MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
Posts 3983 (0.9 per day)
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In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
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1600
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1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#198 i49 in TF2 General Discussion
DrPloxoWhy not make like THE super team and send them to LAN?

you might get along with people in passing or in pugs but it's a whole different thing to be on a team with them. even if it is the "invite circle jerk".

an NA dream team or super team would have to have b4nny and platinum on it. classic mixup S12 was the closest you'd get to a super team.

posted about 12 years ago
#3 $35 Kinzu v2 and QCK bundle in Hardware

bleh i don't want to use a mousepad that says HOTS on it

posted about 12 years ago
#9 TF2Center Ranking System in TF2 General Discussion
SalamancerElo is definitely what I'd use. You could give each player a "Scout Elo" / "Soldier Elo" etc. but is that really necessary?

yeah ur probably right a general elo for each player would be best

posted about 12 years ago
#4 TF2Center Ranking System in TF2 General Discussion
aimWill people who you play with affect your ranking? (will they be able to rank you)

doesn't that open up the system for abuse? should be based off of W/L

speaking of abuse, your system better account for win-trading, as you're dealing with a small pug community and it could easily be arranged

posted about 12 years ago
#2 TF2Center Ranking System in TF2 General Discussion

it's difficult because you might be an 8 on soldier but a 3 on scout. you could give a rating for each person's specific class. or you could just give everyone a general rating that they are assigned even if they off class.

have you considered an ELO-type system instead of stars?

posted about 12 years ago
#61 Open UR2/LR1 Predictions - Sponsored by Dumpdates in TF2 General Discussion

It's not necessarily hard to counter but for inexperienced open teams it could be something different that they're not used to. Unorthodox strategies can throw these kinds of teams for a loop. This is playoffs after all. It's been some time since viaduct was last played, and there is limited practice time between maps.

There's a number of heavy variations too that could make it different for the opposing team. All light classes (heavy with sniper) can solve the heals problem mason mentioned plus puts significant pressure on the enemy team while intercepting jumpers. Or they could run double gunboats heavy, 1 scout 1 solly 1 sniper, or whatever.

Some teams might whip a heavy strategy out mid match if things aren't going well and it's not like it requires a ton of practice to execute.

posted about 12 years ago
#59 Open UR2/LR1 Predictions - Sponsored by Dumpdates in TF2 General Discussion

This thread...

Still looking forward to some great open playoff matches. Not sure I agree with all of the predictions but I appreciate the effort and I'm sure that they're better than the ones written for ESEA. I also like the images -- nice touch.

Keep up the good work.

posted about 12 years ago
#2 Avast's Stream in Requests

Post your stream link please...

posted about 12 years ago
#200 stream highlights in Videos

hey what the fuck is going on here
this is mythikal and i'm a fuckin admin
http://www.twitch.tv/misterslin/c/2032864#

posted about 12 years ago
#3 want to setup stream in Off Topic

http://steamcommunity.com/sharedfiles/filedetails/?id=121161668

posted about 12 years ago
#14 Movement in TF2 General Discussion

Also here is a repost of vhalin's scout tips for 1v1s:

vhalinScout: you can usually just chill, sit back and out-position most scouts, (making them mess up) back up into healthpack if he +Forwards you. Other thing to think about is if a scout 1v1 is a battle of hitting eachother or missing eachother? You would think hitting, right? Well if you make the other scout miss all his shots its just as good as you hitting all your shots. The difference is your thought process, there's no mental decisions or planning you can do in your head to have good aim. Aim is reflexes and muscle memory. On the other hand are DEFINITELY thought processes you can make in your mind to have better movement. Aim, no... just don't think about it. Just think about movement and let your reflexes handle the aim part.

Roam soldier: One of the easiest 1v1s to make, granted you don't fight him in close or confined quarters like badlands house or granary 2nd. The catch here is that a soldier can't really escape from this fight, but a scout can escape from this fight. Get hit by a rocket and have 20 health left? Use your ability to jump in the air to ride the explosion damage to somewhere safe. Soldier on the other hand, doesn't really have this luxury without taking damage from a rocket jump, and even then if you can get some damage off on him while hes in the air he just might crater. The idea here is you want to stay in a safe distance and chip away at him while dodging his rockets until its safe for you to commit and +forward, whether he uses all his rockets or just simply takes too much damage. Keep in mind that your movement should be different based on whether he uses his rocket launcher (projectile) or shotgun (hitscan) since they have different aiming mechanics.

Pocket soldier: the only time you should ever head up fight a pocket soldier is if you're distracting for your team to do something that will be better than him killing you. Like if you're pushing with numbers advantage and what to take his damage output factor out of the game so your heavies can do damage while you tank. Keep in mind a scout given the right opportunity can be the best tank in the game. Most people think of scouts as a fragile class with low hp. Anyone whos played any game with "tanks" in it knows there are two types of tanks. Meatshields with high hp, and evade tanks with the ability to dodge all the incoming damage. Scouts are evade tanks, and with a 185 buff, movement/staying alive being the only thing you think about, you can literally run into entire teams and stay alive for absurd amounts of time, especially at lower level competitive TF2.

Demo: This is pretty straight forward, not really much to say to you besides that this is the best kill to go for in terms of risk vs reward. Demos are easier killed than medics since they have lower movement speed, and don't have pocket soldiers hovering over them. This is a good kill to go for in the middle of huge battles since its often too chaotic for most teams to really see that the +forwarding scout on their demo is a bigger threat than the uber exchange going off.

Medic: Way too many times I see mid level scouts just constantly go for medic picks, try not to do this. Slow yourself down, take your time and just aim each shot in a relaxing but confident manner.
posted about 12 years ago
#13 Movement in TF2 General Discussion

I'm not a movement expert, but I've been systematically trying to work on my movement over the past few months. I'm not the best scout, but this is what I do in general.

Step 1: Have full control. Know your limits in terms of movement speed, dodging, airstrafing, surfing, etc. Conservation of momentum is important (when you airstrafe you want to have the right amount of turn). Knowing how to stop yourself in mid air can be important too. I love to hop on a surf server to warm up before I play. Jump maps are good too, but surfing builds on a different skill.

Step 2. Know what your enemy is capable of. This includes everything from how they move and how they aim to how many shots they have loaded. Counting shots is extremely important, because you can base your moves off of their ammo. If they're airborne, know the range of where they can land via airstrafing. If you can predict this kind of stuff, you can put your reticle closer to where they land.

Step 3. Metagame.
3a. First level. What you're thinking.
3b. Second level. What they're thinking.
3c. Third level. What you're thinking they're thinking.
3d. Fourth level. What they're thinking you're thinking they're thinking.

And so on. A lot of people say "be unpredictable" but it's more like predicting what they are predicting of you. Takes some practice.

Set goals and you'll get better for sure. I find that successfully completing surf maps or jump maps is one of many ways to measure your success in the realm of movement.

P.S. Hi b4nny

posted about 12 years ago
#29 What music do you listen to while you play? in TF2 General Discussion

EDM

posted about 12 years ago
#6 LFT medic in Recruitment (looking for team)

This AMC??

http://www.youtube.com/watch?v=WHNhcRARS2Y&sns=em

posted about 12 years ago
#99 DDoS Attacks in TF2 General Discussion

Well yeah I mean as far as pugs go everyone just changes their IPs, defriends suspected ddosers, and resort to inhouse/private pugs. Not sure what we will do about ESEA pugs though, which have publicly available server IPs.

Also don't take scrims from aliased or otherwise mysterious people.

posted about 12 years ago
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