ZincHow can I move the thermal thruster recharge meter, the new vita saw organs counter and how would I move the mmmph meter on its own and make any other meter effects within huditemeffectmeter.res stay in the same place?
The Thermal Thruster is in HudRocketPack.res, the Mmph is in HudItemMeterEffect_Pyro.res, and the Organs are in HudItemMeterEffect_Organs.res. Now when it comes to moving the bars in the same place what I would recommend is to is to switch to Scout and equip the SodaPopper, Cleaver, and Sandman. Edit the HudItemEffectMeter_SodaPopper.res (SodaPopper), HudItemEffectMeter_Cleaver (Cleaver), and HudItemEffectMeter.res (Sandman, Sandvich, Few other items) and move them to your liking. Then in the new files erase everything inside the { } under the name and add a new line above the name of the file. In the line type #base "HudItemEffectMeter_(name of file).res" It will then load that file in your new file.
For Example:
"Resource/UI/HudItemEffectMeter_Cleaver.res"
{
HudItemEffectMeter
{
"fieldName" "HudItemEffectMeter"
"visible" "1"
"enabled" "1"
"xpos" "c-100"
"ypos" "c71"
"wide" "200"
"tall" "50"
"MeterFG" "White"
"MeterBG" "Gray"
}
"ItemEffectMeterBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ItemEffectMeterBG"
"xpos" "12"
"ypos" "0"
"zpos" "0"
"wide" "100"
"tall" "50"
"visible" "0"
"enabled" "0"
"image" "../hud/misc_ammo_area_horiz2_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_horiz2_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_horiz2_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ItemEffectMeterLabel"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterLabel"
"xpos" "-10"
"ypos" "16"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"labelText" "#TF_Cleaver"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "UC18"
}
"ItemEffectMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ItemEffectMeter"
"font" "Default"
"xpos" "32"
"ypos" "23"
"zpos" "2"
"wide" "135"
"tall" "3"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "TransBlack"
}
}
This is my Cleaver code and I want the Cow Mangler to be in that same place, so in the HudItemEffectMeter_ParticleCannon.res I put:
#base "HudItemEffectMeter_Cleaver.res"
"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
{
}
Hope that helps! :)
If you don't understand add me and I'll try and explain more.