should be banned
Account Details | |
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SteamID64 | 76561197980196963 |
SteamID3 | [U:1:19931235] |
SteamID32 | STEAM_0:1:9965617 |
Country | United States |
Signed Up | July 21, 2012 |
Last Posted | September 22, 2024 at 3:50 AM |
Posts | 3983 (0.9 per day) |
Game Settings | |
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In-game Sensitivity | 2.133 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie FK1 |
Keyboard | Filco Ninja Majestouch-2 (Cherry MX Reds) |
Mousepad | Steelseries QcK+ |
Headphones | Sennheiser IE 80 |
Monitor | BenQ XL2730Z |
Want to download some recent TF2 demos? Just check out ESEA News and you'll get all of the latest.
krakowIn regards to DJC's recent article (which is a fantastic read), is there any reason why Tyrone didn't pick up yz50? The last place I'd think yz50 would end up would be on classic mixup.
people thought yz50 was quitting and they had already acquired hero when yz changed his mind or whatever
incoming nerd post:
max health is 150% of your base health.
building uber as fast as you can means never letting your heal target have over 95% health.
Healing someone with less than 95% max health: builds uber at 2.5% per second.
Healing someone with 95% max health or more: builds uber at 1.25% per second
if you build uber as fast as you can:
the fastest you can get uber is in 40 seconds
the fastest you can get kritz is in 32 seconds
each time you switch healing targets you lose about 1% uber advantage compared to a medic healing only one target for 40 seconds.
If you uber somebody, it will last 8 seconds if you only heal one person. For each additional person that you include in the uber, you'll lose approximately 1 second of uber time. This means that if you pop uber on one target and flash 3 other targets, your uber will last approximately 5 seconds.
20% of 40 seconds is 8 seconds.
This means that if you have a 20% uber advantage and pop your uber immediately, you'll be able to use the entirety of your uber before they can pop theirs.
A medic spawning with kritz and building equally as a medic spawning with uber will have a 20% kritzkrieg advantage, meaning that if they use the kritz immediately when they get it, they'll be able to use the entirety of their kritzkrieg before the other medic can use uber.
Last piece of information:
Ubers are best use proactively, rather than reactively. It is better to pop someone to prevent damage than it is for them to take the damage and you flash them to prevent them from dying. Remember: ubers are about stopping the damage before it happens. Keep that in mind as we move to the next part.
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Answering the OP's question:
Offensive ubers work in two ways: you either have an uber advantage, or both teams will have uber. You're referring to the second case, so I'll address that one.
Even ubers. When you push, you only take in one person. This will maximize the amount of time your uber lasts.
Think about a defensive uber. Your job is to make them pop, milk it a bit, and then maybe pop your own uber with a 2-3 second uber advantage. So, an offensive uber has to overcome those 2-3 seconds.
So on your offensive uber, try to pop as late as possible, while remembering that it's better to pop and prevent damage rather than wait for your pocket to die to a trap or eat a ton of spam. Then, you pocket will jump in and try to make their medic split uber as many times as possible. Remember, their medic wants to protect his/her teammates from damage, so he/she will flash targets. In addition, recall that each flash reduces uber time by 1 second. So, you need to get the medic to flash 2-3 times.
After the ubers are off, then you fight, and hope that your pocket did damage that the enemy medic could not prevent. Your team can capitalize on this. Or, your team can capitalize on a number of other things including lack of positioning, divide and conquer / focus fire, etc.
Hope this helped.
nah. keep it like gotfrag. we've already come this far.
a new record. and they said tf2 is dead
i'm same as #5. love my leopold, and the qck has always been consistent. when i use it, the edges fray after about 6 months use, but you can always buy another as they're dirt cheap.
phobiaEveryone's going to win as long as they have fun and improve.
yesssssss
susurf it works great! could you please enable !skeys
http://play.esea.net/index.php?s=forums&d=topic&id=459361
Any thoughts on this for TF2? At the very least we'd use their servers more often.
My thoughts are -- it wouldn't replace the match system, but maybe have it for scrims? Or PUGs even?
MGE_Legend
k i just tested this and you can actually set up to 3 streams at once to watch, and you can copy the link in the address bar and other people can use it to watch the exact same streams in the same setup that you're using.
close enough right? it's perfect for vector.
they have these players that like...show however many things you want at the same time in your browser window?
heres one called teevox. http://teevox.com/
heres an example of me watching a bunch of streams at once
in a perfect world enigma could have us link to team stream pages but honestly theres not that many teams that could support this (laser beams yeah sure). if anyone really was that interested they could use teevox and do it manually.
bump. officially teamless. hit me up if you need a scout or pocket for open as well.