If you think scout needs a nerf, you're shit at the game.
Killing scouts is easy, it's his unlocks that need balancing.
Account Details | |
---|---|
SteamID64 | 76561198152736160 |
SteamID3 | [U:1:192470432] |
SteamID32 | STEAM_0:0:96235216 |
Country | United States |
Signed Up | June 30, 2016 |
Last Posted | September 16, 2024 at 9:58 PM |
Posts | 54 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.125 |
Windows Sensitivity | 3 |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1920 x 1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
---|---|
Mouse | Logitech Superlight 2 |
Keyboard | HyperX Alloy Elite 2 |
Mousepad | Some random world map mousepad |
Headphones | Meze 99 Classics |
Monitor | Smasnug 240 hurts |
anyone who adds you and you don't know them, don't let them into your friends list.
i don't know how people don't realize this.
Not to say this thread is shit, but dude...
There's two types of weapons in tf2, "Different playstyles" and "fix a problem."
"Fix a problem" is for as the name implies, fixes a damn problem.
"Different playstyles" allows for a different way to play for the class(es)/team to work with.
For Christ sake, the bow is made to have a different playstyle. it allows for more heals at a varying range vs. just dealing damage with slow, annoying, and hard to see needles.
Just delete this thread like everyone else or let a mod lock this shit.
AiTratI'm using the latest version of m0rehud with a few customisations. One thing I would like to add is the disguise animation, and whilst I am able to add, remove, re-size, and move the image around, at the moment the actual image which should be the outline of the spy is just a massive white box, my guess is that this is because the file is missing (as by default m0rehud doesn't have the animation included) but I not only don't know where I can get the image, I have no idea where it should be within the HUD's files. https://imgur.com/a/DqhzTGe
As far as I know, this doesn't mean the file is missing, it means the animation is messed up to some capacity. I never knew what caused/fixed the problem, but you're more than welcome to use this example for the spy disguise animation. Keep in mind it shows at the bottom left hand corner, to change this, just mess around with PlayerStatusSpyOutlineImage position and size to your liking.
// ============================================================================= //
// >> Bottom left disguise outline
// ============================================================================= //
event HudSpyDisguiseChanged
{
Animate PlayerStatusSpyOutlineImage Alpha "175" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Position "0 r200" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Size "200 200" Linear 0.0 0.2
RunEvent HudSpyDisguiseHide 0.5
}
event HudSpyDisguiseHide
{
Animate PlayerStatusSpyOutlineImage Position "0 r-10" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Size "0 0" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
}
event HudSpyDisguiseFadeIn
{
RunEvent HudSpyDisguiseChanged 0
Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
}
event HudSpyDisguiseFadeOut
{
RunEvent HudSpyDisguiseChanged 0
Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
}
My tracers show but only for a little bit compared to how they normally should be, showing the entire path and with every shot. I doubt it'd be my config, but I do have a suspicion I might need a reinstall.
Already tried with the 'autoconfig' command line tag and nothing changed.
i'm the [TF2] guy with 5000 hours playing like a god
I saw earlier that you said you took Orbiculatus Hud and tried to update it, any word on that? Or did you just set it to the side while working on others?
thatMisterFoxxHow can I add a subtitle with a different font and size of the main "ITEMS" labeltext? looking for something like this:
https://imgur.com/a/WIb0nxU
Thanks!
To add text for the purpose as a subtitle, you can add an element inside of another to have a "group".
Keep in mind, the main menu handles "groups" differently than other elements.
"TFItems"
{
"ControlName" "CExButton"
"fieldName" "TFItems"
"labeltext" "ITEMS"
"font" "HudFontMediumSmallSecondary"
"textAlignment" "north-west"
"xpos" "c-350"
"ypos" "c-108"
"zpos" "4"
"wide" "373"
"tall" "54"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"textAlignment" "west"
"textinsetx" "5"
"textinsety" "5"
"use_proportional_insets" "1"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"Command" "engine open_charinfo"
"defaultFgColor_override" "TanLight"
"armedFGColor_override" "TanLight"
"armedBgColor_override" "146 63 4 255"
"defaultBgColor_override" "59 57 53 255"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"sound_armed" "UI/buttonclickrelease.wav"
"SubTitle"
{
"ControlName" "CExLabel"
"fieldName" "SubTitle"
"xpos" "10"
"ypos" "25"
"zpos" "5"
"wide" "200"
"tall" "40"
"textAlignment" "northwest" // Top left
"visible" "1"
"enabled" "1"
"labelText" "Some Text For A Subtitle..."
"font" "Default"
"fgcolor" "255 255 255 255"
}
}
muddyOctalblock -how to make ItemEffectMeter colored?--Hard coded white; work around with image panel; color changes if fillcolor is non-blank-
Thank you so much! This worked greatly, and anyone else with this problem should be directed to this post. Thank you again!
I'm going to repeat my post from earlier as I think I didn't make it clear enough. Also, I think with my experimentation it's currently broken on Valve's part as far as I've tested.
The element color, "ItemEffectMeterLabel" from the file "Resource/UI/HudItemEffectMeter.res". cannot be changed to a different color. I have tried to use fgcolor_override, bgcolor_override, I've tried to duplicate the item by doing "ItemEffectMeterLabelTheSecond" because why not, and it did work, but the "labeltext" tag is locked to #TF_Ball as it should but it doesn't change according to the item it needs to work with as would the other element should.
In short, I've used bgcolor_override/fgcolor_override to change the color, I've tried to duplicate the element in hopes that it'd work there, and I've tried looking at previous HUDs that have edited the color and found they've done the same.
TL;DR: The color tag for "ItemEffectMeterLabel" is hardcoded as White and I don't know how I could change it.
BumFreezeShow Contentdoesnt seem to work on pure servers, is there any solution?OctalblockBumFreezehow can i edit the match hud to use these icons from the scoreboard instead of the class portraits?
https://i.imgur.com/7t9C5Ck.jpg
https://i.imgur.com/wg172Qk.jpg
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: gamebanana.com
There's no solution, unless you inadvertently edit the files that the correspond with the mod and risk not being able to play on other servers because of a "different" version of TF2, then no, there is no known solution.
vanbroI edited my scoreboard server time limit so it does not display the "Server map time limit: " and just displays the numbers. I deleted every font glyph that was not "1 2 3 4 5 6 7 8 9 0 and : " to do this. However the server time limit still displays the : that was in front of the text I wanted to remove.
Show Content
Is there a way to delete the first " : "? Or was I just over thinking the situation and there is a way to just the delete the text straight up without editing any fonts.
There is a way to do this without having to use a custom font. In the "resource/tf_english.txt" file, you can look for the list of variables:
"Scoreboard_Server"
"Scoreboard_TimeLeft"
"Scoreboard_TimeLeftNoHours"
"Scoreboard_NoTimeLimit"
"Scoreboard_ChangeOnRoundEnd"
"TF_HUD_ServerTimeLeft"
"TF_HUD_ServerTimeLeftNoHours"
"TF_HUD_ServerNoTimeLimit"
"TF_HUD_ServerChangeOnRoundEnd"
"Scoreboard_TimeLeftLabel"
"Scoreboard_TimeLeftNew"
"Scoreboard_TimeLeftNoHoursNew"
"Scoreboard_NoTimeLimitNew"
"Scoreboard_ChangeOnRoundEndNew"
All of these are the scoreboard variables used to change how the time left and server name is displayed. I recommend using the following edits:
"Scoreboard_Server" "Server: %s1"
"Scoreboard_TimeLeft" "%s1:%s2:%s3"
"Scoreboard_TimeLeftNoHours" "%s1:%s2"
"Scoreboard_NoTimeLimit" "No time limit"
"Scoreboard_ChangeOnRoundEnd" "Map change on round end..."
"TF_HUD_ServerTimeLeft" "%s1:%s2:%s3"
"TF_HUD_ServerTimeLeftNoHours" "%s1:%s2"
"TF_HUD_ServerNoTimeLimit" ""
"TF_HUD_ServerChangeOnRoundEnd" "00:00"
"Scoreboard_TimeLeftLabel" "Server Time Left:"
"Scoreboard_TimeLeftNew" "%s1:%s2:%s3"
"Scoreboard_TimeLeftNoHoursNew" "%s1:%s2"
"Scoreboard_NoTimeLimitNew" "No time limit"
"Scoreboard_ChangeOnRoundEndNew" "Map change on round end..."
Anyone know how I can change the font color from "ItemEffectMeterLabel" from the file "Resource/UI/HudItemEffectMeter.res"?
I can't seem to find a way to do so. I know it's possible as I've seen some other HUDs do it, but as soon as I see what they did, I try to replicate it and fail to do so.
BumFreezehow can i edit the match hud to use these icons from the scoreboard instead of the class portraits?Show Content
I have created a mod to do this already, you may combine said mod with your hud if you'd like to.
Here it is: gamebanana.com
I am happy to announce that I have set up an entire Discord server dedicated entirely to HUD editing help.
Here's the link.
I hope to see some eager learners or lost users in need of help in here.
I also hope to see anyone who wants to help those in need of it.
I have taken every precaution that I know of to keep this server safe for both itself and its users.
Hope to see some people joining soon!