yomps on scout
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SteamID64 | 76561198047461167 |
SteamID3 | [U:1:87195439] |
SteamID32 | STEAM_0:1:43597719 |
Country | United States |
Signed Up | April 13, 2013 |
Last Posted | September 13, 2024 at 6:31 PM |
Posts | 886 (0.2 per day) |
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https://www.youtube.com/watch?v=vuBEYv5qyOc
I decided to throw caster names in the mix this time, let me know if you guys want to see it more in the future or not.
Songs:
King Gizzard and the Lizard Wizard - In Your Mind
Metrik - Nightdrive
Geoplex - Impulse (Space Pulse Soundtrack)
CloZee - Red Forest
Shoutouts to Beater for his help this season. I really appreciated it.
Tino_deek_pooseenAnyhow, this is going to be the Judgment Day. The end of TF2. Grant Vincent, watch out..
You DO know that most of the tftv people are at odds with b4nny right??
How out of the loop are you...
You're talking to an alt. Why do you even bother?
Well, this got derailed real fucking fast.
My family calls me a ghost, does that count?
I wish I spent as much time in TF2 as this man's posts.
I'm still holding out for a Wrangler nerf at the very least.
Never change, guys.
Video has been re-uploaded to correct a previous error.
Here's a bit of nostalgia for you guys.
Sorry for no caster audio in this one, I really couldn't find anything that was worth putting in despite binge watching some matches and lack of demos corresponding to those matches.
https://www.youtube.com/watch?v=T0hll_kmhGk
Music:
Y&V - Back In Time [NCS Release]
she - Yes OK
Idk why me or anyone else on the team lets Maky speak.
mousiopeare you guys talking about this ? https://www.youtube.com/watch?v=KFgfzAwedEg
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked
I think r_staticprop_lod 0 fixes this.
Pause Buffering Inputs: Normally, if we input a button (such as A or B) on two consecutive in-game frames, then it won't count as two presses. Instead, it will only count as one press, held for two frames. However, if we use pausing to separate those two in-game frames, then it is possible to press the same button on two consecutive in-game frames.
Pause Buffering the Global Timer: The global timer is a variable that starts at 0 when the game is turned on and increments once on every frame, including paused frames. Some phenomena in the game rely on the global timer, and expect it to increment normally. However, by pausing strategically, we can control exactly what values the global timer has during the in-game frames. This can lead to some rather strange things happening.
Thanks to Peter Fedak for telling me the specific details of how the snufit and swooper variables are calculated:
(1) snufitHeight = 8 * cos(4000 * globalTimer) + startingHeight
(2) swooperRoll = swooperRoll + 1000 * cos(20000 * globalTimer)
(3) swooperYaw = 1200 towards 3000 * cos(4000 * globalTimer) + targetYaw
Note that concerning (2), Peter said that the roll also takes a step of 500 towards another number he hasn't yet determined.
Additional Notes
(1) Objects in 3D space have 3 angles: yaw, pitch, and roll. Here's a diagram for reference: http://i.imgur.com/E05roYE.png.
(2) There are some other events in the game that utilize the global timer that I missed in this video, which can be found here: https://youtu.be/IM8_wKCDdpY