emailed them as well- hope this get fixed soonish.
Account Details | |
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SteamID64 | 76561198076268483 |
SteamID3 | [U:1:116002755] |
SteamID32 | STEAM_0:1:58001377 |
Country | Mexico |
Signed Up | May 8, 2013 |
Last Posted | September 19, 2014 at 9:49 PM |
Posts | 28 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.16 |
Windows Sensitivity | yes??? |
Raw Input | 1 |
DPI |
1000 dpi |
Resolution |
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Refresh Rate |
121 |
Hardware Peripherals | |
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Mouse | Steelseries Sensei |
Keyboard | |
Mousepad | Steelseries QcK |
Headphones | |
Monitor |
wareyafluctuation of FPS only affects in-engine mouse acceleration. You shouldn't use source engine mouse acceleration in the first place. If you use and really want mouse acceleration, just use windows mouse accel and disable raw input, otherwise you have nothing to worry about.
ah, alright, thanks for the help! :D
DeetrYou really shouldn't need to cap your FPS, although if you are seeing a lot of major drops you should cap it at whatever is the max you can get consistently. Another case where you might want to cap it is if you have extremely high framerates all the time and it is making animations behave strangely (I think around 900-1000 FPS on the Source Engine starts to cause issues, although I'm not sure).
Here's a reasoning for this because I know people are going to say that it's bullshit and you should cap your FPS at your monitor's refresh rate, or twice it's refresh rate, or twice it's refresh rate + 1, or some random number.
Frames are rendered entirely separately from the monitor displaying them. Every time the monitor refreshes (60 times per second for a 60Hz monitor) it will show the last frame that the game rendered. The last frame that the game rendered is not necessarily rendered at the exact same time that your monitor refreshes. This means that the you will be seeing slightly more recent frames if you are playing at a higher framerate (making it feel smoother). If your FPS is 120 for example, the frame you get to see every 1/60th of a second can never be older than 1/60th of a second + 1/60th of a second (33ms) whereas if your FPS is 300 the frame you see can never be older than 1/60th of a second + 1/300th of a second (20ms). This means that if you run your game at 60FPS max instead of the max that Valve puts on by default you are potentially getting frames that are outdated by 13 ms every time your monitor refreshes. Note that you probably aren't getting exactly 13ms outdated information as it depends on how close your monitor's refresh rate is to the time the game is rendering frames.
tl;dr You probably don't need to cap your FPS.
wareyahttp://i.imgur.com/HAWhU6h.png
higher fps always matters
"I don't get it": higher framerates reduce juddering as well as maximum latency
edit: btw your specific framerate shouldn't matter that much anymore for hitreg (aside from aiming better) as long as it's above your cmdrate and updaterate, because source makes networking and rendering run on different threads by default. higher is better!
Hm, alright, but won't the fluctuation of FPS mess with how smooth my aim is? I thought a max fps was used to keep a steady fps so that your aim/mouse movement is consistent?
Not really urgent, but chris's FPS configs suggest 132 because that's cmdrate times 2, but others would say 121 fps for my 60hz monitor I've been snipin with.
Sorry about the Steamcommunity thing, it's just that they were there and lightshot can't screenshot fullscreen games :P
anyway, I was hoping I wouldn't have to fo it manually,but thanks for your help. It's now perfectly on-center. Thank you!
Hello! I recently installed rayshud and enabled myself a sweet xhair, but I feel it is slightly off-center. I reaally need this fixed, since I'm a sniper main. Some shit I think might be useful:
-My resolution is 1280 x 600 and I can't afford to just change it.
-The installer doesn't have that resolution
-My crosshair in notepad++ (this is in hudlayout, res file.)
http://prntscr.com/3awjjf
http://prntscr.com/3awjfe
-my current in-game crosshair is the smallest dot
-crosshair zoomed in
http://steamcommunity.com/sharedfiles/filedetails/?id=250189024
-crosshair zoomed out
http://steamcommunity.com/sharedfiles/filedetails/?id=250012558
aw yis thanks guys, putting the enable thing solved the problem.
Lol, I guess it was really simple, I'm just not that much of a code nerd :P
Thanks!
Nope, I tried and it still hasn't changed D:
I tried to change the colour, but this was the result: http://prntscr.com/3aazwo
I put the crosshair to show that it only changes the in-game crosshair, not the hud one D:
Hello! I'm using the CircleDot crosshair on my new Rayshud, and it's currently at a dull gray right now. Can someone help me change this to a brighter colour, like teal or lime? Really, anything that doesn't blend to tf2 easily.
Also, is it possible to change the size of the crosshair, or change the circle and dot individually?
Thank you for reading and thanks for helpin! ^_^
Does Softhud have a 32 player scoreboard option?
How does one change hitsounds?
Also, how does one specifically change crit hitsounds?
Five days remain! I'm excited!
Hey, Kaneco, what's the deal with the casting? Will the event be casted?
SnowdreamzigzterSo what settings do I change to enable these 'wide eyes'?
I need this in my game.
OP, please upload all of your cfgs
We need this