Nightfaul
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SteamID64 76561198047461167
SteamID3 [U:1:87195439]
SteamID32 STEAM_0:1:43597719
Country United States
Signed Up April 13, 2013
Last Posted September 13, 2024 at 6:31 PM
Posts 886 (0.2 per day)
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#8 ESEA S28 UBF: froyotech vs. Ascent in Matches

yomps on scout

https://cdn.frankerfacez.com/emoticon/214129/1

posted about 6 years ago
#1 ESEA Season 28 Invite Highlight in Videos

https://www.youtube.com/watch?v=vuBEYv5qyOc

I decided to throw caster names in the mix this time, let me know if you guys want to see it more in the future or not.

Songs:
King Gizzard and the Lizard Wizard - In Your Mind
Metrik - Nightdrive
Geoplex - Impulse (Space Pulse Soundtrack)
CloZee - Red Forest

Shoutouts to Beater for his help this season. I really appreciated it.

posted about 6 years ago
#23 Getawhale vs Essentials.tf & i63 in TF2 General Discussion
Tino_deek_pooseenAnyhow, this is going to be the Judgment Day. The end of TF2. Grant Vincent, watch out..
You DO know that most of the tftv people are at odds with b4nny right??

How out of the loop are you...

You're talking to an alt. Why do you even bother?

posted about 6 years ago
#1220 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion

Well, this got derailed real fucking fast.

posted about 6 years ago
#4 have you ever seen a ghost? in Off Topic

My family calls me a ghost, does that count?

posted about 6 years ago
#1064 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion

I wish I spent as much time in TF2 as this man's posts.

posted about 6 years ago
#42 Remove sentries in TF2 General Discussion

I'm still holding out for a Wrangler nerf at the very least.

posted about 6 years ago
#905 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion

Never change, guys.

posted about 6 years ago
#6 ESEA Season 21 Invite Highlights in Videos

Video has been re-uploaded to correct a previous error.

posted about 6 years ago
#1 ESEA Season 21 Invite Highlights in Videos

Here's a bit of nostalgia for you guys.

Sorry for no caster audio in this one, I really couldn't find anything that was worth putting in despite binge watching some matches and lack of demos corresponding to those matches.

https://www.youtube.com/watch?v=T0hll_kmhGk

Music:
Y&V - Back In Time [NCS Release]
she - Yes OK

posted about 6 years ago
#10 What is your most prized possession in The Dumpster

All my ToTH pins.

posted about 6 years ago
#758 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion

Idk why me or anyone else on the team lets Maky speak.

posted about 6 years ago
#11 show how much money you've spent on steam? in Off Topic

https://i.imgur.com/bfmzBud.png

posted about 6 years ago
#1482 mastercomfig - fps/customization config in Customization
mousiopeare you guys talking about this ? https://www.youtube.com/watch?v=KFgfzAwedEg
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked

I think r_staticprop_lod 0 fixes this.

posted about 6 years ago
#8 neutral thread. in The Dumpster

Pause Buffering Inputs: Normally, if we input a button (such as A or B) on two consecutive in-game frames, then it won't count as two presses. Instead, it will only count as one press, held for two frames. However, if we use pausing to separate those two in-game frames, then it is possible to press the same button on two consecutive in-game frames.

Pause Buffering the Global Timer: The global timer is a variable that starts at 0 when the game is turned on and increments once on every frame, including paused frames. Some phenomena in the game rely on the global timer, and expect it to increment normally. However, by pausing strategically, we can control exactly what values the global timer has during the in-game frames. This can lead to some rather strange things happening.

Thanks to Peter Fedak for telling me the specific details of how the snufit and swooper variables are calculated:
(1) snufitHeight = 8 * cos(4000 * globalTimer) + startingHeight
(2) swooperRoll = swooperRoll + 1000 * cos(20000 * globalTimer)
(3) swooperYaw = 1200 towards 3000 * cos(4000 * globalTimer) + targetYaw
Note that concerning (2), Peter said that the roll also takes a step of 500 towards another number he hasn't yet determined.

Additional Notes
(1) Objects in 3D space have 3 angles: yaw, pitch, and roll. Here's a diagram for reference: http://i.imgur.com/E05roYE.png.
(2) There are some other events in the game that utilize the global timer that I missed in this video, which can be found here: https://youtu.be/IM8_wKCDdpY

posted about 6 years ago
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