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SteamID64 | 76561198047461167 |
SteamID3 | [U:1:87195439] |
SteamID32 | STEAM_0:1:43597719 |
Country | United States |
Signed Up | April 13, 2013 |
Last Posted | December 30, 2024 at 7:34 PM |
Posts | 889 (0.2 per day) |
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mousiopeare you guys talking about this ? https://www.youtube.com/watch?v=KFgfzAwedEg
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked
I think r_staticprop_lod 0 fixes this.
Pause Buffering Inputs: Normally, if we input a button (such as A or B) on two consecutive in-game frames, then it won't count as two presses. Instead, it will only count as one press, held for two frames. However, if we use pausing to separate those two in-game frames, then it is possible to press the same button on two consecutive in-game frames.
Pause Buffering the Global Timer: The global timer is a variable that starts at 0 when the game is turned on and increments once on every frame, including paused frames. Some phenomena in the game rely on the global timer, and expect it to increment normally. However, by pausing strategically, we can control exactly what values the global timer has during the in-game frames. This can lead to some rather strange things happening.
Thanks to Peter Fedak for telling me the specific details of how the snufit and swooper variables are calculated:
(1) snufitHeight = 8 * cos(4000 * globalTimer) + startingHeight
(2) swooperRoll = swooperRoll + 1000 * cos(20000 * globalTimer)
(3) swooperYaw = 1200 towards 3000 * cos(4000 * globalTimer) + targetYaw
Note that concerning (2), Peter said that the roll also takes a step of 500 towards another number he hasn't yet determined.
Additional Notes
(1) Objects in 3D space have 3 angles: yaw, pitch, and roll. Here's a diagram for reference: http://i.imgur.com/E05roYE.png.
(2) There are some other events in the game that utilize the global timer that I missed in this video, which can be found here: https://youtu.be/IM8_wKCDdpY
NightfaulHrblsNot at home, but I can get you the S27 demos asap. I'll edit this post with DL.reececorsa s27 had a lot of demos playing "textbook" scout
highly recommend
Unfortunately, the STVs from the match pages have expired. Does anyone have a DL?
I'm an idiot and forgot about this so here ya go S27 Demo dump.
ritaCongrats to della on her full transformation to a braixen. It was a long and tough journey but she finally made it and became a real pokemon. Really goes to show how far you can get with hard work and effort.
All the motivation I need.
Hrblsreececorsa s27 had a lot of demos playing "textbook" scout
highly recommend
Unfortunately, the STVs from the match pages have expired. Does anyone have a DL?
Not at home, but I can get you the S27 demos asap. I'll edit this post with DL.
I'm posting this as my contribution to get this thread to 100 pages.
BigWiggyStyleThe issue is that with this or default tf2 hud the scoreboard is white when used with dxlevel 8 and it is quite bugging my eyes :/ (example --> https://i.imgur.com/LLGirVL.jpg ) any fixes?
That's a dx8 problem, only way to fix it is to use dx9.
I would like to have these as well. All the S25 demos I had got lost into the void when I was switching storage drives.
JojoWireless gpro is now a thing. Not in stock yet through.
https://www.logitechg.com/en-us/product/g305-lightspeed-wireless-gaming-mouse
Aaaand pre ordered.
https://i.imgur.com/m0e5iVO.png
Every interaction I've had with crypt has been positive, then again, I've only ever talked with him every now and then. No idea this was happening on the side.