LKincheloe
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SteamID64 76561198000024718
SteamID3 [U:1:39758990]
SteamID32 STEAM_0:0:19879495
Country United States
Signed Up November 12, 2012
Last Posted July 23, 2017 at 2:37 AM
Posts 1474 (0.3 per day)
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#43 Team sponsorship with jerseys in game in TF2 General Discussion
vanillaWouldn't it just be waaaaay easier to throw up some decals around the map on the billboards and around the points and stuff? Then you wouldn't have to coordinate skins, it'd be easier to make, and you'd only have them on the side that whatever team is being sponsored, is defending (i.e. if AG is on red, then there will be AG advertising around their side of mid).

That'd require something to switch the logos around at the half. Over at eXtv we've got a set of logos that replaces ingame signs with eXtv and EOR logos (and Extine's sideburns) all over the place. But in that case you could only splatter the sponsors in a random pattern.

posted about 11 years ago
#41 Team sponsorship with jerseys in game in TF2 General Discussion
MATHYOULKincheloe-snip-
So more stuff like this, but bigger and more noticeable: http://wiki.teamfortress.com/wiki/Clan_Pride

Bingo, something large enough to put a decent logo on but that doesn't overpower the team colors.

posted about 11 years ago
#36 Team sponsorship with jerseys in game in TF2 General Discussion

How about this: Miscs that can be all-class and have logos applied to them a la the sign weapon? Then make it so that they work in sv_pure 2 or on STV.

posted about 11 years ago
#8 Charity Event - Name? in TF2 General Discussion

The TeamFortress.tv 1st Annual Charity Fundraiser benefiting (insert charity here).

posted about 11 years ago
#6 ESEA Client 2/5 in TF2 General Discussion
KalkinThank CS:S

And still no fix for invisible players... Thanks Valve!

posted about 11 years ago
#11 fuck fuck fuck in Off Topic
SalamancerIt's a 400-room apartment complex.

So make the fire bigger.

http://upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Nagasakibomb.jpg/300px-Nagasakibomb.jpg

posted about 11 years ago
#61 I'm mad at misconceptions (about TF2) in TF2 General Discussion
blueeRe: mini maps/overviews/etc.
While I can't say if this will end up on ESEA servers or not at the moment, stuff is being worked on.

Edit to clarify, was on phone: This is a web app, it requires SourceMod atm, but is being ported to Valve's plugin API. All of it will be open source once the Valve plugin is stable-ish (currently just one bug!)

Now we just need Instant Replay...

posted about 11 years ago
#37 Community vs Pro's IV Registration... in TF2 General Discussion
TechnobladeEligibility RequirementsEach player cannot have any 6v6 competitive experience (highlander is fine)
are you serious?!
I played
one
freaking
game
of UGC Iron 6s
as ROAMER

FFFFFF

does it not count if the game was 5v6? ;3

Admittedly it dings a lot of people who did #tf2mix...

posted about 11 years ago
#12 TF2 Crate of Suggestions in TF2 General Discussion

Isn't there a built-in feature that makes the STV auto-director be controlled by a spectator?

posted about 11 years ago
#46 I'm mad at misconceptions (about TF2) in TF2 General Discussion

Let me throw this thought out here: What about the ESRB Rating of TF2?

According to the ESRB, TF2 is rated Mature for "Blood and Gore, Intense Violence", whereas by comparison LoL is rated Teen for "Blood, Fantasy Violence, Mild Suggestive Themes, Use of Alcohol and Tobacco".

I know it sounds a bit weird to those of us that are used to it, but what if some of the difficulty of getting popular is due to the way the characters get gibbed?

Take the airshot example for instance, hitting an airshot onto a target usually (but not always) results in that target exploding into gibs, we're all used to it so we don't make a big deal of it, that guy is down so we can push.

Now, a casual player's reaction might be "OMG, what a sick shot to take that guy out!". But to a true outsider who has no idea how TF2 works sees that same shot and they may say "OMG, that guy was blown to pieces, that's sickening!"

Now I don't think there is only one thing holding TF2 back, there's multiple things keeping it pinned down and we've hit on several of them in this thread. The question is, can we as a community fix it within the current game, or will we have to wait for some word from Valve about improvements on their side of the equation?

posted about 11 years ago
#25 It's coming... are you ready? in Off Topic
wafflebthat feel when no gf

Hey, more time for TF2 yo...

posted about 11 years ago
#7 Clock/timer in Site Discussion

Mind you, we're used to soon.valvetime

posted about 11 years ago
#12 Pyyyour???? in TF2 General Discussion

Sounds like a surefire way to get dropped to IM...

posted about 11 years ago
#45 Ban dflame from #tf2.pug.na Petition in TF2 General Discussion

http://images2.wikia.nocookie.net/__cb20121211054161/hitlerparody/images/8/8b/Who-the-hell-cares-90519235208.jpeg

posted about 11 years ago
#39 Post a link to your youtube channel in Off Topic

http://www.youtube.com/user/raichiotto

I tend to grab a ESEA-O STV or Two and record on Tuesdays or Wednesdays and release Wednesday night while I take a night class.

posted about 11 years ago
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