bump
still looking for more tryouts
Account Details | |
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SteamID64 | 76561197998954523 |
SteamID3 | [U:1:38688795] |
SteamID32 | STEAM_0:1:19344397 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | December 30, 2021 at 10:03 PM |
Posts | 804 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | fuck you bape |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Deathadder |
Keyboard | some dell keyboard |
Mousepad | steelseries |
Headphones | Beyerdynamic DT 990 Pro |
Monitor | Asus 144hz |
bump
still looking for more tryouts
So has the amount of teams in main been announced yet? And how many teams are being moved up from IM/Open?
So my schedule finally normalized, and I'm able to commit to a team for S15. I'm looking to play roamer for a dedicated team in IM/Main. I usually like to play a very vocal and quick decision making type of roamer. I can also pay fee's and all that jazz.
Experience
S11: Open - Ancient Aliens - 8-8
S12: Open+Playoffs - Cosmic Brownie Swag - 10-6
S13: Open+Playoffs - Indust We Trust - 15-1
S14: Intermediate - Playground Tactics - 9-7 (only played 5 matches, 4-1 though)
london_callingindustI gave 110% until our season was officially over, and the only time we
didn't scrim was when we would consistently have 2 people missing. I missed maybe a total of 1 or 2 scrims those entire 2 seasons and I'm sure anybody on the team can attest to that. Now those were some respectable teammates.
i don't really wanna get into an argument with you. i didn't think you missed scrims or anything, but we were all trying to understand how you guys suddenly stopped playing as well as you had been during playoffs and the general consensus was that you guys weren't scrimming as much because you were more focused on AG. i guess this doesnt really matter to this conversation, it was just a thought.
indust wasn't the reason this happened
My experience playing with indust seems to have been entirely different, but the atmosphere of open compared to invite is also completely different. In my experience, our whole team was open to criticism, including indust. He would often ask what he had done wrong and ways to fix it. I guess when you go from open to invite lan in one season it really messes with your head and "skyrockets" your ego.
Also when indust we trust was falling apart mid-playoff's, it wasn't solely because of indust, there were several other factors. From an outsiders perspective, you never know the whole story of why teams fall apart, unless you're in their mumble for the entirety of the season.
2sy_morphiendGrImpartialseanbudopen is so relaxingIt appears as though Indust needs a relaxing environment.
Nah he was a cunt in open too
i played with him for 2 seasons, one of the nicest teammates i've ever had.
if this goes to gravelpit, should be really interesting
im expecting big spy plays
Nilthe HL1 speedrun estimate has continued dropping. 24min when I first strarted following, 22m when I made the thread, and now just barely into 20 with an estimated time of 20:57 (and that, too, will probably be wittled down a bit.)
Quadrazid just finished Lambda Core, just leaving Gonarch, Interloper, and Nihilanth. He said the beginning of Gonarch has some tricky business but once they get to introloper things should be smooth.
I think it's time to get this hype train rollin. So just to tantalize everyone, the Half Hour Half-Life time for Lambda Core chapter was 2:05 and the new time is 1:29
The timing of this is actually really easy, but then again I use mouse wheel for jump too.
ProtatoMerchantsnipall those maps have 4 entrances into last, too.
process and gully have 5
vaccinator run successfully
what
Platinum
The nerf it needs is to allow knock back of the target being quickfix-charged. This would allow fully buffed members of the opposing team the health to survive an attack from the quickfix, by the medic out healing prior to the quickfix charge, or by the combat classes manipulating the attack the same way people juggle and completely deny ubers by good positioning and aiming.
I'd also like to see the ability to cap while quick-fix ubered being taken away as well.
No one really had a problem with quick fix during the season, then LAN happens and now everyone hates it?