http://cloud-4.steamusercontent.com/ugc/44244642116293376/17FFF4F663299E30D09E446090825674C6A47BCB/
new approach to my minmode idea
Account Details | |
---|---|
SteamID64 | 76561198143948486 |
SteamID3 | [U:1:183682758] |
SteamID32 | STEAM_0:0:91841379 |
Country | United States |
Signed Up | July 8, 2014 |
Last Posted | July 4, 2016 at 11:50 PM |
Posts | 606 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.55 |
Windows Sensitivity | No Idea |
Raw Input | 1 |
DPI |
400 |
Resolution |
1280x720 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder Chroma |
Keyboard | KBT Race |
Mousepad | Razer Goliathus Extended Speed |
Headphones | Sennheiser CX 300 II Precision |
Monitor | HP Compaq LA2205wg |
http://cloud-4.steamusercontent.com/ugc/44244642116293376/17FFF4F663299E30D09E446090825674C6A47BCB/
new approach to my minmode idea
https://github.com/Phoenix801/yahud
via huds.tf archives
i like the green arrow, or at least the cw version cuz he pulls the most mad bitchez
edit forgot to put the z
change the x, y, wide and tall values and shit to make it how u want it to look
u have to raise the y pos in huddemomanpipes in hudlayout and then adjust the code from the files in there to fine too it, also gonna have to lower the position of the charge bars, so u probably have to increase the length of the panel in hudslayout aswell drop shadow is exactly what it sounds, its the shadow for the sticky count, and this wasnt that long, probably should have gone in hud questions short answers
i wouldnt boil the vegetables as it can degrade their nutrients to an extent.
also juicing is extremely expensive and time consuming so i dont juice anymore
there are alot of good recipes that do taste fantastic contrary to popular belief
she did the cocaine yet you woke up next to the hipster blackguy?
also how do u know he graduated in 1995?
_KermitMr_Harvardhttp://cloud-4.steamusercontent.com/ugc/44244007320848359/433992FD131C8D1435053F990376A456196506EA/
whats the file to edit that, mainly the bg, ive look in freezepanel_callout and basic, changed everything labeled bg and yet no sucess
Checked FreezePanelKillerHealth too?
thats just for the health, i need to edit everything else but the health
http://cloud-4.steamusercontent.com/ugc/44244007320848359/433992FD131C8D1435053F990376A456196506EA/
whats the file to edit that, mainly the bg, ive look in freezepanel_callout and basic, changed everything labeled bg and yet no sucess
̿ ̿'̿'\̵\з=༼▀̿Ĺ̯▀̿ ̿ ༽ PROTECT SEB BARTON ༼ ▀̿Ĺ̯▀̿ ̿ ༽ =ε/̵/’̿’̿ ̿
was the only thing i saw in chat all game
oh maybe the new target id health style is different, i still use the old one so idk
im the biggest fan for both shows, i started watching from the very beginning
fyrhttp://i.imgur.com/xQA7o1j.jpg
How do I make it so that the health numbers on top of the player doesn't cut off? (The 200)
huddamageaccount.res
oh wait thtas not damage numbers
spectatorhealthgui and tournamentspectatorhealthgui
its not even put into the hudanimations file, but it in, reupload it and let me see if there is a small hiccup your are missing in the code
LuigiHey, I got a question I have been working on for at least 3 hrs trying to get working so I decided to ask.
How would one go about moving the individual status boxes for each of the engi's buildings?
I'm trying to get them in a horizontal row at the top near the timer with sentry and dispenser of left, and teleporter pair on right. However the thing is even though I can move them as a group with the BuildingStatus_Engineer block in the hudlayout.res I need a way to separate them so that they are all on the same horizontal level. The problem is no matter what coordinates I change in the hud_obj_(buildingname).res files, they don't want to move at all.
Any help would be greatly appreciated!
what does it look like when u changed the values in each of these files