MagmaDude
Account Details
SteamID64 76561198139218458
SteamID3 [U:1:178952730]
SteamID32 STEAM_0:0:89476365
Country United States
Signed Up September 5, 2016
Last Posted March 28, 2018 at 11:51 PM
Posts 53 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#5160 HUD editing: short questions, quick answers in Customization
insaMagmaDudeAfter this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?

Yes, go into advanced settings and scroll down. They added the option to set your colors ingame.

Ew.
Thanks mate!

Wouldn't happen to know if they have a console command would ya?

posted about 6 years ago
#5157 HUD editing: short questions, quick answers in Customization

After this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?

posted about 6 years ago
#5153 HUD editing: short questions, quick answers in Customization
bLaHow do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.

Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.

In the HudItemEffect_killstreak.res find "ItemEffectMeterLabel" and try changing "#TF_Killstreak" to "Steak: #TF_Killstreak". If it doesn't work make a new text label and make the "labeltext" to whatever you want and put it beside the killstreak.

"SteakLabel"
	{
		"ControlName"			"CExLabel"
		"fieldName"				"SteakLabel"
		"xpos"					"25"
		"ypos"					"27"
		"zpos"					"2"
		"wide"					"41"
		"tall"					"15"
		"autoResize"			"1"
		"pinCorner"				"2"
		"visible"				"0"
		"enabled"				"0"
		"tabPosition"			"0"
		"labelText"				"Streak"
		"textAlignment"			"center"
		"dulltext"				"0"
		"brighttext"			"0"
		"font"					"TFFontSmall"
}

Same thing for the ammo in HudAmmoWeapons.res.

Also a bit of a PSA, TF2 updated change the "ui_version" in info.vdf to "3" for the Hud to work again!

posted about 6 years ago
#5125 HUD editing: short questions, quick answers in Customization

I'm using the team color as the background of meters and the red meter from the Cow Mangler blends in on the red team. Any way to change the color?
https://i.imgur.com/xPBlULi.jpg

posted about 6 years ago
#6 SlagHUD in Customization
smitty_Screenshot 8 he gave demo a glock

lol everyone has it ;p

posted about 6 years ago
#4 SlagHUD in Customization
driftawhat was the inspiration behind the name?

Slag as in the "stony waste matter separated from metals during the smelting or refining of ore".
https://i.imgur.com/1MljxIB.png

posted about 6 years ago
#1 SlagHUD in Customization

This is simply a Team Fortress 2 HUD that I thought was interesting and slighty unique.

(The Slag comes from the stony waste matter separated from metals during the smelting or refining of ore as my username has Magma in it)

Features
!

  • 12s& 6s Scoreboard
  • Customizations
  • HQ Images
  • 16;9
  • 4;3

Additions:
Transparent Boxes

Things I won't make unless enought people request it or I get bored:

  • Passtime
  • Arena
  • Player Destruction
  • Territorial Control
  • Tournament

Screenshots

Github
Download

If you find any bugs let me know and I'll attempt to fix them ASAP.

posted about 6 years ago
#5107 HUD editing: short questions, quick answers in Customization
TorraggHow would I go about changing the scale/size of the capture point indicator?

It should be ControlPointProgressBar.res (If not try ControlPointIcon.res)

solly6Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png

I'm afraid I don't know.

posted about 6 years ago
#5103 HUD editing: short questions, quick answers in Customization
solly6Is it possible to convert .vtf and .vmt files to png and vice versa?

In VTFEdit goto File > Export and you can save it as an image.

posted about 6 years ago
#5100 HUD editing: short questions, quick answers in Customization
solly6
EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:

"CPTimerBG"
	{
		"ControlName"	"Panel"
		"fieldName"		"CPTimerBG"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"-1"
		"wide"		"60"
		"tall"		"30"
		"visible"		"0"
		"enabled"		"1"
		"image"			"../sprites/obj_icons/icon_obj_timer"	
		"scaleImage"	"1"	
	}

If you want to make your own you need VTFEdit. I don't know how to explain as I've never made it myself but...

It is something like:

  1. Open an art program and make a 128x128 canvas
  2. You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
  3. Make the image and make it transparent.
  4. Open VTFEdit and click "Import"
  5. Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
  6. Save the it as a .vtf with icon_obj_timer or name it whatever you want
  7. Goto options "Tools" and "Create VTF"
  8. In the options check "Translucent"
  9. And in texture "base setting" put the path of where the .vtf is located.
  10. Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
  11. Hope for the best.

Image Example

posted about 6 years ago
#5097 HUD editing: short questions, quick answers in Customization
HypnotizeMagmaDudeHowdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe

ClassLoadoutPanel.res > "itemoptionpanel_kv" i think

Thanks my dude.

Anybody know how to add gradients like toonhud?

posted about 6 years ago
#5093 HUD editing: short questions, quick answers in Customization

Howdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe

posted about 6 years ago
#5090 HUD editing: short questions, quick answers in Customization
solly6MagmaDudesolly6MagmaDudeTry hudmatchstatus.res
Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.

Still doesn't work.

Only thing I'd recommend now is instead of using someone else's file try recreating it, seeing as nothing appears to be working.

posted about 6 years ago
#5088 HUD editing: short questions, quick answers in Customization
burNnoTiceYou were right, It ended up being some of the mann power playerstatus images that were named wrong. Thanks for the help

No problem.

bLaNo that's not it

Sorry man that is all I got.

posted about 6 years ago
#5085 HUD editing: short questions, quick answers in Customization
bLabLahttps://i.imgur.com/WHjwD3F.png
What's this panel called? I can't access it via vgui_drawtree, nor can I replicate it on localhost servers.
bump

Try hudarenanotification.res

posted about 6 years ago
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