RIP SERVER.
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SteamID64 | 76561198000024718 |
SteamID3 | [U:1:39758990] |
SteamID32 | STEAM_0:0:19879495 |
Country | United States |
Signed Up | November 12, 2012 |
Last Posted | July 23, 2017 at 2:37 AM |
Posts | 1474 (0.3 per day) |
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Raw Input | 1 |
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Shorieplayed ra2/yuri's for years. won a copy of cnc1 signed by the whole westwood staff before in a tourney. imo once ea got ahold of the cnc franchise it went downhill, especially the ra series. I've easily put over 4k hours into ra2/yuri's revenge alone.
I really want to know the name of the person who thought the Crawlers in Tiberium 4 was a good idea.
Dunno about 2, but 3 supposedly still has a scene. Pretty small in relation to TF2 from what I heard on the OpenRA IRC channel.
pothopefully having two leagues will make both better
As long as it doesn't go the way of Champ Car vs. Indy Racing League sure.
kirbyShow ContentA ha! madeth thou look! so endth the trick.
There's always the Batman Beyond scenario, or considering Scarecrow is the main villain here there could potentially be a hallucination section dealing with the Joker.
HyceMoving trains have no place in serious TF2 maps.
L8r Payload.
Jokes aside. A question: If trains were not random, but rather a defensive feature that could be toggled by players to block off a route momentarily would it still be too gimmicky?
Twitch John I think played quite a bit of it.
What happens in Dallas, stays in Dallas.
Don't let Vegas tell you otherwise.
Thought about this looking at the casting HUDs feedback posts.
Is it possible to customize the medi gun bars to fill from left to right? Say the bar starts off empty and fills up going toward the right, then when popped it depletes. Just as a way to more easily visualize the uber advantage without trying to look for the +xx% number.
There are not enough platypus gifs out there...
Or, talk them into putting a TF2 Main game on and get 2,000 viewers.
Ping is more related to how many connections you have to make from your computer to the server than anything.
You will get a slight decrease in packet loss, which can make the latency more predictable.