cp_badwater_a2_final release
It's a1_final, not _final. it's named that because of the way I have my backups labeled, sorry for confusion.
https://www.dropbox.com/s/pfds4ovbe8irtqw/cp_badwater_a2_final.bsp
What's new from a1:
* Moved A closer to spawn
* Closed off the main route from A to B
* Opened up the gate by A to allow for multiple paths for B
* Kept gates between A and B open even if A is uncapped
* Moved B to yard on spire
* Moved C to balcony
* Added another flank to D by making balcony accessible to all classes
* Made a new path to balcony
* Added barrels to make it a bit easier to climb spire
* Temporarily fixed skybox, needs refinement
Screenshots:
http://i.imgur.com/byQWZLo.jpg
http://i.imgur.com/wJg9QL4.jpg
http://i.imgur.com/EKRSkN4.jpg
http://i.imgur.com/Wh74smX.jpg
http://i.imgur.com/hyWWifs.jpg
Known bugs:
* Skybox broken
* Last may be too large cap-area
* There's a random light on last
* Shadows under rail props
* Confusing arrows, will be more detailed eventually
* Sightlines on last may still be a bit much for defense, we'll get playtest info soon.
* The planks up to C are upside down. Shut up, I'm dumb.
Shoutout to Mangachu, Jenny, and Otterfiend for helping me with ideas. Also thanks to you guys on the forums pointing out when I'm an idiot.
If you have any questions, I'd be more than happy to answer them.