Phnx
Account Details
SteamID64 76561198049741167
SteamID3 [U:1:89475439]
SteamID32 STEAM_0:1:44737719
Country United States
Signed Up September 20, 2013
Last Posted November 13, 2024 at 9:56 AM
Posts 524 (0.1 per day)
Game Settings
In-game Sensitivity 0.8
Windows Sensitivity 1
Raw Input 1
DPI
1600
Resolution
1152x864
Refresh Rate
240
Hardware Peripherals
Mouse razer viper mini
Keyboard keychron k3
Mousepad Havit XXXL
Headphones hyperx cloud mix
Monitor AW2521HF
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#90 players you like pugging with in TF2 General Discussion

Puoskari, alle, sideshow, adysky, niel anblome, Turbo.

posted about 8 years ago
#114 Valve, TF2 prize money and us in TF2 General Discussion
ComangliaPhoenix21ComangliaPhoenix21trashsome general replies:

2) there is absolutely no way to allow every single weapon and have people handle it, because fully comprehending what it'll all do to the metagame takes a long time. ETF2L had the right idea when they opted to instead slowly bring in new weapons season-by-season
not only that, valve added unlocks that are "balanced" for pubs, none of the unlocks were intreduced to appeal to competitive players, so we shouldn't be punished by allowing broken and unbalanced into the whitelist.
doesn't matter how important valve's support is, there needs to be a line. allowing the loch and load was such a big mistake, it's not overpowered it's just broken, I have 80-100 ping and some packet loss so I use a high interp value (30.3-45.5) and even on medium range I don't see the pipe before it's already infront of my face.

To play devil's advocate, it's not valve's fault you have shitty internet; also this means you would have issues with the Direct Hit, Liberty Launcher, Huntsman arrows, medic arrows, flares, charged stickies, and rescue ranger bolts since all those weapons are faster than the loch-n-load so lnl is definitely not "broken" it might be a bit OP but the only thing broken is your internet. Further more the loch-n-load can be seen as helping balance out 6s since it significantly improves demos chances of dealing with scouts. (Personally I feel l-n-l is a tadd op especially in 9v9 and pub formats. since large clusterfucks tend to happen)
hunstman is predictable and has a super slow charge, direct hit is not as viable as regular rockets, medic arrows are not doing a lot of damage.
most of those weapons are slower to fire than the loch and load, and deal less damage.
the loch and load shoots faster than the stock rocket launcher and direct hit + does 100 damage from any range.
when a weapon deals a lot of damage, is spammable (due to firerate) and incredibly hard to dodge it's broken.

Now see that's different you said the LnL was broken because
Phoenix21I have 80-100 ping and some packet loss so I use a high interp value (30.3-45.5) and even on medium range I don't see the pipe before it's already infront of my facewhich would be true of every other projectile I listed.Phoenix21the loch and load shoots faster than the stock rocket launcher and direct hit + does 100 damage from any range.
when a weapon deals a lot of damage, is spammable (due to firerate) and incredibly hard to dodge it's broken
That isn't broken that's a bit OP. Especially when you consider the stock grenade launcher does all those same things except that it's projectile is slower.

also the the any range is also not true for the grenade launcher, you can't shoot very far with it, the loch and load has ridiculous range.
and the speed of the projectile combined already with with everything else is what makes it flawed.

posted about 8 years ago
#85 Valve, TF2 prize money and us in TF2 General Discussion
ComangliaPhoenix21trashsome general replies:

2) there is absolutely no way to allow every single weapon and have people handle it, because fully comprehending what it'll all do to the metagame takes a long time. ETF2L had the right idea when they opted to instead slowly bring in new weapons season-by-season
not only that, valve added unlocks that are "balanced" for pubs, none of the unlocks were intreduced to appeal to competitive players, so we shouldn't be punished by allowing broken and unbalanced into the whitelist.
doesn't matter how important valve's support is, there needs to be a line. allowing the loch and load was such a big mistake, it's not overpowered it's just broken, I have 80-100 ping and some packet loss so I use a high interp value (30.3-45.5) and even on medium range I don't see the pipe before it's already infront of my face.

To play devil's advocate, it's not valve's fault you have shitty internet; also this means you would have issues with the Direct Hit, Liberty Launcher, Huntsman arrows, medic arrows, flares, charged stickies, and rescue ranger bolts since all those weapons are faster than the loch-n-load so lnl is definitely not "broken" it might be a bit OP but the only thing broken is your internet. Further more the loch-n-load can be seen as helping balance out 6s since it significantly improves demos chances of dealing with scouts. (Personally I feel l-n-l is a tadd op especially in 9v9 and pub formats. since large clusterfucks tend to happen)

hunstman is predictable and has a super slow charge, direct hit is not as viable as regular rockets, medic arrows are not doing a lot of damage.
most of those weapons are slower to fire than the loch and load, and deal less damage.
the loch and load shoots faster than the stock rocket launcher and direct hit + does 100 damage from any range.
when a weapon deals a lot of damage, is spammable (due to firerate) and incredibly hard to dodge it's broken.

posted about 8 years ago
#83 Valve, TF2 prize money and us in TF2 General Discussion
trashsome general replies:

2) there is absolutely no way to allow every single weapon and have people handle it, because fully comprehending what it'll all do to the metagame takes a long time. ETF2L had the right idea when they opted to instead slowly bring in new weapons season-by-season

not only that, valve added unlocks that are "balanced" for pubs, none of the unlocks were intreduced to appeal to competitive players, so we shouldn't be punished by allowing broken and unbalanced into the whitelist.
doesn't matter how important valve's support is, there needs to be a line. allowing the loch and load was such a big mistake, it's not overpowered it's just broken, I have 80-100 ping and some packet loss so I use a high interp value (30.3-45.5) and even on medium range I don't see the pipe before it's already infront of my face.

posted about 8 years ago
#2 Game stutters/feels laggy despite high FPS. in Q/A Help

check if you have packet loss

posted about 8 years ago
#15 flank scouts in TF2 General Discussion
SmesiPhoenix21GeaR WutFace
btw kiler is not a flank scout
on topic: stark is probably the best scout to learn from
did the whole pocket / flank scout meta shit exist back in the epsilon days?
idk about i49 and i think it did in i52

well it was far less strict, but bash was mostly on the flank and schocky would sometimes push with the combo, back when wltrs played he was more of the combo scout.

posted about 8 years ago
#9 flank scouts in TF2 General Discussion
Smesi
  • Starkie
  • Full Tilt Thalash (i think he's playing pocket scout now)
  • clockwork
  • cyzer
  • shrugger
  • evl yomps
  • freestate
  • slemnish
  • idk which one played flank scout but both scouts of last season's evl (scizor and sen)
  • both scouts for bird noises (arekk and corsa)
  • epsilon scouts (GeaR, basH, killer4fun, schocky, etc)
  • flippy

GeaR WutFace
btw kiler is not a flank scout
on topic: stark is probably the best scout to learn from

posted about 8 years ago
#249 Worst TF2 Frag Videos? in Videos
flufoh god why did he have to use the grape song

didn't know grape had a monopoly on the song.
people can use w/e song they like, other people will not like a song that is being overused.

posted about 8 years ago
#32 VTF Crosshair pack in Customization
lethSinetiI play on a low resolution so when i make the crosshairs smaller into the size i want to them to be, they pixelate. Any way I could deal with that?
Sorry i have no idea, can you try all the crosshairs and tell me which ones pixelate? it might have something to do with the file sizes when i made them

also how small are you making them with cl_crosshair_scale

seeker's crosshair is probably the most problamatic, with scales between 26-32 it was quite big in lower resolutions, but if I use smaller scales it gets pixelated.

posted about 8 years ago
#21 Ways that you're a hydrated gamer in Off Topic

I drink 2 cups of tea a day, and that's about it.
needless to say I am dehydrated most of the time.

posted about 8 years ago
#341 The Side Porn Show in Videos
4hp^ this thread's title has just become literal

as if that's the first time

posted about 8 years ago
#30 Things you love and hate about anything in tf2 in TF2 General Discussion

hate scouts 1v1
watching them in casts is also dreadful.

posted about 8 years ago
#19 ETF2L S25 Prem Predictions in TF2 General Discussion

Crowns
Lego
Spanked
Thanks Nursey
Dogs
Top5
3/6
Animate

posted about 8 years ago
#26 VTF Crosshair pack in Customization
STEEZok i downloaded the files, i have the files in my custom folder, and I typed in console the cl_crosshair_file (xhair name), but i just gives me the checker pattern :(. It then inputs this: --- Missing Vgui material vgui/crosshairs/seeker.

follow the guide, it says cl_crosshair_file "" doesn't matter which crosshair, it changes the default one into the one you edited in the tf_weapon text.

posted about 8 years ago
#484 Fantasy TF2: Let’s do this! in Projects
Collaidehttp://etf2l.org/teams/19159/ According to themselves, shappie is playing demo for Danger Dogs and not smirre. I WANT TO PICK SHAPPIE

you can't because shappie is not going to play this season, I heard he will not be available for 5 weeks, so instead of finding a merc for 5 officials and qualifiers they went with smirre.

posted about 8 years ago
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