MIKEY I LOVE YOU
Account Details | |
---|---|
SteamID64 | 76561198077479824 |
SteamID3 | [U:1:117214096] |
SteamID32 | STEAM_0:0:58607048 |
Country | Italy |
Signed Up | July 17, 2015 |
Last Posted | December 1, 2020 at 2:52 PM |
Posts | 102 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.8 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-A |
Keyboard | Cm Storm masterkeys pro L |
Mousepad | Zowie GS-R |
Headphones | Sennheiser hd598 |
Monitor | Benq xl2411 |
Ok now we've rached 1/9th of the 16th prize at the international
Sry i'm very hyped though
DatDrummerGuyLuviseeing that people on reddit prioritize a 4 minutes long sfm animation over a 3 days long international tournament disappoints me (it means "it makes me extremely mad").
But still, one can waste his money however he wants, i'm not gonna complain any longer.
The worst is that the video creator was actually using copyrighted tracks without permission, it's his fault as well in this story.
no comment
seeing that people on reddit prioritize a 4 minutes long sfm animation over a 3 days long international tournament disappoints me (it means "it makes me extremely mad").
But still, one can waste his money however he wants, i'm not gonna complain any longer.
http://images.akamai.steamusercontent.com/ugc/576776534430437256/D43057155048D670A89FBFF12C5E47FDC7C16646/
(Sry for the o.w.n tag this is very old) he almost made it
http://images.akamai.steamusercontent.com/ugc/541922206509851075/924C98D7DD7183FF9924C8D2288569C6BAA182DB/
I think we need more defence
Thanks
The important thing is that its not dead yet
For some reason when i hold some of my keyboard's keys it doesn't register them as a continuous press but as if i was spamming them insanely quickly (e.g. when i want to look at my scoreboard it flashes super quickly until i press anther key, which makes it stop for some reason)
The question is: did i activate a weird typing mode by spamming some keys or my keyboard is just rip and i need to get another one?
my keyboard is a quickfire rapid i if it matters
Spudd is really good at helping people killing his med by doubling them :D
For some reason it reminds me of the old microsoft mice
I like it :3
91
Ok nvm i guess
M G E M I K E Y @
TLRI was there when they showed it off. Here's a few impressions:
+ Looks like every champion can strafe jump, some have faster movespeeds/strafe jump speed than others.
+ It's vanilla quake 3 movement aka no air control except for one character that has full cpm aircontrol but has low hp.
+ All the quake weapons are there, plasma is replaced with a nail gun but it looks like it's essentially the exact same weapon.
+ Ranger was the most played champion and he looked really fun. He's the one that shoots an orb that you can teleport to. Several cool plays with it and counter plays against it.
+ Two maps were shown, TDM on a Campgrounds remake and a new map/mode that is basically TDM but with 2 control points. Controlling a point means you get an extra point when you get a kill. 1 kill with no points controlled = 1 point for your team, 1 kill with 1 point controlled = 2, etc).
I'm indifferent about this, but there are timers for items. If an item is taken, a bar will show roughly how long till it spawns. I think if they want to do item timers this is the way to do it, not on your hud. This means you still have to see the item location to know when it will be up.
- You can not see anything. One of the most cluttered visuals I've seen, and I usually only complain about that when I'm actually playing. I also know what's what in the game since I've played quake but it's still hard to tell what's going on. When you are low hp your entire screen is covered in blood. Game has to have options for turning off particles/effects/contrast.
- Physics look rigid. I may be wrong on this one, as it really takes playing the game to get a feel for it, but weapon interactions with enemies seemed to have little effect. I'm talking about knockback from projectiles/hitscan. For me, this is one of the features that makes tf2/quake so much more fun than other fps games.
Overall looks pretty good and I'm excited to try it.
Let's just hope that all the graphical and physical flaws you listed (you're amazing btw) will be fixed in the final version of the game, especially the visual clutter 'n stuff.
Im a guy that can't even aim without his picmip 10 and no viewmodel.
The game is still in its early stages, lets hope for the best