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Reminds me of a '70s VHS or casette tape cover.
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SteamID64 | 76561197960734408 |
SteamID3 | [U:1:468680] |
SteamID32 | STEAM_0:0:234340 |
Country | Netherlands |
Signed Up | April 11, 2014 |
Last Posted | February 19, 2025 at 8:12 AM |
Posts | 358 (0.1 per day) |
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Reminds me of a '70s VHS or casette tape cover.
Previously I felt that you would sometimes not know what to talk about and you would just start saying something to fill the airwaves, but you weren't really going anywhere with it and it would become kind of incoherent. I get that it's hard to keep talking when there are delays or when nothing is happening in the game. Not everyone can naturally poop out an hour of relevant, semi-interesting analysis bullshit about a game like Eepily and Nuze can. At this LAN I don't really recall any of those incoherent moments; in fact, I remember a few times where you pointed out something important that was happening off camera which might not have been immediately obvious, or when you pointed out some things about the match-up in pre-game which the audience might not be aware of.
I often feel that it's better for most casters to just look at the stream, because then you are merely focusing on what the audience can see. If you miss something that the observer also missed, the audience didn't see it anyway, so no-one will notice that you didn't point it out. It's much worse to miss something like a drop for 30 seconds because you were looking at your own free cam for example, because part of the audience will absolutely notice that. The only reason to use free cam as a caster is if you have very good game sense(played the game at a high level before becoming a caster) and you can help the observer select the right POV or make the audience aware of a crucial win condition before the fight or pick actually happens.
Reduce the round timer from 10 minutes to 5 minutes, new mid begins if no-one caps. Eventually someone will wipe on mid, and there will be double the opportunity for those "let's just try something because they don't have enough time to roll us back to our last anyway"-pushes. I think 5 minutes to make a successful last push is ample time, especially for a tiebreaker round; it's not supposed to be just as fair as normal play, it's supposed to break the tie.
Embed your links, people.
I think moving UT4's dev team over to Fortnite was a courageous and inspired decision, made by a team of inventive and forward-thinking leaders who are motivated only by the alabaster allure of creating the most intriguing games for passionate players to enjoy and explore the endless strategic and tactical depths of.
https://thumbs.gfycat.com/ClearImpureAmmonite-size_restricted.gif
Yeah, yeah, Sunshine not in ETF2L and all that. But the real question is how many more times do EU teams need to get pounded into the centre of the earth by Froyo on Viaduct before they will finally start banning it? They're starting to become like a girl who keeps getting back together with a guy who beats her... I JUST KNOW WE CAN MAKE IT WORK THIS TIME, I CAN FIX HIM!
For any game where input lag is paramount, it remains to be seen how well it will work, but I will for once simply be hopeful instead of cynical. I'm curious to see whether it will help to have a high core count CPU and/or SMT when running this.
Thanks for your time Cornpop, sounds like a well-timed and healthy decision.
He may have made an astronomic amount of high quality reviews of/looks at video games which were actually helpful in trying to decide if you wanted to buy a game, but what I'll always remember are the videos where he'd call out bad practices from the gaming industry, dumb cultural things in the gaming community or go in-depth/have a discussion on all things related to gaming. It will be very difficult to replace what he brought to gamers, because not many people are able to be that objective(and pointing out their own subjectivity like he always tried to do) or offer as many perspectives as he tried to.
As Phoenix21 said, considering how they pulled all of their staff from UT4(and Paragon) to work on Fornite and essentially left both of those games to die in favour of the latter, you'd be sorely disappointed. You're basically just looking at what effect a cash cow has on a games studio, which isn't realistic for every game they put out. And who's to say that in three years time when the barf royale craze inevitably dies down, the same won't happen to Fortnite? Don't forget that TF2 is over a decade old; Fornite is under a year old.
Whoever made this happen(on April 1st of all days), you are a god among men. The Twitch VOD at the time was muted or corrupted or something and I never actually got to ride this wild rollercoaster.
Excellent choice of music and you used it well to boot.