Jw
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SteamID64 76561198190170075
SteamID3 [U:1:229904347]
SteamID32 STEAM_0:1:114952173
Country United States
Signed Up January 19, 2020
Last Posted July 2, 2025 at 7:37 PM
Posts 211 (0.1 per day)
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#5 TFCL 2.0 - Match Servers, Scrim Automation, & More in Projects
SidularAnd of course, we have the pools. The below prize pool breakdown is for a typical sixes season within TFCL.

S Rank - $23,000
A Rank - $10,000
B Rank - $6,000
C Rank - $1,000
D Rank - $0

So the winning invite team will get like $12000? every season? if so that's insane and we should all just play this instead of RGL

also if you have this much money to spend on a league, why not just buy RGL?

posted 6 hours ago
#7 60hz to 144hz worth it or nah? in TF2 General Discussion

Definitely yes. For your situation:

  • If you get consistently above 144fps, it's a no-brainer
  • If you get consistently between 60-144fps, you should still get the 144hz monitor. If you get bad screen tearing (you likely won't but just in case) you can turn g-sync on.

However, like Tob said, 240hz is becoming the new standard for gaming. A lot of 144hz monitors cost <$100 today, and many 1080p 240hz monitors only cost around $150-200 or even less. So you'd only be spending 50 extra dollars (or so) to get a 240hz monitor instead of a 144hz one. IMO if you're planning on upgrading your PC anytime soon, go with a 240hz since they're super cheap right now. If you're not planning on upgrading, go with 144hz.

posted 1 week ago
#13 top 100 after 4 years in TF2 General Discussion
SpaceCadethannah

What's the point of getting so mad ? Like oh no somebody thinks branslam is better than SolidSnake and mackey ... oh the horror ! It's like getting mad that someone has a different favorite color

wThere was still over 1000 blockbuster stores when some of these players you named were in their prime. Just because carnage was influential on the game 15 years ago does not mean he should be weighted higher than someone like Jay, who played in an era where the skillfloor was astronomically higher and still put up unbelievable results (not to mention if we’re bringing legacy into this who was it who kicked off the market gardener shenanigans, hmm? :) )

This is a ‘greatest’ list. In no world should alexwut be on the list with 1 ring in 2008 and Alex.exe get snubbed

Really good point. Being at the top in a more competitive era is more impressive than being at the top when you're playing against hunter-gatherers and typewriter repairmen. Saying corsa and duwatna should be ranked over people who literally played in 2008 is like the most mild take ever

posted 1 week ago
#1 top 100 after 4 years in TF2 General Discussion

it's been like 4 years since the original top 100 list. how do you think the list has changed since then? anyone new in the top 10? top 20?

https://imgur.com/4eSAezu

posted 1 week ago
#14 polling rate in TF2 General Discussion

Btw, I was testing 8k for fun earlier and on an MGE server with 2 players there was 0 noticeable stuttering, but when I switched to a 6s pug it started stuttering. So idk what is up with the engine.

posted 2 weeks ago
#9 polling rate in TF2 General Discussion

update: i got the op1 8k. 8k hz doesn't work in tf2, but i set it to 4k and don't seem to be having any problems. thanks for the help!

posted 2 weeks ago
#1 polling rate in TF2 General Discussion

i'm thinking about getting a new mouse that happens to have an 8k polling rate. does that still break the game or has it been fixed? should i go for the 1k polling rate version of the same mouse instead? thanks

posted 3 weeks ago
#44 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion
twiikuuit was genuinely frustrating to see players fatigued after 50-60 minutes, or that dead time wasn't fully eliminated unlike promised by the advocates BUT it does feel like a step in the right direction, it's just difficult to see it viable as is when a schedule needs to be followed
would it be so crazy to start with 20 or even 15 minutes on the clock?

There are a couple of options to shorten game time while keeping the benefits of the NA config (less garbage time, not being forced to push when it's bad because you're down rounds).

  • Option 1: Shorten the match time limit by 10 minutes. This is the simplest option and would reduce the time of all matches by 10mins. The problem is that you'd still sometimes have long games (45+ minutes), although these would be partially "balanced out" by also having very short 20 minute games that end right after overtime starts.

  • Option 2: Shorten the round limit by 1, so 4 rounds wins on 5cp instead of 5. This would also reduce the average time of matches, but not by a fixed amount. The con is that it would only reduce match time for the portion of games that get to 4 rounds won in the first place, so long 2-1s or 3-2s wouldn't be affected.

  • Option 3: Forced halftime after a certain number of rounds. One of the reasons I think the NA config became accepted here is because we used to have a 2 half config that caused most matched to be 1 hour long. Most matches in NA now are actually shorter than they were under the old ruleset. However, one of the things people like about the old ruleset was that you'd get a guaranteed halftime to strategize and take a breather after 30 minutes. While having any hard time limit wouldn't work with this config because it creates garbage time, a way to still get a halftime break would be to code in a halftime pause/unexec after, say, 3 rounds total had been played. So if the score was 2-0 and a team won a round to make it 3-0, there would be a 5 minute halftime break like there used to be. The pro of this is that teams won't get as fatigued, but the total match time would be unaffected.

I'd be open to testing any of these three options and seeing how people feel. I also think that the matches went longer than usual at this LAN because teams were understandably taking fewer risks (because of how high the stakes were). Fewer risks taken will naturally lead to slower games on any config.

I also think that the config delivered on its core aims during the LAN, at least from my experience as a spectator: games were exciting, the comebacks (and failed comebacks) were really fun to watch, and not having to watch the losing team desperately try to win 3 rounds in 5-8 etc. minutes made for a more enjoyable experience. Since getting used to the new config a few years ago, I've gone back and watched a few old demos/matches and they seem so much more boring, so I don't think it was just a coincidence that this LAN had more exciting games.

I also think that there would probably be some pushback if RGL tried to reduce the match timer to 20 minutes or the round win limit to 4, but these numbers are basically arbitrary and thinking that 30mins, 5-to-win is the best ruleset seems like the result of "status quo bias," as Rumpus said.

posted 1 month ago
#3 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion

GG!

posted 1 month ago
#3 PFD 2025 Showmatch: Witness Gaming AU vs. Witness Gaming EU in Events

Where's the stream?

posted 1 month ago
#17 RGL S18 Invite Happenings/Discussion in TF2 General Discussion

Unban the whip

posted 1 month ago
#6 dellacious ubers LFP quals s18 in Recruitment (looking for players)

Picked Up Foxxy And Peppa Pig (Wholesome)

Looking For Subs Any Class

Thanks

posted 2 months ago
#3 J_peg LFT in Recruitment (looking for team)

jpeg is only going to get better!

posted 2 months ago
#1 dellacious ubers LFP quals s18 in Recruitment (looking for players)

dellacious ubers LFP invite quals s18

combo scout: jw
flank scout: della
pocket soldier: skull? crazy?
roamer: Peppa Pig
demo: alfredodan
medic: foxxy

Let's Get Dellacious

posted 2 months ago
#83 OMG 3 in TF2 General Discussion
cukeiFireball7d7

All this being said, it is almost 100% certain that cukei was cheating before that one night of pugs -- maybe for months or years before, cheating over and over and over -- so even if the ban is for the wrong reason, he probably should have been permad anyways.

posted 3 months ago
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