Picked Up Foxxy And Peppa Pig (Wholesome)
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SteamID64 | 76561198190170075 |
SteamID3 | [U:1:229904347] |
SteamID32 | STEAM_0:1:114952173 |
Country | United States |
Signed Up | January 19, 2020 |
Last Posted | April 24, 2025 at 12:51 AM |
Posts | 200 (0.1 per day) |
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Picked Up Foxxy And Peppa Pig (Wholesome)
Looking For Subs Any Class
Thanks
dellacious ubers LFP invite quals s18
combo scout: jw
flank scout: della
pocket soldier: skull? fireball?
roamer: Peppa Pig
demo: zbra? alfredodan?
medic: foxxy
Let's Get Dellacious
cukeiFireball7d7
All this being said, it is almost 100% certain that cukei was cheating before that one night of pugs -- maybe for months or years before, cheating over and over and over -- so even if the ban is for the wrong reason, he probably should have been permad anyways.
Loafe didn't think my last thread was serious enough (my bad loafe!), so in this post I'm going to give some suggestions for how we could improve Sniper in 6s.
Before I give my suggestions, it’s worth thinking about what is fun and/or reasonable about sniper:
What don't people like about Sniper?
Given these reasons, here are some concrete suggestions for improving Sniper in 6s:
Obviously I don't think every single one of these should be implemented; the best is probably one big nerf like decreasing the amount of ammo in the Sniper Rifle to 5, or a combination of medium-sized nerfs. I'm also not sure if all of these suggestions would be possible to code into 6s, but some of them seem like they wouldn't be too hard (e.g. making the Rifle shoot a laser, decreasing bodyshot damage, decreasing movement speed).
https://tiermaker.com/create/sixes-gamestate-tier-list-18025782
I gave equal weight to fun and skill when I ranked them
I've used AI for scanning an essay's grammar and spelling, and it seems useful enough for that. I've also heard (but not tested) that some AIs are way better at translating texts than Google Translate, which seems cool too. Translation is normally expensive and time-consuming, especially for dead languages or highly technical writing, so AI might have a big impact on that field. It seems like it can also decipher cursive/old handwriting.
Nonetheless, it's interesting that despite huge increases in computing power, AI has failed to make a single major discovery. If you imagine a smart human being who had read every medical article and book in existence, you'd assume he would be thinking of new cures, antivenoms, and so on. To my knowledge, AI hasn't done anything even close to this in any field, which shows that it lacks something uniquely human -- maybe creativity or the ability to truly develop new information. It's best to understand generative AI, I think, as "image splicers" or "text splicers." These algorithms don't actually "draw" or "write," they just splice images or words together based on patterns, so it makes sense that it wouldn't make discoveries any more than a really powerful calculator could make discoveries. To quote Edward Feser, "a simulation of X is not the same as X, and. . . we should be especially aware of this when we are ourselves the makers of the simulation."
Would be fun to see a map that uses dynamic props in a way that affects gameplay, e.g doors opening or cover changing places depending on which team owns a point. Like pathways that are made specifically for pushing out of last or the attacking team on koth getting a little extra high ground or something, or even the point moving closer to the attacking team on koth. Would solve some of the difficulty with balancing that comes from having to make maps perfectly symmetrical.
DivineAThttps://www.youtube.com/watch?v=YNoEsYw37fk
Yeah this basically convinces me that he's cheating. The way he's aiming makes no sense at all: he's hard-tracking in teamfights and against counterstrafing players with little to no click-timing or flicking.
I can't think of a single player who aims like that. If you play scout and you've ever tried tracking and holding down mouse1 with the scattergun, you know how bad it is. It is literally not humanly possible to do what he's doing in most of these clips, and that's why no scout aims like that. This guy is 100% cheating and I would bet money on it.
Spe0I think its time for the competitive community (more specifically 6s) to take their blinders off and finally admit that the reason why there is a "bridge" to be built or that there is a gap between the casual and competitive community is entirely because the casual community is filled with people who main or primarily play pyro/spy/sniper and would like to play their main classes in 6s full time but are fundamentally barred from doing so.
My wish for a promod (if anyone wants to build a promod) is to take this reality into fact and aim to "generalise" the "specialist" classes so people who want to play these classes full time can do so without ruining the aspects of 6s that makes it so great. There is a fine line here, as the promod should aim to both keep the identity of these classes intact and also make them work in the core 6s gameplay loop without slowing or "hero shooter"-fying (i.e damage sponge galore) the game.
A 6s gamemode where 9 out of 9 classes can be ran full time opens the door for finally unifying the HL and 6s community as there would no need for a gamemode that specifically caters to offclass mains, adding in tons of players who are invested in the same game and the same scene. This would bring more life to this dying game that any "tutorial " or "QoL" change can ever hope to bring
Making pyro, spy, and sniper more generalist means that they wouldn't be pyro, spy and sniper anymore.
Making the weak classes significantly more viable than they are for 6s would require fundamentally reworking how they're designed: you'd either have to (A) make them bad imitations of the fragging classes in order to retain their specialist niche, or (B) weaken their specialist side in order to strengthen their generalist side, which is the same as removing them from the game. You can't keep what's good about a specialist while making it on par with the generalists at the same time; that's like having a scout that can airblast. At the same time, if you try to "balance" this by reducing a specialist's advantage, the class literally no longer exists. It's like saying, "Americans can become more successful by acting more like South Koreans." Well, we wouldn't really be Americans if we acted like South Koreans, would we?
The reason the generalists are good is because they are effective at both offense and defense, and at both long and close range (or midrange). Soldier's ability to bomb and scout's speed make them stronger at long range than they first seem. A class is a generalist if it's good at these four things, and a class is a specialist if it's relatively bad at one or more of these, but particularly good at one or more of them. Heavy, for example, is weak on offense, strong on defense, weak at long range, and strong at close range. Now, imagine what you'd have to do to make heavy a generalist: you'd either have to make him better at offense (faster, more mobile, harder to hit) or better at long range (increase damage significantly at range, faster). If you did this, it would look like you're playing heavy, but you'd actually be playing scout. You'd have to make heavy light, which violates his design.
One thing that TF2 gets (almost) perfect is how attacking and pushing is generally stronger than defending and holding. Many other games get this wrong, and the best games (e.g. basketball) get this right. The new config for 5cp was an additional improvement in this area. If defending (or not attacking) is stronger than attacking, the game grinds to a halt and becomes boring to play and watch. In addition, attacking (in any game) is generally regarded as being more complex and having a higher skill-ceiling compared to defending. This is why "camping" has a bad reputation in some games; it's why the best Counter-Strike IGLs set themselves apart with their T-side calling rather than their CT-side calling (e.g., Karrigan on T-side Mirage); it's why the phrase "the best defense is good offense" exists in military strategy and basketball; and it's why the famous military theorist Carl von Clausewitz said,
"What is the object of defence? To preserve. To preserve is easier than to acquire; from which follows at once that the means on both sides being supposed equal, the defensive is easier than the offensive... as the defensive has a negative object, that of preserving, and the offensive a positive object, that of conquering, and as the latter increases our own means of carrying on war, but the preserving does not, therefore in order to express ourselves distinctly, we must say, that the defensive form of war is in itself stronger than the offensive."
The reason most of the specialists (Heavy, Pyro, Engineer) have to be worse than the generalists, in terms of good game design, is because defending is in and of itself stronger than attacking. Defenders get to sit back and let the enemies walk into their crosshairs, they get to hide in safe places, they get to focus fire a single chokepoint, and so on. In order to balance this natural advantage that defense has, and because defending is more boring and less skill-oriented than attacking, you make the defending classes worse than the attacking classes. Counter-Strike does this by giving Ts the AK-47, and TF2 does this, in part, by making the defending classes worse than the attacking classes in various ways. It's just good game design.
My wishlist:
Common-sense weapon and class changes I'd also like to see:
Rendoas
Setting aside the fact that you draw furry porn, "if it's legal, it shouldn't be bannable" is a pretty strange argument. Cheating is legal and should be bannable because it hurts the competitive integrity of the league; being a pedophile or "zoophile" is also legal, but it should also be bannable because it hurts the social integrity of the league.
The question is not only whether a literal child has been harmed, but whether the integrity of the league is maintained, or whether the community is made better or worse by allowing this kind of behavior. Since bestiality and pedophilia are definitely wrong, and since they definitely make the league worse, they shouldn't be allowed. It's really that simple.
Scout: b4nny, cap, botmode
Soldier: kobe, soapy, laz
Demo: logan, habib, artist
Medic: lolguy, howard, dank
windows_xptorriti only clicked on this because i thought it would be about the japanese economythe yen usd exchange rate dropped briefly due to US tariff threats and the release of deepseek decreasing the strength of the dollar abroad. Additionally the Bank of Japan continues to hike interest rates in an attempt to control inflation, strengthening bond yields to a near 1.2% return.
For the record, the dollar is "strong" compared to the yen right now. If anyone reading this has been considering taking a trip to Japan, now is a pretty good time to do it -- your money will stretch around 30% further than if you had visited in 2019. One of my professors was talking about this last semester.