Kairu
Account Details
SteamID64 76561197977447137
SteamID3 [U:1:17181409]
SteamID32 STEAM_0:1:8590704
Country Canada
Signed Up August 11, 2012
Last Posted October 19, 2017 at 10:20 PM
Posts 346 (0.1 per day)
Game Settings
In-game Sensitivity 1.0
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie AM / Deathadder Chroma
Keyboard Ducki Shine II (Cherry Red)
Mousepad Steelseries QCK+ Heavy
Headphones Sennheiser HD590
Monitor BenQ XL2420T
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#13 ESEA Megathread in TF2 General Discussion

Maybe instead of taking matters into your own hands and trying to report a forfeit win, you wait for 3 minutes while we see if tri can do something, since we told you we were talking with him.

I'd rather go scrim more snakewater than play a dumb granary match on client.

posted about 9 years ago
#64 TF2Center Update: Advanced Lobbies! in Projects
WARHURYEAH, I'd also suggest giving out prizes as some incentive when it's available to all, maybe something like highest win % at the end of the month or something.

ESEA had prizes every month for puggers, Highest # ubercharges, Highest # caps, Highest # points. Would probably work out well here too, though, at 1€/month there may not be a lot to give out.

Whether they add or detract from the experience is another discussion though.

posted about 9 years ago
#24 Tyler Rocket Shooting map in Map Discussion

http://www.mediafire.com/download/pq85vbxsgfx4tjl/tyler_rocket_shooting_v3_regen.bsp

In case anyone is interested, I decompiled and added a single trigger, that way bots immediately get health regen, and you can hit 2+ airshots. Beats having to bind bot_refill.

posted about 9 years ago
#1 Kairu LFT in Recruitment (looking for team)

S16 ESEA - IM/S4 CEVO - Open - Logic is Power
(Team died mid season, joined:)
S16 ESEA - Open/S4 CEVO - Open - Original Gangster Kush (Playoffs)
S17 ESEA - Open dK/owl
S18 ESEA - Open Mumble Robots (Playoffs)
S19 ESEA - IM Mumble Robots (rip)
S19 ESEA - IM Syops

I've also got tons of HL experience up to/incl Mid-Platinum

Scout preferred, willing to roam. High Open / Low IM

http://steamcommunity.com/id/Kairu927/

https://play.esea.net/users/466188?tab=history

http://www.ugcleague.com/players_page.cfm?player_id=76561197977447137

posted about 9 years ago
#60 Send Jdawg to i55 in TF2 General Discussion
Gibuseu shitters think this passes for a frag video? pls

This is actually just a TF2Jump community bball video, lol, I'm not EU at least.

Edit: I remember this video now. I just sent a demo of me and exile playing for a bit since he was short

posted about 9 years ago
#2 LFT pyro/scout main in Recruitment (looking for team)

This forum generally has a more 6s oriented mind-set and people LFT here are usually looking for an ESEA team.

If you're interested in playing UGC, you'll be better off finding a team on these forums than here.

posted about 9 years ago
#1 Half Life 2 - Ep2 Done quick in Off Topic

https://www.youtube.com/watch?v=pSe8RMcQHeY

Crazy segmented speedrun. If you're only going to watch one part, watch the strider defense starting at 18:00. Style points.

posted about 9 years ago
#11 has anyone else been playing this browser game in Off Topic

Need to split to escape, spend minutes struggling to get little pieces of shit goo to combine with themselves... frustrating

posted about 9 years ago
#163 ESEA-O S19 Happenings/Predictions in TF2 General Discussion

Sounds like a lot of work. Should probably stick to one division for your own sake.

posted about 9 years ago
#22 Valve and Competitive TF2 in News

Kreygasm

Please be 6s. Please balance weapons so we don't have to use banlists. Please don't tease me Valve.

posted about 9 years ago
#138 ESEA-O S19 Happenings/Predictions in TF2 General Discussion
AvastSo how many teams do we got paid up and ready to play in Open? Registration ends in one day.

http://esearegtracker.fwdcp.net/

Teams: 50 paid/60 partial/64 total

posted about 9 years ago
#4 Need help using P-REC with multiple folders in Q/A Help

Unfortunately, I don't think the naming convention changes either way, so there would be no way to tell them apart.

You could potentially just make sure you keep your team name as a keyword and be sure to always have that same team name. Then you could make a script that checks for that keyword in files and moves them into a different folder.

Alternately, you could combine #2 and #3, and manually record non-competitive (or vice-versa) while letting PREC handle the other.

posted about 9 years ago
#3 Circles projected on environment in Q/A Help

Wow, that simple huh?

Thanks

posted about 9 years ago
#1 Circles projected on environment in Q/A Help

Sorry if title is confusing not sure how to describe it.

Basically, if I stand still, there are some lines visible at a constant radius away from my character. They're projected on the ground in such that they will move as I move, and will be effected by ramps and the like. It's hard to see in the screenshot, so I've drawn some lines where they're visible to me. Way more noticeable in movement.

I've tried screwing with a bunch of commands in my config and I've only found one half-fix:

If I disconnect from the server, and change mat_dxlevel, or include mat_dxlevel at the top of my config, the issue will not be there. However, it also seems the rest of my config is ignored/reset so I get terrible FPS trying to fix it like this. It'll happen on any dxlevel, even if I set it back to the original one, but I use dxlevel 95.

I've assumed its some sort of fog setting, as after each line, the world appears to be a bit lighter tinted than before it.

Here's the screenshot, if it helps.

http://i.imgur.com/RrRmIMq.jpg

posted about 9 years ago
#94 ESEA-O S19 Happenings/Predictions in TF2 General Discussion
blendtecESEA would need a big IM to make main, not a big open

Which is why I mention next season (20). If we've got so many open teams, there can just be more move-ups into IM and creation of main.

Maybe just being too optimistic though, not sure how many of these 70 are gonna end up paid.

posted about 9 years ago
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