Maybe End of the Line will be what explains why one of the teams goes MIA, leaving the other to deal with the TFC mercenaries.
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SteamID64 | 76561198000024718 |
SteamID3 | [U:1:39758990] |
SteamID32 | STEAM_0:0:19879495 |
Country | United States |
Signed Up | November 12, 2012 |
Last Posted | July 23, 2017 at 2:37 AM |
Posts | 1474 (0.3 per day) |
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This will break ESEA servers.
Too late to contact the Airliner to get the ticket fixed?
Am I seeing this correctly, or has 6cuties forfeited their group match against Exertus?
17th team is a secret team of pre-Season 10 legends...
tornados2111I'm only looking to get shootmania storm just because I'm craving for a quake like game.
Shootmania is deader than a doornail, just FYI.
And no Illuminati voting for new P-class teams, huzzah!
KaeyelDad plays a lot of AoE2 against AI, so I might as well get him Civ5 :d
HD or not?
Also, all hail sheep recon!
GetawhaleI think that given some of the things I've seen in Euro casts (with live stats being displayed and updated in real-time), and given the minds and talents in our community for behind the scenes things, and frontend/UI design, people like GentlemanJon, Blackout's Jon, dashner, etc, graphics like this with live stats aren't too far off.
I actually forgot about that, why haven't the Euros let us play with that whatchyamacallit?
Maybe some way of "selecting" a player and then displaying some match stats for them, similar to how Dashnerr does season stats during eXtv casts.
If Marussia can score points, so can the Saints.
Because damn Chilton's DNF streak.
Umm...
Phlog + Flaregun + Last Push + Uber = Kritzed Ubers.
No thank you.
SeagullPowerjack. If a team somehow manages to run full time pyro, they'd probably be better off with a scout or soldier. It allows for some creative mid strategies, and if a team wants to spend the time experimenting with those over more standard mids, I think they should be given the option, especially when they would be at a disadvantage afterwards.
I would imagine a team running a Powerjack Pyro to mid has a couple of things in mind: They're trying to counter a good roamer getting in cheap on the medic while trying to be super-aggro or they're trying to Detonator-jump and Backburn the enemy med. The latter is something that may work once in a 1st mid in the 2nd half of a 3-0 game but you'd have to play the Pyro for a couple of mids to lull them into a false sense of security, which may be why you're in a 3-0 hole to begin with.
To put the thread back on track... A couple of questions.
What three currently disallowed unlocks, in your opinions, would have the biggest impact if added to the whitelist?
And conversely, which three currently allowed unlocks would have the biggest impact if disallowed?
I suspect why most who are against the QF don't like it because it takes a different tempo to work with and against, it's a much more fluid medigun which allows a team to take and hold positions without necessarily popping a charge in order to do so. Whereas regular uber is more about standing up and getting ready for a round in Heavyweight boxing, ring the bell and it's on.