segamwu could get cyberpunk when it comes out if u have an extra 60 bucks lol
i am probs going to get it p soon after release (will wait for some reviews as always, but i expect it'll be good lol)
Account Details | |
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SteamID64 | 76561198027325929 |
SteamID3 | [U:1:67060201] |
SteamID32 | STEAM_0:1:33530100 |
Country | Rainbow Nation |
Signed Up | May 18, 2013 |
Last Posted | January 11, 2025 at 12:45 PM |
Posts | 2127 (0.5 per day) |
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Mouse | Razer Viper (Wireless) |
Keyboard | WASDKeyboards v2 w/ usb-c port |
Mousepad | ltt deskpad (the big ass one) |
Headphones | Sennheiser HD 598 Cs |
Monitor | LG 32GK650F-B 32" QHD |
segamwu could get cyberpunk when it comes out if u have an extra 60 bucks lol
i am probs going to get it p soon after release (will wait for some reviews as always, but i expect it'll be good lol)
det-Unironically wondering how many frames you'd get in Minecraft with RTX on
checking now with 3080FE. will get back to you on the 3090FTW Monday ish
edit 24 chunk render distance (max in rtx) averages just under 100fps when staying in the same area, ~60 with some bad spikes when loading a lot of new chunks (like flying around in creative). will update when the 3090 gets here lol
ScrewBlol scalp it
Lol- I'm already selling the 3080 FE I got to my big bro (@ msrp + shipping). Scalping unironically crossed my mind but meh I'd rather make him happy
Hey everyone. I have an EVGA 3090 FTW Ultra on the way, mainly to be used for productivity in Blender.
That shit was expensive though, so I'd love any recommendations on great games that have been released in the past couple years. I've not just casually played single player video games since ~2010, so I'm super out of the loop. I definitely want to see how far games have come in the past few years.
I love games that tell a story and have good movement. That's literally all I care about though- open to p much anything, including "older" titles that I missed this past decade. ty gamers <3
springrollsKevinIsPwn128GB (4 x 32GB) DDR4 3600
good god
it's uhhhh not for source games rofl
Ryzen 9 3950x
RTX 3080 FE
128GB (4 x 32GB) DDR4 3600
benchmark1 on -dxlevel 95
chrisfps (lol)
2639 frames 12.321 seconds 214.18 fps ( 4.67 ms/f) 22.585 fps variability
lol
we need some coaches friends :)
mumble.newbie.tf, default port
there is a small group of players playing competitive pass time on a really cool custom map. not sure how frequently they meet or if the format is any good, but the frag videos i've seen are kinda nuts
yurkxy123Also any tips on how to counter a 6s team that runs perma heavy pyro engie on villa and gully?
keep your scouts alive and buffed
yurkxy123Also any tips on how to counter a 6s team that runs perma heavy pyro engie on villa and gully?
keep your soldier/demo alive
those classes aren't particularly good, especially relative to a stock lineup. focus hitscan on the pyro then take out the other two in any order
Young_SanityvI appealed 2 days ago
it's the weekend. just wait a while. if you don't hear anything back after a week, bump this thread and someone may be able to help further
why do some maps (e.g. gullywash) have equal respawn times regardless of points owned, whereas others (e.g. metalworks) give shorter respawns for owning less points? i understand the logic of giving the respawn advantage to the defending team, but am unsure as to why this varies map by map
map layout will inherently delay some times and/or make holding/pushing harder or easier. good mappers fix this by adjusting times.
are the numbers displayed in the table accurate for a 6v6 setting? the article for respawns states that the default values are scaled down when there are fewer than 8 players on a team, and im wondering if the table reflects those values
yes, unless my whole life is a lie. i was told a long time ago that tournament mode locks it in. (assuming someone can confirm)
there information available on the respawn wave timers for all the maps in the current league rotation? the tf2 wiki only displays data for official maps
mp_showrespawntimes. or you can decompile the maps with bspsource
Switching classes won't make this go away. Imo, you should probably step away for a little while and come back. It seems like you're acknowledging that playing the game isn't something that's super healthy for you rn. Take a while to go away, come back, and see if you can enjoy the game again. If the past 13 years are any indication, it will be here when you get back lol
If you don't enjoy your time playing TF2, there's no reason to play it. I 'quit' taking it incredibly seriously 3-4 years ago now. It's not like an esport where there are any huge stakes. The ONLY reason to play is to have a good time, and if you don't enjoy it... stop. It's one of the best decisions I ever made. Grades turned around, I got healthier, found the love of my life, worked on friendships with people that put up with me never being available, the list goes on.
And if I get the urge to come play some pugs... guess what, it's still there for me. The game's still around. And I suck at it a lot more than I did when I had 60 hours every week, but guess who cares? no one! Still fun.
Best of luck, robln.
We will likely need some coaches here in a little bit.