rc2
-added more clipping to prevent wall-bugging
-finishing touches to detailing
Account Details | |
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SteamID64 | 76561197999525313 |
SteamID3 | [U:1:39259585] |
SteamID32 | STEAM_0:1:19629792 |
Country | Finland |
Signed Up | August 22, 2016 |
Last Posted | June 17, 2024 at 5:30 PM |
Posts | 58 (0 per day) |
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rc2
-added more clipping to prevent wall-bugging
-finishing touches to detailing
rc1
Workshop release!
MID:
-added a small health pack on both sides of mid
-minor detail tweaks
2ND:
-added a small health pack behind the metal cover
-replaced the small stairs leading towards point with displacements for smoother movement
-LAST:
-minor detail tweaks
Anyone had the time to test if left mid feels any better now? I was also considering adding two small health packs, one on each side of mid in front of the white tanks, as the general area of mid only has a single medium pack atm.
https://tf2maps.net/attachments/20171126224826_1-jpg.67414/
b10
MID:
-redesigned the left entrance to mid to make it more fun to play around and to make it easier to spot flankers trying to flank through
-got rid of stairs leading up from lowground to the left
-widened catwalks around the point slightly
-replaced brush awning with a smaller prop on top of the lowground entrance
-clipping improvements
2ND:
-clipped roof on red side valley
-made the wall with invis wall on top of it slightly taller
-general clipping improvements
LAST:
-made right side mid lobby better for splash damage
-general clipping improvements
OTHER:
-detail and skybox improvements
https://i.imgur.com/visi25h.png
Currently trying to figure out how to make the left enterance to mid more interesting and a bit less easy to flank trough.
Any thoughts on something like this instead of the boring door/hut?
edit: better image
sagethe "latest version download" in your post takes to b8 instead of b9a, had to go to the tf2maps post for the download
here's a bunch of suggestions from jumping around the map
https://imgur.com/a/ETvFL
Oh damn, I thought I changed the link. Thanks!
https://tf2maps.net/attachments/20171120233923_1-jpg.67170/
b9a
MID:
-fixed players getting stuck on rubble pile
2ND:
-cleaned up balcony, removing unnecessary props
-widened the ramp to balcony
-remade displacements on valley
-added more clipping to prevent players abusing wall bug on valley
LAST:
-added nobuild on the capturepoint plate
-turned fences on upper left into brushwork to make area less visaully noisy and improve splash damage
-prevented players completely from capturing last while standing on the stairs behind the point
-thinned stairs behind point slightly
OTHER:
-custom capturepoint holograms!
-bunch of detailing
-couple more spectator cameras
-new better 3D skybox
-a record player now plays Katozky Kick in spawns
https://tf2maps.net/attachments/0000_kalinka-gif.66000/
b5-b8
MID:
-made door leading to balcony slightly wider and taller
-made left flank slightly wider to make it more viable
-rotated mid forward spawn points slightly to reduce the chance of players heading to the wrong direction
2ND:
-made middle entrance slightly taller
-added a shutter to the shack entrance
-removed the previous shutter entrance
-cut down the right side of 2nd a tiny bit
-moved cover behind the point slightly to the left to block a sightline more
-removed some railings to smoothen gameplay behind the point
-reduced the amount of obstructing detail geometry around point
-clipped harry potter spot
LAST:
-added more cover on the left side highround
-added some cover to the highground behind point
-lowered the capture area trigger of last point to make capping it while in the air harder (yes I watched your demo!)
-got rid of a hiding spot on the middle entrance
-added nobuild on top of the cover behind last
OTHER:
-made stickybombs bounce off shutter door frames
-lots of detailing, minor tweaks and clipping
- #treeswayyyy
bowldont know if these are errors or additions ill put them here anyways
sentry gun is able to be built on last https://imgur.com/a/qT5zI
hiding spot in entrance to lobby for last https://imgur.com/a/lLjUj
"cp_steel shutters" in left entrance to 2nd and entrance to lobby for last https://imgur.com/a/7P3R5
as my team called it: "harry potter spot", spot under the stairs on 2nd into lobby; no barrier https://imgur.com/a/O4A1I
remove the shutter entrance to 2nd, 4 entrances is too many https://imgur.com/a/MlH6u
only half of this glass can be slid down on right lobby into last https://imgur.com/a/ig93x
small clipping issue of this roof that makes no difference https://imgur.com/a/jrqNX
add a 45 degree angle on this wall so its more smooth like the other corners https://imgur.com/a/oMw0g
thanks hope this helps
Thanks a lot! Already saw these at the UGC thread, most fixed for next version already.
https://tf2maps.net/attachments/20170407154706_1-jpg.46191/
b5
MID:
-clipping fixes around mid house
-replaced platform on left flank from mid house to 2nd with a building to kill silly sightlines
2ND:
-reworked cover behind 2nd slightly
-fixed clipping mistakes (thanks Tmbr)
LAST:
-detailing work on models and geometry
https://tf2maps.net/attachments/20170313113945_1-jpg.44958/
b4
MID:
-removed cabinets from forwards
-added no entry sign on forwards shutter
2ND:
-removed cabinets from forwards
-added no entry sign on forwards shutter
-smoothed the step from forward
LAST:
-added teslacoil particle effects
-added finale tesla particle effects when last point is capped
OTHER:
-soundscapes!
-various clipping fixes
-a bunch of detailing and lighting tweaks
Thanks a lot for including Kalinka!
If anyone has the time to test out Kalinka b3 before the cup I would be really thankful. Mostly concerned about the spawntimes on forward spawns, since I increased the spawns for last attackers quite drasticly in b3.
If anyone finds anything that should definitely be changed let me know asap and I'll push out an update before the cup!
b3
MID:
-slimmed mid down to make unnoticed flanks a rarer thing
-replaced pile of crates with a less complicated prop for easier jumps on top
-made lower roofs a tiny bit larger for easier jumps on top
-reworked left entrance to mid to block sight lines more
-moved the 2 small ammopacks closer to the point
-added a medium healthpack to the lowground under point
-opened up the stairs to lowground to make it easier to see if anyone is under
-simplified mid overall removing props and brush work
2ND:
-reworked middle entrance from mid house to 2nd to block sightlines more
-nerfed sightlines from the back of 2nd to mid house entrances
-fixed the broken window on the left most entrance to lobby
-fixed spooky shutters
-fixed red forward spawn points
LAST:
-added some geometry and props to play around to the far left side of lobby
-added a small ramp to dropdown for easier access
-removed the window viewing dropdown to make dropdown more viable
-added a crate to the rightside for players to hold on top of
-simplified the propjump on the left side a bit
-moved small health pack to the other side to support flank more
-captime increased to 3sec from 2sec
-last attackers spawntime increased
Thanks to all the testers! I'm sorry about the red forwards, still a bit confused on what actually caused that. Will look into it and release an update this week.