hello hildreth my man iikq is very upset that his name is capitalized, could you please fix this issue so he stops messaging me forever
Account Details | |
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SteamID64 | 76561198033698779 |
SteamID3 | [U:1:73433051] |
SteamID32 | STEAM_0:1:36716525 |
Country | Finland |
Signed Up | February 24, 2013 |
Last Posted | August 28, 2022 at 12:16 PM |
Posts | 144 (0 per day) |
Game Settings | |
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In-game Sensitivity | something |
Windows Sensitivity | whatever the default |
Raw Input | 1 |
DPI |
1500 |
Resolution |
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Refresh Rate |
Hardware Peripherals | |
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Mouse | Razer DeathAdder Respawn |
Keyboard | QPAD Mk80 Pro (Cherry MX Red) |
Mousepad | SteelSeries QcK+ |
Headphones | Steelseries Siberia v2 |
Monitor | benq numbers numbers numbers |
i took a point of off epsilon in s18 why am i not #1? rigged
i do not associate myself as sheepy's friend
so how come sheepy hasnt been banned from tftv yet
sheepy you are my favorite tf2 personality ???????????? i am glad to be playing on a team with you ??????????????? eternal love for you ??????????????????
?????????????????????
I don't recall Pinky playing for us last season
u literally cant fix this unless u remove every single angled wall or change the engine, neither of which will happen
SneakyPolarBearHey just run a heavy and kritz on second and don't go to mid. Problem solved.
Sounds very fun and interesting
http://i.imgur.com/sjEKZ3v.jpg
This heavy is really creepy
harbleuMuukiIs it really a good thing to make the game even more chaotic than what it is now? I personally main medic in 6v6 and I don't like quickfix because it puts so much emphasis on aim/mechanical skills, and personally don't like to watch games where there's mostly just mechanical skill involved with depth and tactics left on the sidelineshow does quickfix not take any tactics? infact quickfix adds even more different tactics and depth to the game. i don't really see what argument you were making here. also the fact that most people play medic because they can't aim doesn't mean that some medics shouldn't be able to take advantage of having better aim or mechanics than others by using a weapon that rewards those skills more.
I didn't say that it doesn't require any tactics, but according to most posts that I've read here people seem to think that it's much easier to come out of a bad situation with the quickfix, thus reducing the amount of emphasis on depth if mistakes aren't punihsed quite that greatly. Just speculating here so in the end, w/e
Is it really a good thing to make the game even more chaotic than what it is now? I personally main medic in 6v6 and I don't like quickfix because it puts so much emphasis on aim/mechanical skills, and personally don't like to watch games where there's mostly just mechanical skill involved with depth and tactics left on the sidelines
Also wtf is up with the "roamers got gunboats" argument, a flying combo is so much different than a 200-health roamer jumping
Mr_Owlso why would people not use the cow mangler now
No crits
By the way, darwin's danger shield vs no darwin's = you're free to secondscope all the time and he can't win because you won't die to a non-charged headshots but he will :DDASDASD:
JasMuukiJust a thought which I've ranted at for some people:
Since apparently the problem with competitive TF2 is the staleness (lack of variety in an fps game? what is this), and Robin wants to change the system to appeal to pubbers via change of classlimits or rebalancing unlocks to make all classes viable. Instead of/As well as doing this, wouldn't it be possible to add more incentive to make new maps? Adding new maps (that are actually balanced) would force teams to think up new strategies
I don't know why we are even trying to appease Valve when they've very rarely ever tried to help the competitive community out.
I mean, you say we should add new maps, ok, how about adding in snakewater into the standard game? That's a very easy thing to do.
yeah well i think i kinda said that in the latter part about actually adding maps into the game but yes, you are correct