I Q'd for a collective 8 hours today and found 1 game... I'll have to try turning off my ping limiter next time.
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SteamID64 | 76561198049660110 |
SteamID3 | [U:1:89394382] |
SteamID32 | STEAM_0:0:44697191 |
Country | United States |
Signed Up | January 8, 2017 |
Last Posted | April 14, 2020 at 10:14 PM |
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moof(...)two vacc heavies again
GOOD IDEA!
Apparently a fix came out. Seems to be working fine for me now. Already found 3 games (one was canceled)
I have the feeling that the Q times are not long because they're bugged. Thou that vary well could be a contributing factor, i feel as if it has more to do with the low player count and the massive discrepancy in skill. Also assuming this image is true, Expert Assassin 3 is about 1850 MMR. I would like to see what the other Ranks equate to. My current conjecture is that every Rank is approximately 150 MMR, with Mercenary 1 being 0-149, and Death Merchant being a flat 2000.
https://i.imgur.com/n7hNoiT.png Taken form the in-game Ranked.
MR_SLIN1998greenmustanghttps://image.prntscr.com/image/zFT0Zp99QJqvdTYgTzq1sg.pngThat's pretty cool that it shows your mmr
from the past 2 days
I would like to see what the other Ranks equate to. My current conjecture is that every Rank is approximately 150 MMR, with Mercenary 1 being 0-149, and Death Merchant being a flat 2000.
Azazel-glassi've never gotten the vibe that the youtuber side of the tf2 community cared to promote comp tf2 very much. what's the referring to?I think he made a couple of videos with budsquad, and some idiots in the youtube comments section probably mocked him, so he assumes that everyone in tf2 and the competitive scene hates him or something
edit: how does anyone play or spectate overwatch without getting a seizure
Its more like wherever someone brought up "good" TF2 players and someone mentioned a YouTuber, like Stabby or STAR_ himself; people would just call them Bad, Skilless Pubstompers.
I've played 3 so far. My Q is always at least 1-2 hours.
I feel like this update is deliberately trying to arouse me...
springrollsLegendaryRQA Notice how all of thous maps have been at some point played in 6s, other then Badwater and Gorge.
I think gorge has been tested in 6's in the distant past
Out of curiosity, what was wrong wit it? If i recall the map was made explicitly by Valve with comp in mind back in 2010.
Here's some feed back as someone who has Played all 3 major game modes and a fair degree of other E-Sport titles.
1) Make it 6s like everyone is asking.
2 Scouts, 2 Soldiers, 2 Pyros, 1 Demo, 1 Heavy, 1 NG, 1 Medic, 1 Sniper, 1 Spy. Why 6? Well, most E-Sports to my knowledge you between 4 and 6 people on each team. Our younger bother OW uses 6 and seems to have a certain degree of success with it. Both our Cousins Dota, and CS use 5, but thous are much slower paced games, so i think 6 makes the most sense.
2) Use the Global Whitelist.
The Pick/Ban mechanic is novel, but it usually ends with the same 4-5 items getting removed anyway, or in the case of Froyo; the team going afk and coming back when its over (this is obviously hyperboli)... One could argue that the same items getting b& every game is a good thing (like with Dota Heroes) because it allows us to see what people perverse as truly OP. But, unlike with Dota, The TF2 Devs are lazy/understaffed and don't rework items particularly often (once every 2-3 years or so by the looks of it...) unlike with Dota, OW, hell; even CS by this point where there are changes constantly happening. So until we get constant, reliable updates, I think the Global Whitelist is the way to go.
3) The map selection.
I think you [sigafoo] should use a mix in equal parts of 5cp, Koth, and Spotwatch (this is the part where i get downfragged). Why 5cp? Well, i'm not going to go into to much detail about that one because D'uh... But why the other 2? Well it preserves the initial intention of "experimentation" as these modes have not been tried in earnest since 2008 when the majority of them didn't even exist yet, and most weapons where b&/didn't exist either. Oh. Excuse me... I remember a Payload map was tried once, but one of the teams threw the match so they didn't have to play anymore... Real mature... In all seriousness, the real reason this should be look at these maps is because the TF2 Devs seem really keen on pushing them. Just look at the in-game Ranked System, they have maps like gorge and badwater in there (let's just all agree to ignore the ctf maps...) So we might as well experiment again for the first time in 8 years...
Personally, I could see a map pool like Process, Blands, Gully, viaduct, Ashville, Bagel, Badwater, Gorge, pl_tapline working out just fine. Notice how all of thous maps have been at some point played in 6s, other then Badwater and Gorge.
I personally really liked it. I had the rare privilege of watching it live. Thou i think it could have been improved in a few areas. Perhaps that opening shot should have been replaced with OW and Seagull, to give the Doc more of a narrative something like "He might be successful now, but his roots are in a much more modest game". I feel like it should have gone into more detail with the efforts people have made to make the Devs more vocal (like actually mentioning what was in the letter they sent), Ect. Overall, i do feel like it was something special, especially with RedEye chiming in. I'd give it a solid 7/10.
wolsnetf2 community the only people to complain about someone literally giving them money lmao
Yeah... Blows my mind every time...
mastercomsviperpack it up boys, the valve major dream is deadhttps://youtu.be/mERhtoD21rU?t=11m35s
"...professional tournament tracks in TF and CS, and Dota"
I noticed that too but i wouldn't read to deep into that.