twiikuui'm gonna be honest, i see lots of wishing for a tutorial but it never needed TF2 SDK to become a reality, especially now that vscript exists. someone has to put in the work :shrug: also it's not the educational silver bullet you think it is
I think you're right. Everyone hates tutorials and ignores them or tries to just get through them as quickly as possible, even if they're scripted well. You have to sort of sneak the tutorial into the game while the player already feels like they're playing the game normally and let them think they're figuring it out on their own. That being said, I have never understood why Quake games for example didn't include defrag as a highly visible game mode, and the same goes for TF2 with jumping and surfing. You can make it look as if it's just another competitive mode where you're competing for completion times(which it of course is), while it simultaneously teaches players the required skills for the main game. Movement is quite a hard and essential part of the game, so it's better to teach it in a fun and addictive way.