Yeah dude I think everything was covered in the first few posts, unless you wanted like, more specific tips along the lines of "how do I play x role" or something
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Reservoir_dogLicor, no offence man, but I think you are really understand what a P2W game is.
League of Legends is not that kind of game - it does sell a lot of things, but not a single one of them is making you stronger when compared to another player.
Let me put this as clearly as I can. Spending money to get higher stats with runes that people can't get as easily without spending money is paying for an advantage, you can't change that fact. I don't care if people think that's okay, or if people don't mind it, or if you think low level players don't matter at all, or if you think they're too tiny of an advantage to care about, but you can't pretend it isn't there. You can tell me that IP is directly related to time invested, and yes, that's true, that's why I said if you have 10,000 hours of playtime in league, you don't need to spend real money to afford runes and all the champions in the game, you'll have a crazy huge surplus in fact, without any real money invested. That said, two players with 100 hours of playtime each will have vastly different experiences with different amounts of money sunk into the game.
That is all I've ever said, and if anyone claims buying RP has literally nothing to do with getting a real, tangible, in-game advantage over another player who doesn't do it, in any possible scenario in your mind, all I can say is that I think you're wrong. This bothers some people, it doesn't bother others, you can play whatever game you want. Again, I play league, I don't like dota, but it's for my own reasons. If someone is the type of person who hears that runes are a thing and they're immediately turned off of the game, then they were saved some time. If they don't mind, they might end up enjoying league, and that's good too, maybe we'll end up in matchmaking on either side some day. Just don't pretend it's something that it isn't.
Edit for the post above as well, you don't have to rush anything. If you win a lot of games through playing well, you're going to be paired off against higher level players, I have friends that went from dota to league and they're around level 20 - 29, but all their opponents are silver, gold, and plat, all with full rune pages playing meta champions in solo queue normals. Watching someone lose a forced engage by 10 hp against a mis-playing vayne with 10 more AD, 9 more armor, and attack speed in runes is actually really, really silly.
Having to unlock champs kinda just means you can start ranked with maybe five champs you're capable of playing, or have to grind blind pick normals more before ever playing ranked/draft. I'm not thinking of smurfs who know what they're doing, by the way, like rushing two pubstomp champs they're good with, buying a bunch of filler champs that are cheap, and climbing fast with just a rune page or two.
I suppose you could make the argument that if someone entered the game with the goal in mind to be competing in ranked as soon as it were available to them, rather than just having fun by trying to win games, and were being fed information about what choices to make from level 1, they could choose a few champions, a main role, the proper runes and all for their initial 2 pages, and just hope that they end up liking their versatile adc/ap mid picks until having enough IP to get more champs. Dodging when they ended up forced into jungle or something might end up working badly tho if they're, again, not a smurf who will win 95% of their main role's games.
Idk, I don't think I'll ever agree that being objectively stronger than another player via microtransactions is ever okay, the only thing arguable to me is the degree it impacts the game, and affects how fun anyone thinks it is. If it doesn't make you tired of the game then whatever, even I still play it, personally. I'm just not gonna say it's perfect or has any good decisions in terms of microtransactions outside of cosmetics.
My entire post was literally about how champions cost IP, runes cost IP, and you can save IP by spending RP on champions instead. This leads to having champions + runes, opposed to other players who only have champions or runes, not both.
rage1LicorLeague's p2w by technicality (unless you have like 10k hours you can still spend $$ to get an advantage however small it may be)It'd be p2w if you could buy Runes with it. Otherwise, it's not - skins and champions are not an advantage in game.
Reservoir_dogLoL is NOT a p2w game. Just because you can buy runes and various cosmetic stuff doesn't mean you are getting any advantage, apart from saving yourself a week of playing. I am playing LoL for a few years now, and I think I've spent like 20 dollars so far, and even that was purely for skins. With every game you get influence points, and with them you can buy stuff like runes. From my experience, it's enough to have around 10k IP to get things like that, and you get that amount fairly fast.
If your only champions are sivir and cho'gath, I think it'd be a pretty big advantage to own every champion in the game, and have multiple full rune pages by the time you can start buying tier 3s. If you want to play ranked you have to own 16 champions, buying a load of 450s and 1350s is still pretty costly in terms of time and effort compared to the low low price of opening your wallet.
Aside from the fact I think buying champions IS an ingame advantage, if we ignore that, someone who buys champions with riot points will be infinitely better off once they hit level 30 to have rune pages and be able to fill them. Trying to tell me that a good player won't notice their opposing adc has 9 less armor and 10 less damage than they do at level 1 and get a free lane win on anyone equally skilled is silly.
And my 10k hours clause stands. You're gonna be missing runes so very easily without getting champions with RP over IP. Not to mention there are IP boosters that cut the time it takes to get runes by half. If you actually play the game, grinding out ~75IP average per game, buying all the viable 6300, 4800, 3150, 1350, 450 champions that you need/want, on top of buying the necessary runes for competing against equally skilled players who also have them, is possible, with time. There's nothing about League that says you can't get thousands of games played, devoting your free time to it and no other games or hobbies, but until you hit that point, you will, objectively, not have enough IP for everything you need.
It's not all to say that someone without runes can't beat players with them - I think anyone who plays tf2 at an high level would destroy new players with 10% damage resistance across the board - but a statistical advantage earned by spending ingame currency before the match, in a moba and potential mirror matchup, where you are supposed to be matched against people of your skill level, is a pretty stupid fucking concept to me, and the only way I can play league is by not taking it seriously.
League's p2w by technicality (unless you have like 10k hours you can still spend $$ to get an advantage however small it may be)
League's easier to pick up and learn, though some dota habits might be a problem
Most players speak english but they're still children about the game
I still play league but not dota because I think it's funner and more casual, even though it's completely 100% a worse game imo due to the leveling and points system
Quick list off the top of my head, uh, buying recommended items is enough for bot games, or your first pvp games. Guides on third party websites are generally okay when it comes to itemization when you're new, but having a friend tell you what's good and why is better. Try to skip out on jungling for as long as possible, you'll probably learn when you're capable of it as soon as you are. If you queue with friends on their mains or smurfs, you're gonna have to be against extremely silly matchups in terms of experience or rank, up to you whether you think that's worth it.
The rest would just be dumb or really specific stuff like how to play the game itself as certain roles/heroes so idk, just have fun and don't give a shit if some player smurfing gets mad
"It's all fun and games until X" is literally a phrase people use to point out the stupidity of actions like these. It's targeted at the "pranksters" themselves. Sure would be nice if everyone stopped purposefully misinterpreting statements so they could have a strawman to beat up.
ninja'd by 8 seconds
TurinWonderland why are you OK with police racial profiling based on looks
Could we not?
It's so frustrating to see half the posts consisting of "let us watch good players use broken OP weapons because it's fun!"
The reason I never went through with playing on a team is because of the quick fix buff, and how it's allowed in UGC, combined with the ESEA malware thing. The part about 6s I found fun wasn't the non-stop brainless DMing, it was timing, teamwork, co-ordination and big plays, which the quick fix tends to remove quite a lot of for me.
Pubs aren't fun for me anymore, and 6s becoming more lax on the ban list, yet combined with barrier to entry, is also pushing people away, or at least myself and my friends.
6v6 is "TF2 but from years ago and with no items". Or maybe "hat-based Quake TDM variant". Sorry, no offense - point is I don't see it as TF2.
^From a Reddit post. Thing is, I get the feeling most people here absolutely love "TF2 from years ago with no items" or "slower paced teamwork-focused Quake" like myself, and not "throwing dozens of players against eachother with random weapons and random classes that can utilize boring unlocks to make everyone hate themselves". Or at least, not as much as they like the former.
Actually, that poster is pretty spot on. I fucking hate TF2, it's broken, it's slow, it's random, it's buggy as hell with invisible players and exploits that have gone unfixed for a long time, with every patch breaking something else. Pub TF2 has the worst community I've seen in any game, including LoL, Quake, Starcraft, other f2p/non-f2p shooters, etc while also managing to have the worst players. But I like 6v6 as its own game and the community is comparatively great.
This topic can only boil down to personal preference, and making your favorite or beloved or boring or hated 6v6 into something that will appeal to the largest number of casual players, or see how far you're willing to bring it to pub level in order to get more players, while losing other ones. Doesn't seem like something that can be discussed this long, and yet here it is, right on time this week.
Thoughts of a lurker who agrees more with TFtv than Reddit, I guess. Who knows, maybe most of you don't actually agree and are getting tired of 6s in their current form, in which case I'm just out of luck and need a new game.
triplemintLicorstuff
Hey, I played against you in that mix (demo on the other side). Why were you running a pyro to mid? It confused everyone and I'm pretty sure that's a bannable offense in newbie mixes.
Like Connor said, I think we had all the proper classes in pregame, and nobody noticed anything was off, until a scout switched to pyro and walked out of the spawn shutter like that. Plenty of "what the hell?" during our rollout, when it was explained to him that just because scouts offclass more than other people, doesn't mean you're supposed to do it for no reason. He was just new and playing the first round of his first game like that.
I'm also just going to guess that Screwball was telling your scouts to push or get a pick constantly considering I had the worst DM and was alone on flank the whole time.
JCONNORi think i playing in both of your mixes licor, as demoman?
Yep, I was being fairly quiet before any matches and between them though, just waiting for the games to start. The one where I remember you on demo was actually a much nicer game, but I suspect not for the other team.
First team I was on had a coach talking about how tired he was, and he admitted he shouldn't have started coaching our game. Good start. There were no comms and everyone was still talking about irrelevant things for the entire first round, with a pyro to mid, our team had much worse DM (including me), and the only thing the coach mentioned was having shit comms after we got rolled.
Second team was great though with a different coach and different players entirely, even on a more unfamiliar class. Real criticism and advice, pauses between every round for both teams to hear what they did right and wrong, etc. Despite this being my second game of 6v6 ever, I somehow got a ridiculous amount of kills on roamer without really trying to chase after them, due to differences in skill level or team cohesion, and the coach only had a couple things to say about my play while in spectator.
Spending three and a half hours for two matches and a little bit of a random DM server was probably not worth it, and I'd rather just play a full season in UGC than do this again, I think. Not feeling like I learned a single thing or got any better at the game, but it was certainly an experience.
Edit: All that said, this could be a great thing, but my only two experiences were.. not so great. One coach was pretty negative, and being the only person to actually try communicating a single thing made me feel like a tryhard on my very first game. Even when I performed well it wasn't because I had amazing timing or anything, it was more just because the other team didn't punish me for my mistakes. A 35~ - 7 kill/death is nice and all as a roaming soldier but not satisfying if I don't come away with any knowledge from it.
Newbie Mixes were very hit or miss tonight, but I'd like to thank Screwball for being a great coach in my game, and zbryan for showing up to help people with their rollouts during the downtime, along with everyone else that participated.