Switches attacking team control point to defending (5CP only) when round timer runs out instead of stalemating. Requires sourcemod.
Round timer can be changed with mp_roundtimelimit which defaults to 180 seconds.
It requires a bot on each team in order to work, hopefully that won't cause any issues with other plugins.
Download: https://github.com/nimble0/tf2-push-back-timer/releases/download/v0.1/tf2-push-back-timer.smx
Source code: https://github.com/nimble0/tf2-push-back-timer
Switches attacking team control point to defending (5CP only) when round timer runs out instead of stalemating. Requires sourcemod.
Round timer can be changed with mp_roundtimelimit which defaults to 180 seconds.
It requires a bot on each team in order to work, hopefully that won't cause any issues with other plugins.
Download: https://github.com/nimble0/tf2-push-back-timer/releases/download/v0.1/tf2-push-back-timer.smx
Source code: https://github.com/nimble0/tf2-push-back-timer
Cool! Time to organise some doublemixes
Cool! Time to organise some doublemixes
That's interesting.
On the other hand, if a team loses mid fight, they can just park the bus on 2nd and then get mid for free?
That's interesting.
On the other hand, if a team loses mid fight, they can just park the bus on 2nd and then get mid for free?
If they manage to hold the other team off for 3 minutes (or however long you set the round timer to).
But a better answer is to try it out and see what works. I've seen this idea come up a few times when discussing stalemates but never seen any testing with it. So I made this so that people can try it out and see if it helps or not.
If they manage to hold the other team off for 3 minutes (or however long you set the round timer to).
But a better answer is to try it out and see what works. I've seen this idea come up a few times when discussing stalemates but never seen any testing with it. So I made this so that people can try it out and see if it helps or not.
Has anyone tried this out? Is the plugin working ok? Any feedback on how it affects gameplay?
Has anyone tried this out? Is the plugin working ok? Any feedback on how it affects gameplay?
I think this could work really well for pushing out of last, as if you push right as the point switches, you would be able to interrupt the other team trying to recap it and push without any threat of a backcap, unless I somehow misunderstood how the plugin works
I think this could work really well for pushing out of last, as if you push right as the point switches, you would be able to interrupt the other team trying to recap it and push without any threat of a backcap, unless I somehow misunderstood how the plugin works
how do you stop the attacking team just immediately recapping the point? temporarily having better spawns (if you're not holding last) and the enemy team being slightly out of position while capping isn't enough to push off
how do you stop the attacking team just immediately recapping the point? temporarily having better spawns (if you're not holding last) and the enemy team being slightly out of position while capping isn't enough to push off
I would expect attempting a backcap to be useful against that. But I think the fact that are you suggesting that it's not enough to push off while shoras suggests that it would be effortless highlights how much more useful actual testing would be than theory crafting.
Hunter_2_0I think this could work really well for pushing out of last, as if you push right as the point switches, you would be able to interrupt the other team trying to recap it and push without any threat of a backcap, unless I somehow misunderstood how the plugin works
Yes, that's the main situation this is intended to help with.
I would expect attempting a backcap to be useful against that. But I think the fact that are you suggesting that it's not enough to push off while shoras suggests that it would be effortless highlights how much more useful actual testing would be than theory crafting.
[quote=Hunter_2_0]I think this could work really well for pushing out of last, as if you push right as the point switches, you would be able to interrupt the other team trying to recap it and push without any threat of a backcap, unless I somehow misunderstood how the plugin works[/quote]
Yes, that's the main situation this is intended to help with.