Pizza
Account Details
SteamID64 76561198025298240
SteamID3 [U:1:65032512]
SteamID32 STEAM_0:0:32516256
Country Canada
Signed Up November 18, 2012
Last Posted September 3, 2013 at 9:57 PM
Posts 130 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
1000
Resolution
1600x900
Refresh Rate
 
Hardware Peripherals
Mouse Steelseries Ikari Laser
Keyboard shitty laptop chiclet keyboard
Mousepad some 3$ black mousepad
Headphones Asus Vulcan
Monitor Gateway laptop monitor
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#4 Happy Turkey Day in Off Topic

Stop, you're gonna attract Stultus here

Wait no, keep it up

posted about 12 years ago
#36 ATTN: ESEA admin bros in TF2 General Discussion

...who quit and came back to tf2, or who didn't want to keep committing so much to comp gaming, so they went in a free league.

posted about 12 years ago
#27 ATTN: ESEA admin bros in TF2 General Discussion

Yeah, email valve to ask for money to get the top 8 UGC teams in ESEA. Or hell, just ask them to finance a league and a LAN so that this scene can move away from ESEA.

I solve practical problems.
*Edit* sorry, it just hit me that i'm bumping a now-obsolete thread. Ima stop now.

posted about 12 years ago
#24 ATTN: ESEA admin bros in TF2 General Discussion

Nevertheless, infinite, the survival of UGC as a league is based on the popularity of tf2 as a competitive game, therefore I think all the leagues should go hand in hand. What I'm saying is that even though that decision wouldn't have helped the UGC league in any way, it would've helped the tf2 comp community as a whole, long-term. Just my 2 cents on the matter.

posted about 12 years ago
#73 Share your story on getting into comp in Q/A Help

How I got into comp?

I'm not

;_;

I will hopefully be in comp someday though, and it's gonna be a wonderful and endearing story.

posted about 12 years ago
#3 Problems about viewmodel in Q/A Help
frknif viewmodels are off, the only way viewmodel_fov affects you is whether or not you see tracers (and where they come from, I think).

I don't think so, the viewmodel_fov cvar has no effect when vmodels aren't drawn. Tracers don't fire from a different spot on the screen when the viewmodel_fov variable is higher, and how much you preceive hitscan weapon tracers is (I think) dictated by another cvar, which is (I think) mp_decals.

I might be wrong, though.

*Edit for BigTicket, if you want a specific vmodel fov for when you do play with vmodels, you can just write that value in your autoexec, too.
Edit2, sorry, I was wrong, thanks dave

posted about 12 years ago
#4 Fully charged tonight in TF2 General Discussion

Goddamnit.

I'm gonna laugh if I win the pizza next time, though.

*edit*
I got like a hundred shoutouts in the chat every time Cbear sad the word "pizza". I am probably really good at tf2 or something.

posted about 12 years ago
#7 FPS Configs in Q/A Help

Why not run Highframes? it improves performance but looks a bit better.
Speaking of which, some of my textures (the ones used by the soldier's pipe arms and some hats like the kabuto) fuck up and look like flowing lava. If anyone knows which cvar did that, I would appreciate the info, kthx

posted about 12 years ago
#41 funniest binds in TF2 General Discussion

I made a fahnny joke on one of powah's fragvid type-a-things. He liked it. It's my bind now. It's something like this:

___H_H_
\_0_0_/
My aimboat goes huehuehue huehuehue huehuehue

posted about 12 years ago
#2 Fully charged tonight in TF2 General Discussion
G1*snip*

Also you could win a pizza

They need to stop doing that

posted about 12 years ago
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