450 days for any game is a long development cycle
Account Details | |
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SteamID64 | 76561198081805898 |
SteamID3 | [U:1:121540170] |
SteamID32 | STEAM_0:0:60770085 |
Country | Russian Federation |
Signed Up | June 11, 2016 |
Last Posted | June 3, 2020 at 3:12 PM |
Posts | 278 (0.1 per day) |
how can people expect anything from a dev team that makes updates that are "mediocre" at best every year, and make less updates that are *WORSE* every day, and introduce/not fix more bugs every year. i struggle to think of another dev team who consistently dissapoint me without name dropping EA or some other AAA company
reminder valve is worth billions
http://www.teamfortress.com/post.php?id=30147
basically what they had in june +/- a couple stats and like 3-5 more useless unlocks wow what a competent dev team what a use of 15 months for a pitiful number of balance changes + maps and skins they cant even be bothered to make themselves
ah well could be worse at least they dont do csgo level unbalancing (anymore)
if it takes valve 15 months to put community assets into the game and make 1 map and 4 weapons (banana is sandvich/2) then why would you expect them to even be able to release on time lmao
http://www.teamfortress.com/jungleinferno/campaign.php
gun paints and campaign passes no actual game info haHAA
its horribly naive to think that the update will be good based on valves (not just tf2) history
every single update for the last 5 years has made the game worse
i fully expect the next actual update to break the entire movement system for a week AGAIN
reflecting railgun reminds me of hl2dm except hitscan. cant wait for beta
https://days.to/until/7-july-2016
actually the worst dev team of a game this size pound for pound
the worst part is they will nerf and buff dumb shit and break some important movement feature or gameplay mechanic in their infinite incompetence
what a fucking waste of time to post this
the blog post i mean not this forum post