if you use scroll wheel youre sub human
Account Details | |
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SteamID64 | 76561197998954523 |
SteamID3 | [U:1:38688795] |
SteamID32 | STEAM_0:1:19344397 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | December 30, 2021 at 10:03 PM |
Posts | 804 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | fuck you bape |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Deathadder |
Keyboard | some dell keyboard |
Mousepad | steelseries |
Headphones | Beyerdynamic DT 990 Pro |
Monitor | Asus 144hz |
fuck you mason that show was lit AF
http://puu.sh/mJHC3/eeaf506c21.png
pls unban this is cruel and unusual
https://www.youtube.com/watch?v=MMFaeM3A-sQ
too bad the rest of this album sucks
Whoever does not miss gravelpit has no heart. Whoever wants it back has no brain.
Lockout was by far the best map in any Halo
1-12 / 1-31 / 00-99
makes sense to me
Lunacide3.6 soldier/demo
7.2 scout/sniper
how the fuck did i play with this....
been using 9.5 inches for the past year or so
dingo medic 4Head
https://www.reddit.com/r/tf2/comments/3xe0vt/how_the_tough_break_update_skillcapped_the_pyro/
This is actually a very well written post about pyro from the pov of a long time pyro main. I mostly agree with the points they bring up and the weapons changes the proposed make a lot of sense.
The problem I see with pyro is its very hard to introduce a mechanic that has a high skill cap simply because of its base design. A flamethrower is a weapon that is very easy to use but is inherently limited on what it should be able to do, which is close-range dps. The airblast mechanic is a creative solution by valve to give pyro something to master, other than tracking people with their flamethrower/shotgun. The problem is that airblast is extremely annoying to deal with as the enemy, and basically removes your ability to respond to the pyro attacking you.
I think that people that haven't played much 6s don't understand why we avoid or dislike pyro so much. The design of the class itself is so limited compared to any other DM class that its basically throwing to run it at any point other than last. And the only reason it's useful on last points is because of the airblast mechanic. If that part of pyro is buffed it won't make a difference in the class structure of 6s, it will simply make it better at holding last. This is the same reasoning behind banning things like the wrangler or fists of steel, it just makes those classes better at something they're already good at.
Personally I think it's fine to keep the offclasses the way they are, even though soldier/scout/demo are leagues above them. But Valve's vision might be that of an equal playing field, where teams can run pyro/heavy/engie/sniper/spy at any point on the map. In which case, I think pyro would have to be redesigned from the ground up.
i hated vanguard in HL and it never got any better
the mid is an absolute clusterfuck and last is an impenetrable death fortress
https://upload.wikimedia.org/wikipedia/en/1/11/Drake_-_If_You're_Reading_This_It's_Too_Late.png
garden of delete was really good too