i couldn't think of a better term for the "clock" that once run down resets the 6v6 map, and a new mid is started..
i believe it is 10minutes for every control point on 5cp amd different on A/D
i feel atm it is nearly irrelevant - i.e: 10min is basically infinite time, but it is a good idea which just needs some adjustment.
should the timer be reduced to say 3minutes, it would put pressure on the attacking team to continue attacking, since they have more control points, and want to protect that advantage. at the moment, it is pretty tough for teams to deal with well executed suicide plays considering the "attacking" team has so much time to make these plays.
example: team A holds 4 control points on granary, and is attacking into team B's last point, each team has 6 players up and ubercharge.
team A can easily sticky defensively and sacrifice 1 player, or use 1 player to snipe aggressively, as losing 1 player while defensively positioned with equal ubers will be quite hard for team B to capatalise on.
if the 'stalemate timer' was smaller (3mins again, for example), perhaps 1 or 2 plays like this could be made, but it wouldn't be overly unfair for the defending team.
using 1 global time would probably be a bad idea however, and each maps' points should be considered when setting the stalemate timers. for instance a small timer on snakewater last may allow the defending team to get easy resets (especially with heavy engie etc..).
thoughts?