Lunacide
Account Details
SteamID64 76561197998954523
SteamID3 [U:1:38688795]
SteamID32 STEAM_0:1:19344397
Country United States
Signed Up July 18, 2012
Last Posted December 30, 2021 at 10:03 PM
Posts 804 (0.2 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity fuck you bape
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Deathadder
Keyboard some dell keyboard
Mousepad steelseries
Headphones Beyerdynamic DT 990 Pro
Monitor Asus 144hz
1 ⋅⋅ 36 37 38 39 40 41 42 ⋅⋅ 53
#15 LFT Roamer in Recruitment (looking for team)

bump

still looking for more tryouts

posted about 11 years ago
#14 LFT Roamer in Recruitment (looking for team)

bump

posted about 11 years ago
#63 ESEA S15 NA Main Happenings/Predictions in TF2 General Discussion

So has the amount of teams in main been announced yet? And how many teams are being moved up from IM/Open?

posted about 11 years ago
#1 LFT Roamer in Recruitment (looking for team)

So my schedule finally normalized, and I'm able to commit to a team for S15. I'm looking to play roamer for a dedicated team in IM/Main. I usually like to play a very vocal and quick decision making type of roamer. I can also pay fee's and all that jazz.

Experience
S11: Open - Ancient Aliens - 8-8
S12: Open+Playoffs - Cosmic Brownie Swag - 10-6
S13: Open+Playoffs - Indust We Trust - 15-1
S14: Intermediate - Playground Tactics - 9-7 (only played 5 matches, 4-1 though)

posted about 11 years ago
#197 Open to HRG: Legend of Indust in TF2 General Discussion
london_callingindustI gave 110% until our season was officially over, and the only time we
didn't scrim was when we would consistently have 2 people missing. I missed maybe a total of 1 or 2 scrims those entire 2 seasons and I'm sure anybody on the team can attest to that. Now those were some respectable teammates.

i don't really wanna get into an argument with you. i didn't think you missed scrims or anything, but we were all trying to understand how you guys suddenly stopped playing as well as you had been during playoffs and the general consensus was that you guys weren't scrimming as much because you were more focused on AG. i guess this doesnt really matter to this conversation, it was just a thought.

indust wasn't the reason this happened

posted about 11 years ago
#100 Open to HRG: Legend of Indust in TF2 General Discussion

My experience playing with indust seems to have been entirely different, but the atmosphere of open compared to invite is also completely different. In my experience, our whole team was open to criticism, including indust. He would often ask what he had done wrong and ways to fix it. I guess when you go from open to invite lan in one season it really messes with your head and "skyrockets" your ego.

Also when indust we trust was falling apart mid-playoff's, it wasn't solely because of indust, there were several other factors. From an outsiders perspective, you never know the whole story of why teams fall apart, unless you're in their mumble for the entirety of the season.

posted about 11 years ago
#92 Open to HRG: Legend of Indust in TF2 General Discussion
2sy_morphiendGrImpartialseanbudopen is so relaxingIt appears as though Indust needs a relaxing environment.
Nah he was a cunt in open too

i played with him for 2 seasons, one of the nicest teammates i've ever had.

posted about 11 years ago
#3 ESEA-IM Grand Finals Prediction in News

if this goes to gravelpit, should be really interesting

im expecting big spy plays

posted about 11 years ago
#45 Half-Life speedrunning in Other Games
Nilthe HL1 speedrun estimate has continued dropping. 24min when I first strarted following, 22m when I made the thread, and now just barely into 20 with an estimated time of 20:57 (and that, too, will probably be wittled down a bit.)

Quadrazid just finished Lambda Core, just leaving Gonarch, Interloper, and Nihilanth. He said the beginning of Gonarch has some tricky business but once they get to introloper things should be smooth.

I think it's time to get this hype train rollin. So just to tantalize everyone, the Half Hour Half-Life time for Lambda Core chapter was 2:05 and the new time is 1:29

http://media.tumblr.com/tumblr_lu0md31JmT1qlkglt.png

posted about 11 years ago
#11 Market Gardener "bhop" in TF2 General Discussion

The timing of this is actually really easy, but then again I use mouse wheel for jump too.

posted about 11 years ago
#16 What makes a good 5cp map? in TF2 General Discussion
ProtatoMerchantsnipall those maps have 4 entrances into last, too.

process and gully have 5

posted about 11 years ago
#9 Casting: Sal's Canal vs. Dragonball Jav in TF2 General Discussion

vaccinator run successfully

what

posted about 11 years ago
#123 ESEA Quick Fix Ruling in TF2 General Discussion
Platinum
The nerf it needs is to allow knock back of the target being quickfix-charged. This would allow fully buffed members of the opposing team the health to survive an attack from the quickfix, by the medic out healing prior to the quickfix charge, or by the combat classes manipulating the attack the same way people juggle and completely deny ubers by good positioning and aiming.

I'd also like to see the ability to cap while quick-fix ubered being taken away as well.

posted about 11 years ago
#25 ESEA Quick Fix Ruling in TF2 General Discussion

No one really had a problem with quick fix during the season, then LAN happens and now everyone hates it?

posted about 11 years ago
#88 Saltybet in Off Topic

FUCK YOU BULLSEYE

I AM SO SALTY RIGHT NOW

posted about 11 years ago
1 ⋅⋅ 36 37 38 39 40 41 42 ⋅⋅ 53