Osiris
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SteamID64 76561197960734408
SteamID3 [U:1:468680]
SteamID32 STEAM_0:0:234340
Country Netherlands
Signed Up April 11, 2014
Last Posted February 19, 2025 at 8:12 AM
Posts 358 (0.1 per day)
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#53 So... what did this update actually fix? in TF2 General Discussion
MR_SLINI think valve has been making good balance changes across the last two updates and this update sets the foundation for what they've been talking about for years: data-based decisions. Matchmaking and ranked pubs will let them collect tons of data around what weapons are used by winning teams and what weapons are used by losing teams. Which weapons are used by good players and which are used by bad ones.

All that shows you is if you want to win you use the best weapons. That doesn't tell you if the person/their opponent/the spectator enjoyed being part of the experience, no matter how balanced it will be when Valve get their precious data. If you put two turds of equal mass on a set of scales, they will be in perfect balance, but it doesn't make your house smell less like poo than when one turd was bigger than the other.

What TF2 needs in order to be a competitive game(not a successful one, just a competitive one to begin with) is direction, not balancing or expansion. There is nothing to balance right now because in Valve's mind, competitive TF2 has no clearcut identity for people to be captivated by and which the balancing would work towards achieving. Quake has fast-paced DM and internalised timings, Overwatch has class-centric teamplay, CS has slower moving heavily aim-based tactics. According to this community(TFtv), TF2 should be about über-centric and movement based three-dimensional DM supplemented by utility class and unlock switching, but if you just take an honest look at some of the classes and most of the unlocks that are in the game right now, Valve has no such precise vision for the game, or at least this update did not show what that vision is.

posted about 8 years ago
#128 MAJOR TF2 update for 7/7/16 (Meet Your Match) in TF2 General Discussion

I'm happy matchmaking is now part of the game and I'm sure this will not be the last competitively significant update, but my gut still tells me that something is missing in Valve's mindset. To me it still feels like they don't know what they want competitive TF2 to be. Without whitelists and class limits(which the competitive community had to invent over the years), there just doesn't seem to be a framework for a competitive game.

Pick a map type, decide the feel of the game and how each class can use a few skills(some more potent than others) within that environment. If the player plays the class skillfully and intelligently, they should be able to either use skills normally belonging to other classes at a weaker level, or be able to circumvent the skills of other classes. Then, and only then, you can start making interesting unlocks which make the game interesting instead of breaking either the feel(and therefore player/spectator enjoyment) or fairness of the competitive game. Unlocks which trade all or part of one of those class skills and reinforce another skill to compensate for it are the ones which make the game dynamic but not broken, and allow for actual decision-making and risk-taking instead of roulette.

You must first decide to use nails or screws before opting for the hammer or the screwdriver. This update was Valve deciding that fixing the boards together was worthwhile in the first place, which is a welcome start. I remain hopeful the rest will follow.

posted about 8 years ago
#223 I've updated some huds in Customization
canceryou are the fcking best! have my babies

With your name, is that supposed to be a good or a bad thing?

posted about 8 years ago
#19 DHS Fundraiser Showmatch: Crowns vs. Comfortably Spanked in News

Thank you to Matcherino.

posted about 8 years ago
#24 milk in Off Topic
CondescendingCandlestickbearodactylyou've omitted two very important types of milk:
  • chocolate
  • shake
how is a shake milk

In America things aren't consumable unless they have sugar added.

posted about 8 years ago
#11 Community Jump Movie in Videos

I like this recent trend of cooperative jumps with two or more people doing a jump at the same time and assisting each other. The music during the TAS run was pretty funny as well, because it looked so casual since it just kept going on and on, seemingly leisurely flying around even though it was extremely complicated. Good job everyone.

posted about 8 years ago
#26 Golden Cap replacement Brainstorm. in TF2 General Discussion

Why not just make the round time 2 or 3 minutes instead of 10 minutes during a golden cap? If you don't push after winning the mid fight, the other team gets an equal chance to wipe you on mid after 3 minutes. This would force a decision, which should be the objective of a tiebreaker, right? This could happen a few times, but at some point a team will wipe or one medic will survive and the other won't, unless a point changes hands.

posted about 8 years ago
#55 ex-Infused replace roamer, leave organisation in News
cirlodutchbag

What have we done to you to deserve this?

posted about 8 years ago
#4 PREC causing game crashes! in Q/A Help
PuoskariOsirisP-REC hasn't been updated for all of the new things that came with matchmaking. If I remember correctly from another thread, the creator, Orange, doesn't intend to update it. There is nothing anyone can do because P-REC is a signed plugin and Orange either has to update it himself or hand it off for someone else to maintain and get it signed by Valve whenever a new version is made.

https://steamcommunity.com/groups/tfcompetitive/discussions/0/405693392927698879/
I haven't really heard anyone else having this problem exactly, I'll just hope it's the fact it's outdated, instead of my computer or stuff.

I linked a post of a Valve employee saying P-REC causes crashes unless it is updated. When matchmaking was made available, TFTV was full of people posting that they were crashing unless they removed P-REC from their custom folder.

Can you not read?

posted about 8 years ago
#2 PREC causing game crashes! in Q/A Help

P-REC hasn't been updated for all of the new things that came with matchmaking. If I remember correctly from another thread, the creator, Orange, doesn't intend to update it. There is nothing anyone can do because P-REC is a signed plugin and Orange either has to update it himself or hand it off for someone else to maintain and get it signed by Valve whenever a new version is made.

https://steamcommunity.com/groups/tfcompetitive/discussions/0/405693392927698879/

posted about 8 years ago
#2 Civilization VI in Other Games

I'm just going to assume it will be bad until they release an expansion, just like every other fairly recent Civ game. They usually run like a bucking horse as well, so if you needed a reason not to pre-order video games, there are two big ones for this game.

posted about 8 years ago
#555 cp_sunshine (5CP) in Map Discussion

http://puu.sh/oNmaR.png

Just an idea I had. This would cover choke sightline from flowers if tetris were put in the exact right spot and would offer a wall to surprise jump over top of and allow people to sneak some cap time onto the point without having to eat so many spammed projectiles and stickies.

posted about 8 years ago
#51 kaidus retires from nerdRage due to wrist injury in News

Thank you for the years of top notch entertainment and hopefully you can soon find a place for TF2 without having to sacrifice other things.

posted about 9 years ago
#44 sleep paralysis in Off Topic

Sleep paralysis can be a really interesting subject. For one, what you dream about often depends on what you're scared of(in my case, it was being stuck in a fire and eventually having to breathe in the fire). A few cultural ones have already been mentioned in this thread: alien abduction, terrorist attacks, plane crashes, old hag, demons of varying nature. I remember a Japanese friend telling me that in Japan, it is often described as an old woman with a lantern and a knife standing by your bed while you cannot move and that it is called 'kanashibari', which I can only translate as 'tied up in metal'. In the Philippines there is a phenomenon known as 'bangungut', which is a demon sitting on your chest and pushing the air out of your lungs. And I'm sure at least some of you have heard of a succubus(or the male variant, incubus), which in some historic descriptions were also known to sit on people's chests as they slept. Even the word "nightmare" finds its roots in such a demonic creature.

If you then consider that, for example, alien abduction reports didn't start until humanoid grey alien media were created and it depends on where you come from what kind of form the "ominous person strangling or crushing you" takes, you can clearly see that it's all between your ears and that you are basically creating your own experience by drawing from your subconscious fears and/or traumatic experiences.

It's also quite intriguing to note that a lot of other symptoms and triggers are similar in people who experience sleep paralysis. The feeling of the body being out of proportion, abdominal pressure unrelated to chest pressure, incoherent colour observance, stressful times before an episode, watching a scary film, having to endure long periods of high adrenaline levels, a consistent lack of sleep resulting in a physical shutdown, etc.

Sometimes it is kind of funny to see what our brains get up to when you can isolate one area of them and have the rest at idle.

posted about 9 years ago
#35 PSA: Hacker collecting TF2 player IPs in TF2 General Discussion

Arie's posts always make me feel proud to be Dutch(and I'm not a very patriotic person).

posted about 9 years ago
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