DrPloxoDoes it make a great sound?
It does the fish sound I think
Account Details | |
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SteamID64 | 76561198006367534 |
SteamID3 | [U:1:46101806] |
SteamID32 | STEAM_0:0:23050903 |
Country | Germany |
Signed Up | January 21, 2013 |
Last Posted | November 2, 2013 at 9:02 AM |
Posts | 33 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4.5 |
Windows Sensitivity | max |
Raw Input | 0Â |
DPI |
800 |
Resolution |
1680x1050 |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | Trust GM-4600 |
Keyboard | Logitech G11 |
Mousepad | hama |
Headphones | Sennheiser 151 |
Monitor | Samsung |
DrPloxoDoes it make a great sound?
It does the fish sound I think
Caliomg I want a signed one of these from Seanbud. #footro
You will have to wait since they are not tradeable/giftable yet :(
http://wiki.teamfortress.com/wiki/Ham_Shank
Aww Yeah!
Tell me what you think about the DEMOHAM :D
http://i.imgur.com/yaTeJPJ.jpg
http://i.imgur.com/po6e7oO.jpg
http://www.youtube.com/watch?v=MTfFveJC0Uk (video made by omgwootzors)
Bubberkill. 6
. 2
What?
sinneralias "forwardspawn_random" "join_class "heavyweapons"; alias "forwardspawn_toggle" "forwardspawn_soldier"" alias "forwardspawn_soldier" "join_class "soldier"; alias "forwardspawn_toggle" "forwardspawn_random"" alias "forwardspawn_toggle" "forwardspawn_random" bind "KP_PGUP" "forwardspawn_toggle"
I took my lazy forward spawn script and changed random to heavyweapons. That should do it, if not though here's the original, I could of just missed a quote somewhere.
alias "forwardspawn_random" "join_class "random"; alias "forwardspawn_toggle" "forwardspawn_soldier"" alias "forwardspawn_soldier" "join_class "soldier"; alias "forwardspawn_toggle" "forwardspawn_random";say_team "///MOVED SPAWN\\\"" alias "forwardspawn_toggle" "forwardspawn_random" bind "f5" "forwardspawn_toggle"
I used this script and changed it around to create mine :P
salsaChange the "heavyweapons" in the second line to "hoovy".
Oh wow I was so close :) It works, thanks!
Hello.
I want a script to easily change between two classes (solly and hoovy) to change to forward spawn and to quickly defend last.This is what I tryed, however it does not work as I inteded it.
alias hoovy "join_class "heavyweapons"; alias roam" "solly"
alias solly "join_class "soldier"; alias roam" "heavyweapons"
alias roam "hoovy"
bind KP_PGUP "roam"
If I press the key for the first time, I change to Hoovy.
If I press the key for the second time , I change to Solly.
However, if I press the key for the third time nothing happens...
(I would want the script to change my class to Hoovy again...)
Sorry for the bad english.
d0m3rbind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 84"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov .0001"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 84"
change for every class
thats not toggleable!
Not_MatlockI used Aron's crosshair switcher to set up my initial crosshairs, then I added in different interp values for each slot.
Then I copied each class config, make one use viewmodels on, and the other viewmodels off, and put them in a separate folder. Then in each of my class configs I added a bind so one key will exec the crosshair on config, and the other will exec the crosshair off config.
It's a complicated mess and a pain in the ass to edit, but I've barely had to make any changes to it since I set it up and it works for me.
Link: https://dl.dropbox.com/u/32621630/Crosshair%20Switcher.rar
I might try that.
Yeah, I'll try to improve it a bit though, some "bugs" are still there but I think this is the closest I can get. Thanks for the help!
SetsulDo you really need lastused? Without replicating the "lastinv"-command it gets a lot easier.
German: Ich mein Du hast schon Mausrad und 1-3, wie oft wirst du dann mit q wechseln? Ohne das Ganze wirds etwas kürzer, ohne exec, zusätzliche cfgs und so weiter.
unbind "q" unbind "KEY" bind "KEY" "view" alias viewoff "alias models "r_drawviewmodel 0"; alias view viewon" alias viewon "alias models "r_drawviewmodel 1"; alias view viewoff" viewoff alias "s1" "slot1; models; bind MWHEELUP s3; bind MWHEELDOWN s2" alias "s2" "slot2; models; bind MWHEELUP s1; bind MWHEELDOWN s3" alias "s3" "slot3; r_drawviewmodel 1; bind MWHEELUP s2; bind MWHEELDOWN s1" bind "1" "s1" bind "2" "s2" bind "3" "s3"
Lastused is one of my most used keys :/
German: Aus ner alten CS gewohnheit benutz ich leider den quickswitch sehr häufig um nicht zu sagen fast immer.
phobiaaarons crosshair switcher. DABES
I don't think crosshair switcher are toggleable
Moral_Vindicationcan you just bind it to a key like
bind n "toggle r_drawviewmodel 1 0" ?
Then I would have to press "n" every time I switch to my melee weapon :/
OK here is a working version (lines beginning with # are instructions):
---------------------------------------------------------------------------------
#Copy&Paste this into you autoexec.cfg (change KEY to the Key you want):
unbind "KEY"
bind "KEY" view
alias viewoff "exec viewmodmelee; alias view viewon"
alias viewon "exec viewmodall; alias view viewoff"
viewon
---------------------------------------------------------------------------------
#now create a config called "viewmodmelee.cfg" and Copy&Paste this:
r_drawviewmodel 0
alias crossmodel1 "r_drawviewmodel 0"
alias crossmodel2 "r_drawviewmodel 0"
alias crossmodel3 "r_drawviewmodel 1"
alias qcom1 "slot1; crossmodel1; q1from2; 2from1; 3from1"
alias qcom2 "slot1; crossmodel1; q1from3; 2from1; 3from1"
alias qcom3 "slot2; crossmodel2; q2from1; 1from2; 3from2"
alias qcom4 "slot2; crossmodel2; q2from3; 1from2; 3from2"
alias qcom5 "slot3; crossmodel3; q3from1; 1from3; 2from3"
alias qcom6 "slot3; crossmodel3; q3from2; 1from3; 2from3"
alias q2from1 "bind q qcom1"
alias q3from1 "bind q qcom2"
alias q1from2 "bind q qcom3"
alias q3from2 "bind q qcom4"
alias q1from3 "bind q qcom5"
alias q2from3 "bind q qcom6"
alias com1 "slot2; 1from2; 3from2; q2from1; crossmodel2"
alias com2 "slot3; 1from3; 2from3; q3from1; crossmodel3"
alias com3 "slot1; 2from1; 3from1; q1from2; crossmodel1"
alias com4 "slot3; 1from3; 2from3; q3from2; crossmodel3"
alias com5 "slot1; 2from1; 3from1; q1from3; crossmodel1"
alias com6 "slot2; 1from2; 3from2; q2from3; crossmodel2"
alias 2from1 "bind 2 com1"
alias 3from1 "bind 3 com2"
alias 1from2 "bind 1 com3"
alias 3from2 "bind 3 com4"
alias 1from3 "bind 1 com5"
alias 2from3 "bind 2 com6"
bind 1 "slot1; r_drawviewmodel 0; 2from1; 3from1; crossmodel1"
bind 2 "slot2; r_drawviewmodel 0; 1from2; 3from2; crossmodel2"
bind 3 "slot3; r_drawviewmodel 0; 1from3; 2from3; crossmodel3"
----------------------------------------------------------------------------------
#create a second config called "viewmodall.cfg" and Copy&Paste the same thing exept #change this:
r_drawviewmodel 0
alias crossmodel1 "r_drawviewmodel 0"
alias crossmodel2 "r_drawviewmodel 0"
alias crossmodel3 "r_drawviewmodel 1"
#to this:
r_drawviewmodel 1
alias crossmodel1 "r_drawviewmodel 1"
alias crossmodel2 "r_drawviewmodel 1"
alias crossmodel3 "r_drawviewmodel 1"
-----------------------------------------------------------------------------------
And thats it! Credit goes to "trog" for the stuff from the autoexec and "Loops :3" for his viewmodelscript (http://goo.gl/8OxKR) I used in the viewmod configs!
KaeyelYou can simply do this:
bindtoggle <key> r_drawviewmodel;
Every time you hit that key, you turn viewmodels on/off, depending on it's previous state (1 -> 0 or 0 -> 1)
I used command, however I wanted an automatic version :)