I think you defined the Solomon Normal font wrong. The name of the font should be Solomon Normal, but yours is named Solomon-Normal.
Account Details | |
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SteamID64 | 76561198068487764 |
SteamID3 | [U:1:108222036] |
SteamID32 | STEAM_0:0:54111018 |
Country | United States |
Signed Up | April 3, 2014 |
Last Posted | July 5, 2015 at 1:07 AM |
Posts | 72 (0 per day) |
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Chrom3w0lfa font
Wanna give me a specific name?
flatlineI just deleted my weblysleek fonts (light wouldn't go for some reason, but I don't use light in my hud anyway) and it broke it. I don't know whether that means I didn't fix it or that something else is going on.
What's light?
Btw, looks like webly works for me
flatlineI've been having problems with my font as well, I think it just has to do with the permissions certain fonts have placed on them.
Yo flatline, I'm pretty sure I downloaded your hud and fixed the font problem. I think you defined your font big-noodle-titling when it should be big_noodle_titling. It just didn't match the name is all.
collycatis this design any better from the previous?
Nah, I thought the even spacing between everything looked really nice on your scoreboard before.
Chrom3w0lfMagmapwny_Magmapwny_Is there a way to force fonts to auto-install? I've had no problems with Avenir, Novecento, etc., but Solomon is refusing to install without manually going into the fonts folder. Help?
Clientscheme.res for reference.
You want to use the font without installing it at the bottom of the clientscheme with the rest of the fonts?
No, it's already defined in the clientscheme, and all that good stuff. It just won't show ingame unless you manually go and install the font in the /fonts/ folder. Just wanted to know if there was something I needed to do in order for it to show up without having to do that, or if it was just inherent to the font.
Oh, because in the clientscheme you sent I don't see it defined at the bottom. But I don't get what you mean. Your hud fonts folder or your actual windows/fonts folder?
He wants to make it so you dont have to go to your resource folder and install the fonts (notohud for example, you have to install the fonts or ur game will look fuvked up.)
I don't see what the problem is. I just defined the fonts in the clientscheme at the bottom with the rest of the fonts, and it works just fine on my computer. I didn't have to do anything special.
pwny_Magmapwny_Is there a way to force fonts to auto-install? I've had no problems with Avenir, Novecento, etc., but Solomon is refusing to install without manually going into the fonts folder. Help?
Clientscheme.res for reference.
You want to use the font without installing it at the bottom of the clientscheme with the rest of the fonts?
No, it's already defined in the clientscheme, and all that good stuff. It just won't show ingame unless you manually go and install the font in the /fonts/ folder. Just wanted to know if there was something I needed to do in order for it to show up without having to do that, or if it was just inherent to the font.
Oh, because in the clientscheme you sent I don't see it defined at the bottom. But I don't get what you mean. Your hud fonts folder or your actual windows/fonts folder?
pwny_Is there a way to force fonts to auto-install? I've had no problems with Avenir, Novecento, etc., but Solomon is refusing to install without manually going into the fonts folder. Help?
Clientscheme.res for reference.
You want to use the font without installing it at the bottom of the clientscheme with the rest of the fonts?
PhraktureCould someone please tell me how to remove this hud element? It's only visible for demo. Thanks.
Haha that's pretty random. What hud is it though? I'll look at it if ya want
Edit: Actually, first go into your HudDemomanPipes.res file and see if you find something called active_item or something like that.
collycathttp://i.imgur.com/vKGDabg.jpg
Is there a way to change the colors of the loadout preset buttons without having to edit them in the clientscheme?
collycatAnyone know how to change the font size for the loadout/stats tabs and also change the color for the back button?
I think both the tabs and buttons are edited in CharInfoPanel.res. For the tabs look for tabskv under Sheet. Looks like this:
"Sheet"
{
"ControlName" "EditablePanel"
"fieldName" "Sheet"
"tabxindent" "80"
"tabxdelta" "10"
"tabwidth" "240"
"tabheight" "34"
"transition_time" "0"
"HeaderLine"
{
"ControlName" "EditablePanel"
"fieldName" "HeaderLine"
"xpos" "0"
"ypos" "32"
"zpos" "5"
"wide" "f0"
"tall" "2"
"visible" "1"
"enabled" "1"
"pinCorner" "0"
"autoResize" "0"
"PaintBackgroundType" "2"
"border" "NoBorder"
"bgcolor_override" "130 130 130 255"
}
"tabskv"
{
"textinsetx" "30"
"textAlignment" "center"
"paintbackground" "1"
"font" "Futura14"
//"selectedcolor" "230 230 230 255"
//"unselectedcolor" "120 120 120 255"
"defaultBgColor_override" "45 45 45 255"
"unselectedBgColor_override" "0 19 35 255"
"depressedBgColor_override" "0 19 35 255"
"activeborder_override" "FluxsBorderTabBottomless"
"normalborder_override" "FluxsBorderTabFade"
}
For the back button, same file:
"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-310"
"ypos" "440"
"zpos" "2"
"wide" "100"
"tall" "22"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "FluxFontButton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "1"
"defaultBgColor_override" "40 40 40 255"
"armedBgColor_override" "35 35 35 255"
"depressedBgColor_override" "40 40 40 255"
"defaultFgColor_override" "230 230 230 255"
"armedFgColor_override" "230 230 230 255"
"depressedFgColor_override" "38 38 38 255"
"border_default" "BorderButton"
"border_armed" "BorderButtonHover"
}
Close button should be right below as well
hanbroloI'd appreciate a second opinion on my team selection menu.
Which one do you guys think is better?Show ContentI'm leaning towards black personally.
That's pretty cool. I vote the first picture
flatlineThis charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.
You tried repositioning it in the hudlayout.res, right?
AzraxHow do I make the damage numbers that appear when you hit someone to be bolder/bigger? I find them too thin and can't see/focus on them properly in the middle of an intense fight.
In the resource/ui directory of your hud folder, open the file named HudDamageAccount.res and change delta_item_font to match the font of delta_item_font_big like this:
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "7"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Green"
"NegativeColor" "Damage"
"delta_lifetime" "3.0"
"delta_item_font" "NoveMedium20" //font matches the big font below
"delta_item_font_big" "NoveMedium20"
}
That is if you're talking about the text that appears over the head of your opponent