(Pugchamp maps)
Sunshine
Product
Process
Gullywash
Reckoner
Snakewater
Granary
Badlands
Metalworks
Account Details | |
---|---|
SteamID64 | 76561198063658281 |
SteamID3 | [U:1:103392553] |
SteamID32 | STEAM_0:1:51696276 |
Country | England |
Signed Up | January 12, 2017 |
Last Posted | November 1, 2019 at 7:43 PM |
Posts | 67 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
(Pugchamp maps)
Sunshine
Product
Process
Gullywash
Reckoner
Snakewater
Granary
Badlands
Metalworks
It's probably been answered, but is there any way to get rid of the spiny triangle/circle above points? Really irritating and never known how to remove
Lord_Maximus_WillhammerKrakenBabascouts that spam a+d thinking they're good and wait for you to come to them
when shotgun sollies brag if they win 20-19
lagging out when you're about to kill someone
playing soldier vs scouts that constantly jump coz i suck
Why wouldn't you spam A and D as scout.
it tilts me that they stand back, dont move from a set spot and wait for you to come to them. losing/winning to it doesnt matter, just the fact that they do it when theres next to no use in a game
scouts that spam a+d thinking they're good and wait for you to come to them
when shotgun sollies brag if they win 20-19
lagging out when you're about to kill someone
playing soldier vs scouts that constantly jump coz i suck
is there any way that the ladder points system can be changed so that if you forfeit you lose/gain e.g. 6 points instead of 12? really annoying when someone leaves and you have no chance but lose the full amount and feels unfair for everyone