Kaneco
Account Details
SteamID64 76561197991320838
SteamID3 [U:1:31055110]
SteamID32 STEAM_0:0:15527555
Country Nauru
Signed Up July 19, 2012
Last Posted February 21, 2017 at 1:47 PM
Posts 2736 (0.6 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Razer Deathadder Black Edition
Keyboard Corsair K-90
Mousepad Razer Goliathus Control Edition
Headphones Sennheiser HD 280 Pro
Monitor BenQ XL2411T
1 ⋅⋅ 78 79 80 81 82 83 84 ⋅⋅ 182
#15 Microsoft buys mojang in Off Topic
Khakiam I the only person who has enjoyed playing minecraft at one point, or does that make me an automatic autist

I still play it from time to time, Its one of those games you boot once a year and you play 20 hours straight to never play again until next year until there's a massive update, also bought it in alpha so it was only like $5 which IMO is more than worth it for the time I have spent on it.

What stands out here is how notch bandwaggoned against Oculus rift when they sold out to facebook only to do the same thing with microsoft now.

posted about 10 years ago
#14 TF2 update for 9/15/14 (9/16/14 UTC) in TF2 General Discussion

All these balance changes are the most random thing I could ever think about. Seriously, when you have bugs like invisible players or broken huds, why the fuck would you go and remove jumping after shooting for snipers or detting stickies while taunting for demos.

Next thing you know and they remove spy medigun checking or medic fake calling or some other random thing that has been in the game for almost a decade.

It makes 0 sense.

posted about 10 years ago
#150 cp_logjam (5CP) in Map Discussion

I agree with popcorp in most stuff, generally imo, all these little scout jumps and props you can stand on add a little more flair to the map and can make for interesting plays.

I dont agree with 13 tho, while I think the small health pack should be moved to the front of the point I dont think the medium ammo pack should be moved to inside the room because its essential if you're holding choke and room is too far away for it to be a legit hold.

I think that the last captime should be lowered and that forward should be reworked. It was one of the things I noticed most when I played the map the first times was that forward wasn't as straightforward as it should be (ie: you feel a little lost when you get out of forward if you never played the map) it should be turned in the direction of mid but I also think where popcorp suggested is a bit too far away, still better than the current one tho because its facing the correct direction.

I also agree with morgus that left on last could have a shutter door and a see through window like gullywash for example, not sure how it would work out in this map but it theoretically sounds less spammable and prevents having to uber really early in case you are attacking. This in addition with a decreased cap time should make last a little bit more "badlands" level of interesting.

And the last thing I can remember now is cave, Idk, sometimes it just feels totally irrelevant, theres not much going around there except the textures and it just feels it was a bit forced just to have another entrance into mid/second. Well, its good theres another entrance, but I think it should be reworked so that it feels a bit more relevant and themed with the rest of the map, maybe add some props, rework pack locations. Not really sure about this but its just what I feel about that location

posted about 10 years ago
#7 record smooth without uuber? in Videos
AlmieIt is totally possible by overriding materials. It didnt work with the sv_pure being enforced problem, but since that is now fixed it works again. My recording tool even has a checkbox for that (Disable Übercharge Overlay) but it is quite old and I havent updated it in a while, and Im not sure what the other tools have, but its fairly possible they also have a thing for that.

Both lawena and source rec don't have that option

Mind sharing the material / .vpk file for disabling the overlay then?

posted about 10 years ago
#4 record smooth without uuber? in Videos
CallahanKanecoThere's no way to do it afaikI remember doing it a long time ago, i just don't remember how

Hmm, really not sure about that, the only commands I know off that interact with uber are addcond 5 to uber yourself and removecond 5 to remove the uber effect on yourself, but that requires sv cheats on and doesn't work on pov demos obviously, only while playing.

I looked for that a while ago because I also did some smooths with the uber effects and at that time couldn't find any way to remove the effect.

Unless it's possible it can be changed with a specific .vpk like the ones to remove the sniper dot from smooths, then I don't think its possible

posted about 10 years ago
#2 record smooth without uuber? in Videos

There's no way to do it afaik

posted about 10 years ago
#45 9/10/14 update in TF2 General Discussion
hookyRigelApparently P-REC is indeed broken.We really need an open source version of P-REC. I don't believe Orange really wants to work on it anymore, but he doesn't want to release the source code either.

AFAIK he doesnt want to release it because the code is a mess, also he seems to have shifted to dota, not sure he will update this or not.

posted about 10 years ago
#39 9/10/14 update in TF2 General Discussion
4812622wpminnowseee - Fixed Mini-Sentry collision hull being scaled smaller than it should be
it's a start
image

Mind sharing the command for showing those entities/hitboxes?

posted about 10 years ago
#15 9/10/14 update in TF2 General Discussion
SnowdreamKanecopwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?
It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there

so that's why my skyboxes have been broken the whole time?

Yes

PoV demos that were originally recorded on sv_pure enabled servers, enforced the same sv_pure value when watching the demo, even on another client, and it wasn't supposed to be like that since that was actually a feature added in a 2010 patch

Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
posted about 10 years ago
#11 9/10/14 update in TF2 General Discussion
pwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?

It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there

posted about 10 years ago
#6 9/10/14 update in TF2 General Discussion
eee- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure

Damn, I love it.

Theres something magical about having a bug fixed a couple days after you report it, guess I got lucky with my email.

posted about 10 years ago
#67 How are you doing today in Off Topic

Spent the afternoon with my friends and played some bowling, pretty good I guess, kinda of a goodbye since Im moving tomorrow for uni

posted about 10 years ago
#2 Loading custom content on sv_pure 1 demos in Videos

http://teamfortress.tv/thread/10079/cant-get-custom-materials-working-in-demos/?page=1#18

This is probably gonna get fixed this next update (probably today or tomorrow)

PoV demos were never supposed to enforce sv_pure restrictions, that was a bug after the steampipe update

posted about 10 years ago
#24 packet loss in Q/A Help
remedyits at&t, guess ill call them tomorrow and tell them im getting packet loss

Good luck explaining some minimum wage teenager what is packet loss and why it's bad.

ISPs support centers, hell, even most technicians have no fkin clue how to deal with this kind of specific stuff unless its some higher up specialist. Also most of the time its the ISP infrastructure and network just generally being shitty.

posted about 10 years ago
#47 Ruleset Discussion in TF2 General Discussion

I only see changing rulesets worthy of doing for a single unified ruleset across all scenes, and as it stands its not likely its gonna happen.

Curiously, (or not) its mostly the NA scene playing a different ruleset than the rest of the world (seriously its the metric system all over again) thus the easiest way to do it would be for the na scene to start using EU ruleset, but yeah, I don't see it happening anytime soon.

posted about 10 years ago
1 ⋅⋅ 78 79 80 81 82 83 84 ⋅⋅ 182