Octalblock
Account Details
SteamID64 76561198152736160
SteamID3 [U:1:192470432]
SteamID32 STEAM_0:0:96235216
Country United States
Signed Up June 30, 2016
Last Posted September 16, 2024 at 9:58 PM
Posts 54 (0 per day)
Game Settings
In-game Sensitivity 1.125
Windows Sensitivity 3
Raw Input 1
DPI
1000
Resolution
1920 x 1080
Refresh Rate
240
Hardware Peripherals
Mouse Logitech Superlight 2
Keyboard HyperX Alloy Elite 2
Mousepad Some random world map mousepad
Headphones Meze 99 Classics
Monitor Smasnug 240 hurts
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#6985 HUD editing: short questions, quick answers in Customization
chiefdogIs it possible to make it so that minimode disables all hud elements except the killfeed? I have a recording hud that only shows the killfeed and would like to switch conveniently, between a "normal" hud and recording mode. I was wondering if with minimode, I could move all the elements to Narnia or smth.

The _minmode tag can be applied to nearly any key-value pair.

"MyElement"
{
  "visible"         "1"  // Visible normally
  "visible_minmode" "0"  // Hidden when in minmode
}

"Element2ElectricBoogaloo"
{
  // Center screen normally
  "xpos"            "c-50"
  "ypos"            "c-50"
  "wide"            "100"
  "tall"            "100"

  // Bottom right in minmode, notice that width and height are not present.
  "xpos_minmode"    "r100"
  "ypos_minmode"    "r100"
}

The width and height are ommited for minmode because they will use the values already present for normal mode, reducing the need for multiple definitions of the same information.

posted 2 months ago
#14 Mastercomfig doesnt boost fps in Customization

Double check it's installed by using:

version_comfig

The most recent version as of this date is 9.10.2.
If you see something like:

Unknown command "version_comfig"

or you see a different version, it is recommended to double check that an existing autoexec is not conflicting with mastercomfig. Look through the following folder for an existing autoexec.cfg file:

Team Fortress 2\tf\cfg
posted 6 months ago
#5942 Show your HUD modifications! in Customization
colombo0744a bad milky hud edit made by me

https://im.ge/i/FK4uzG

https://www.mediafire.com/folder/ywepnb2081f36/milky+hud+edit

Might I recommend using GitHub or even just Dropbox or Google Drive? Media fire is starting to put crap behind a paywall where YOU don't get paid, they do.

posted about 2 years ago
#6636 HUD editing: short questions, quick answers in Customization

How does one go about editing the end of match scoreboard for casual/competitive? I've searched everywhere around the internet and can't find a single thing that says it. I've looked in JarateKing's HUD File List and can't find a single thing about it.

EDIT: Nevermind, I'm a moron. The file is hudmatchsummary.res.

posted about 3 years ago
#6561 HUD editing: short questions, quick answers in Customization
ZetosOctalblockDoes anyone know how to modify the font, text color and background of the voice command menu (also used for other actions)Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.

Appreciate it.

posted about 4 years ago
#6559 HUD editing: short questions, quick answers in Customization

Does anyone know how to modify the font, text color and background of the voice command menu (also used for other actions). It looks something like this:

https://www.gameconnect.net/wp-content/uploads/2012/09/sourcemod1.jpg

posted about 4 years ago
#6196 HUD editing: short questions, quick answers in Customization

I don't know what is going on, but chat_english.txt isn't being read/taken into effect when I add my own custom tags/edits.
My only assumption is that chat_english isn't allowed anymore. Anyone know what's going on?

posted about 4 years ago
#1958 mastercomfig - fps/customization config in Customization
Tobhi_Has anyone made a non vpk version?unpack the VPK with Crowbar

You don't need Crowbar to unpack it, just use GFCScape

posted about 4 years ago
#6171 HUD editing: short questions, quick answers in Customization

The health and text is moved to the top left of the player I'm looking at, everything is normal when tf_hud_target_id_disable_floating_health is set to 1, the health and text are in the places that they should be in.

https://cdn.discordapp.com/attachments/327174982201507840/665496918155329536/pic.jpg

Anyone know what's causing this?
It happens with the training mode/coach world-popups as well, they're not quite pointing to the location that is needed, they're slightly off.
tf_healthicon_height_offset is set to 0.

posted about 4 years ago
#6 Upgrading OS questions. in Q/A Help

I've been stuck with win 8.1 and honestly it's not all that bad, slightly outdated compared to wind 10, but still usable.
Win 10 has more PC gaming "support" than win 8.1 as far as I've tested.

Honestly, just find an anti-bloatware program for win 10 and run it, if I find the program I used to clear out my laptop, I'll drop a link.

I don't think there's any damage that happens to your programs and licenses. Just be aware that some folders from win 7-win 8.1 are deprecated and no longer used, so you'll have to move some stuff around after the upgrade.

posted about 4 years ago
#5734 Show your HUD modifications! in Customization
knsumei made m0rehud a lil prettier

shoutout to jarateking for figuring out how to do gradient fonts
https://steamuserimages-a.akamaihd.net/ugc/767234437611435964/33C92D53548A37EA80F8291D3A3FE96C4178AB78/

how the fuck did you do a gradient

posted about 4 years ago
#4 Selling parts for league fees in Hardware

What's the full price combo? Or is this what you'd get?

posted about 4 years ago
#610 TF2 benchmarks in TF2 General Discussion
2639 frames 29.379 seconds 89.83 fps (11.13 ms/f) 9.196 fps variability

CPU: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
GPU: Intel(R) HD Graphics 4000
Dxlevel: 81
Resolution: 1440x900 (5:4 stretched)
Fullscreen: True
FPS Config: Custom config by me.
Shadows: Disabled

I hope this isn't too terrible.
Config:

Show Content
https://github.com/DelPyth/TF2-Custom-Stuff
DeltaMods.zip/cfg/gfx/delta.cfg for config
posted about 4 years ago
#1 Ragdoll Confusion in Q/A Help

There seems to be either a quirk or something that I'm not paying attention to, but on certain maps, the ragdolls seem to only fate away after the kill instead of disappearing immediately.
As far as I know this behavior takes into effect only on certain practice and training maps (and maybe other that I haven't tested, the pattern isn't what I thought previously: if the 0,0 axis is visible then fade away the model instead of removing immediately.

It doesn't really bother me but it is a little bit annoying when you can't get certain things to work the way they're "advertised."
If needed, I can add a gif/video of this behavior to help illustrate my point.

Besides that, this is the code I've been using to hide the ragdolls, it is mostly the same as mastercomms' "ragdoll_off" command but with a few minor edits to attempt to make it work (since for some reason my config doesn't do that already).

// > Disable ragdolls
cl_ragdoll_collide            0 // Disable ragdoll collisions
cl_ragdoll_fade_time         -3 // Remove ragdoll fade out delay
cl_ragdoll_forcefade          1 // Effectively disables ragdolls by instantly fading them
cl_ragdoll_physics_enable     0 // Disable ragdoll physics, where most of the performance from ragdolls comes from
g_ragdoll_fadespeed       10000 // The rate of ragdoll fading
                                //  (higher is faster fading rate, so 0 will not fade and cause memleaks)
g_ragdoll_lvfadespeed     10000 // ^ but in low violence
g_ragdoll_maxcount            0 // [DELTA] As far as I've tested, this reduces the
                                //  amount of ragdolls in the map, not on screen [DELTA]
ragdoll_sleepaftertime        0 // Wait a reasonable time before sleeping ragdoll physics
posted about 4 years ago
#412 Wut hud/crosshair/cfg thread in Customization
bijlolhttps://youtu.be/2Uu-JH1P3WE anyone got this hud? or is it some creation of his own and unreleased

It's either an old version of grapehud or goathud, I can't remember.
There's supposed to be a minmode version of the HUD that moves everything to the corners of the screen.

posted about 4 years ago
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