I would remap the caps lock key to something else. SharpKeys is one way of doing that.
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MR_SLINIt was BM but EVL technically played 5cp how you're supposed to play 5cp. It was a well executed game. Was it what the fans wanted? No. But you can't blame EVL for doing whatever it takes to win. 5cp in its current state is flawed and that will hold back the game's future growth.
This isn't the first time that this was done, by the way. Enigma used to run engineer when holding 4th points on maps like Warmfront and Metalworks. He'd build up the teleporter and then they'd just do roamer sacrifice bombs and teleport them back to kill time.
I sent an email to the developers and I'm hoping they read it, and I've also made a similar post on Reddit with a clickbait title here: https://www.reddit.com/r/tf2/comments/5b1syg/one_of_the_worst_invite_tf2_stalemates_ever/
I'm sure they're already aware of the problem. The way I see it, you can't blame the developers for exploring timer-based options like payload and attack/defense for competitive play as opposed to trying to fix 5cp given the current problems with the format.
If you want to try changing the ruleset, then there's a plugin I made implementing one of the more common suggestions for reducing 5CP stalemates.
I would expect attempting a backcap to be useful against that. But I think the fact that are you suggesting that it's not enough to push off while shoras suggests that it would be effortless highlights how much more useful actual testing would be than theory crafting.
Hunter_2_0I think this could work really well for pushing out of last, as if you push right as the point switches, you would be able to interrupt the other team trying to recap it and push without any threat of a backcap, unless I somehow misunderstood how the plugin works
Yes, that's the main situation this is intended to help with.
Has anyone tried this out? Is the plugin working ok? Any feedback on how it affects gameplay?
If they manage to hold the other team off for 3 minutes (or however long you set the round timer to).
But a better answer is to try it out and see what works. I've seen this idea come up a few times when discussing stalemates but never seen any testing with it. So I made this so that people can try it out and see if it helps or not.
Switches attacking team control point to defending (5CP only) when round timer runs out instead of stalemating. Requires sourcemod.
Round timer can be changed with mp_roundtimelimit which defaults to 180 seconds.
It requires a bot on each team in order to work, hopefully that won't cause any issues with other plugins.
Download: https://github.com/nimble0/tf2-push-back-timer/releases/download/v0.1/tf2-push-back-timer.smx
Source code: https://github.com/nimble0/tf2-push-back-timer