[WORKSHOP LINK]

[DIRECT STEAM CLIENT LINK]

posted about a year ago
#60 cp_coilblaze (5cp) in Map Discussion

https://i.imgur.com/XqUGec5.jpg

RC8

-Detailing improvements
-Name change to Coilblaze
-Stuff I already forgot about, nothing major was changed tho

Latest version download (rc8)

TF2maps.net

[WORKSHOP LINK]

[DIRECT STEAM CLIENT LINK]

Images of changes (rc8)

posted about a year ago
#31 koth_jamram in Map Discussion

https://i.imgur.com/BcfuKkM.jpg

RC1B

-Fixed players sometimes getting stuck on capture zone hazzard stripes
-Detailing improvements
-Clipping improvements

Latest version download (rc1b)

TF2maps.net

[WORKSHOP LINK]

[DIRECT STEAM CLIENT LINK]

Images of changes (rc1b)

posted about a year ago
#2 Thread name change in Requests

https://www.teamfortress.tv/35674/cp-kalinka-5cp

Could this also be renamed "cp_coilblaze (5cp)" ?

posted about a year ago
#1 Thread name change in Requests

https://www.teamfortress.tv/61680/koth-ramjam-v2

Change thread name to "koth_jamram" please, thank you!

posted about a year ago
#30 koth_jamram in Map Discussion

RC1A

-Fixed soundscapes
-Visual improvements
-Improved displacements
-Small lighting tweaks
-Improved the vgui image

[WORKSHOP LINK]

[DIRECT STEAM CLIENT LINK]

(2nd opens it directly in your steam client so you dont have to log in on a browser)

posted about a year ago
#28 koth_jamram in Map Discussion

rc1 name changed to --> Jamram

WORKSHOP RELEASE: Rate and subscribe if you want to show support!

[WORKSHOP LINK]

[DIRECT STEAM CLIENT LINK]

(2nd opens it directly in your steam client so you dont have to log in on a browser)

-increased the capture area size slightly to make contesting the point from road easier
-some sightline fixes near bats
-whole bunch of detailing to get it to a workshop ready state

https://i.imgur.com/pfgmx3j.png

posted about a year ago
#26 koth_jamram in Map Discussion

b3

-added flank routes from jams > under cliff
-reworked cliff to accommodate the new flank
-reduced the size of the highground around mid to make it a more risky spot for jump classes
-extended the mid shack structure towards the right to allow for more cover and to reduce snipers effectiveness peeking from cliff
-moved the right entrance to mid slightly to the right to kill a sightline created with the new cover changes

posted about 2 years ago
#25 koth_jamram in Map Discussion

b2a

-adjusted clipping and the new cover so snipers cant get on top of the mid shacks
-block bulleted the cover near point so it doesnt eat splash damage
-lowered skybox over mid slightly

posted about 2 years ago
#1 thread name change in Requests

hey, can you rename thread:

https://www.teamfortress.tv/61680/koth-ramjam-reborn

to: "koth_ramjam_v2" instead?

thank you!

posted about 2 years ago
#23 koth_jamram in Map Discussion

b2

-added more cover around the point to reduce sniper effectiveness especially from bats
-nerfed cliff sightlines to reduce sniper effectiveness around cliff
-slightly lowered cliff
-reworked the fence covers near cliff to block players from jumping on top of them, gaining big sightlines
-reworked detail geometry to allow easier bomb spots for soldiers
-clipping imporvements to make bombing easier for soldiers
-lowered jams slightly to add more of a disadvantage to turtling there
-opened up the windows on top of jams / cubbies to make turtling inside jams riskier
-reduced the indoor size of jams and filled the front corner with props to make it harder to hide inside
-slightly rised the displacements around point to give point a bit more advantage over jams as well as to block a few sightlines
-slightly brightened the shadowy areas to improve visibility

posted about 2 years ago
#22 koth_jamram in Map Discussion

b1b

-added nobuilds on ramps leading to point to prevent un-fun minisentry headglitching

posted about 2 years ago
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