Merchant* Fixed a bunch of issues, mainly a game breaking sightline from B to A.
-Not sure what this was but game breaking things are bad
If you see where the sniper wall is before capping B, a red sniper could stand there and deny everything from entering, with no effective counters.
MerchantStuff that has been previously mentioned here is still not fixed. You can jump everywhere, there is still the lamp of the hut, and you never added back the ammo and hp there.
Sorry about the simple stuff not getting fixed. I fixed a bunch of things in a3, but accidentally broke some stuff too, so I reverted back to a2 and made a4 off that. I forgot a bunch of the easy stuff, and that will be fixed soon for a5, and hopefully b1.
I still need to get all the clipping issues fixed. I just found a really effective way of doing that, and it should be fixed 100% by a5. Sorry about that.