This thread to give Funs his fourth and final nerd star?
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SteamID64 | 76561198111475184 |
SteamID3 | [U:1:151209456] |
SteamID32 | STEAM_0:0:75604728 |
Country | Norway |
Signed Up | July 2, 2015 |
Last Posted | March 30, 2023 at 6:16 AM |
Posts | 116 (0 per day) |
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shoutout to @DavidTheWin for the best twitter updates
No mention of Smirre in this thread smh
I might need glasses, but Smirre needs to get on a better team
70 £ train tickets 12 hour long ride cu@?
LstratosHFI predict Lowpander vs Antic grand final so I can hopefully watch that badlands game 5 more times
I guess three more times in lbr5 is ok as well
:crown: ONLY TRUE PIPE GOD CAN WEAR THIS CROWN PogChamp
According to all known laws of aviation, there is no way ALLE should be able to stickyjump. It's Iron Bomber is too heavy to lift him off the ground. ALLE, of course, flies anyway, because ALLE doesn't care what F2Ps think is impossible
I predict Lowpander vs Antic grand final so I can hopefully watch that badlands game 5 more times
You like Engineer? Kappa Its really fun Kappa Lets sit on last Kappa in i61 Kappa
DavidTheWinwhat should I take photos of for twitter
The question is what shouldn't you take photos of. I want to see as much as possible
Obviously twitch.tv/essentialstf does the main event, but others usually stream while at lan as well.
AMS has 400 viewers atm: https://www.twitch.tv/ams__
vaniThis discussion has been had 100 times. And honestly arrows should continue to serve their purpose of healing outside the medic's normal close-range heal with the medigun, but at a reduced rate to combat spamming arrows and a penalty for for using arrows close to your allies. Instead of being a 75~ hp burst at close range, lowering it to something like 25. Having the weapon do minimal healing up close would prevent breaking the healing economy and also greatly reduce healing over range. Something like 25(close)-50(long range) would be much more balanced than 75(close)-150(long range).
Making it a flat number of 25/30/35 would prevent outputting massive amounts of healing just because someone is far away, but still be able to save people from fall damage or give them a bit of aid when they're out of reach. Spamming choke points or players who are in combat isn't skillful or has anything to do with risk/reward.
Lowering the healing number by this much might seem like a drastic change at first, but if you truly understand the health economy and how burst healing destroys a large part of the game it -needs- to be heavily nerfed. Obviously still maintaining some utility at range but in its current state the utility is way too powerful at range, and too powerful up close.
This is pretty close to healing scaling with damage from 38 close range to 75 at max range, isn't it?
Has alle joined af for the rest of the season or is he just mercing again?
I hope everyone is looking forward to the re-match in the grand final :)